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The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Arkger
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Fawad wrote:
Vezok wrote:
Fawad wrote:
My thoughts exactly. There is absolutely nothing wrong in having a discussion regarding the community, as long as it is put in a mature way. People often mistake a discussion for a "fight" and i would like to say that this is in no way a fight. Although I don't respect vezok calling me a "moron" in his earlier post, I would like to look over that and am waiting for Vezok to reply to my statement so that we may proceed further.
Disclaimer: I do appreciate your call for civility. Tis a nice change in a forum where you have to be...assertive...in order for your point to get through. That being said...

Your statement is this,
"a broken part of the game should be seen as a handicap for experienced players"
Honestly, this is a horrendous way to approach an issue that actually drove away a good portion of the old community. There's also no way I can refute the point other than saying it's a bad perspective. Tis like arguing with someone who claims to see the sky as red.
Well you haven't really replied to my previous post where I had analyzed every single sentence of yours and given a counter argument based on it. (Also you didn't reply to Dan's logic, what if it's not a broken feature and bcoolface intentionally did that in order to make fogline sniping harder) Also your evaluation of my statement is either written wrong or you have not understood my point. It should be "A broken part of the game shouldn't be seen as a handicap for experienced players" implying it is something that gets better with time.
However i cannot argue regarding someone questioning my perspective if it is not backed up by reasons. So I guess we are done here.(Also, that last phrase you used isn't very accurate as it implies that you are right and i'm wrong :P and that there are 7 billion people in the world who can speak against my logic giving scientific reasoning to back it up. A more fitting phrase would be "your sky color isn't the same as my sky color".)

I'm amazed that a civil argument can last only a few posts whereas an argument such as in the depressing "we have become what we hated..." can last pages and pages of utter bullshit and ends with an admin stepping in to lock it. Well if any one else has any faults about the community they would like to bring out along with a feasible solution that we may discuss, please feel free to post. OP still has to reply to any of the queries we presented to him.
This is because in that thread, no one was trying to make valid points besides a few. The rest were trying to make the ones who were making points seem stupid, and on lesser lines, insult them for trying to "change" the game when all they were doing was pointing out what they saw as problems.

My point, that never got answered, was the fact that AoS isn't playing to what makes it unique anymore, and as soon as I get to a computer I will pull up all of my quotes on said subject. It's really dumb that the community plays the game that way (NOT SAYING THEY CANNOT, IM TIRED OF PEOPLE NOT TRYING TO TALK ABOUT MY POINT), because there are games that do "arena", and "fast pace" far better than AoS. What AoS does better than other games is classicgen, RandomGen, CTF, and everything along the lines of the beginning of development to when Rivers VS land was no longer a thing. As someone mentioned, all this is doing is making AoS into Shooter #23645256, because what good is AoS if you don't have it's base priniciples? I understand people like to play it the way it is now and whatever, but that's not what's gonna help it not "die", All that does is harbor people who cannot actually play the real CounterStrike, and people who will not hesistate to uninstall this game as soon as they can. To people who may actually be interested in AoS's base principles, all they see are what they see on the serverlists, which is arena, hallway, etc. etc., not Normandy, Omaha, RandomGen, and all of our favorite maps and gamemodes, the things that keep us around. That's why it may seem like the community is losing a couple "braincells", because everyone who is joining aren't here for the better of the community, it's because this may perhaps be the only thing they can play. This isn't my whole argument, but it's something for you to look over and chew on, because this is a very different view that when I pointed out, was seen as "too detailed", and that this never actually happens.
Arkger wrote:
Well, what I mean about the true vision of AoS is what was in the more early stages of development, being a slow, teamwork-oriented, tactical shooter. I understand that this is a sandbox game, and people will play what they want, but the amount of gimmick maps and arena that are full, contrary to the Tactical shooting, sadly doesn't misinterpret the general community.

I didn't say the community will be ruined, but I did say that we are pushing people away. People who want a change of pace. People who actually want to play a game like what AoS's early days are. A slow, Unified game about the battle of blue and green. A game people are there because they want to be, not because it has low requirements. People who will be there even after they upgrade their comp, people like you and me. THe reason why I point this out is because WE, the people on the forums, are only a handful of voices in a big crowd of server players. To anyone joining AoS beta for the first time, they will think the community has an IQ lower than the average temperatures of the North Pole. We are all pretty smart, yes, but we don't show for the whole community... in game does. The "OMG HAX, NOOBS", being kicked every time you get a nice shot, and the mediocre, non-special gameplay is enough to keep the kind of people we actually want away: the people who want the best for the game, not the kind of people who will abandon it for the type of game they want to play in a couple months. Everyone on arena 10/10 will quit AoS if they could actually play COunter-Strike. You and I however, could probably get the best computer ever, and still check these forums, because we actually care, they don't.

I just want more of the people who would like the game for it's unique gameplay, and would stick around, instead of people who are here just because it's free, they have nothing better to do, and don't care about it.
Arkger wrote:
Lately, I've seen alot of comments defending arena, but I really don't think they know WHY certain people (like me recently) don't like arena. It has nothing to do with Arena itself, I'll break it down right here.

Firstly, It's the type of people it's attracting. All the game is attracting atm when you play maps like that are people who are the polar opposites of what people believe the early days of AoS are. Veterans should believe in teamwork, tactical gameplay, and putting the team before themselves. Newcomers believe in killstreaks, fast paced gameplay, camping, and making sure they have the highest killstreaks possible. Not that those are bad things, they just don't belong and what was originally envisioned for AoS. And for arena, it removes to huge huge huge huge huge aspects of the game: Building, and breaking. What is the point of playing this gamemode on AoS when you could go play it on any other game? Usually they don't have enough money (kids), Or simply don't know about games like it (ACR).

Secondly, it taints AoS (in a way). The demand for gimmicky maps and Arena have gotten so high that many servers that are like the originals are empty, which pushes the people who wanted to play those gamemodes away, because in order to play a good match of Classicgen, you most likely need 20+ people, while in order to play some good pinpoint, 3v3s are very viable. The need for less people in a funny way allow for those servers to fill up quickly, as they will have more fun quicker, and leave the CTF and TC servers empty, which in turn push away people who actually can play COD or CS, because what's the point of playing this if they have a better version? By turning AoS into Arena Shooter #276378289, people who want a change of pace will stay away from it; the type of people we actually want here. I've had friends quit the game because they find something better, when in reality you can't find anything like what AoS is supposed to be, but there are plenty of versions of Arena Shooting, and fast paced shooters. Even I have stopped playing AoS like I used to years ago, because why play this when I currently own BF4, CS, and BlackLight Retribution? They do what majority of AoS servers are doing much much much better.

Thirdly, It pushes AoS away from what it was envisioned to be. I think all of us know that AoS is supposed to be slow, tactical, and teamwork oriented. Now people can legitimately call it "MineCraft Call Of Duty", Which is one of the worst insults ever. I just hope that we can move to a point where it can make a name for itself, instead of being Arena Shooter #276378289.


Sincerely,
Arky.
Arkger wrote:
We are losing potential people who make sense and would love the game, not cancerous society members. TO put this into context, imagine nothing but run and gunnners in planetside 2. THey are a good crowd, but they DO NOT belong there, but then SOE accomdates them by making all the continents smaller, and allowig you to run faster, and making sure that all weapons have no recoil. Would you be mad? Why? ALl they want is to play the game right? You would leave correct? Everyone who wanted anything like PS2 had to offer wouldn't look at it right? Because they could pla a game dedicated to running and gunning, or a game dedicated to large scale warfare, correct? This is what I'm getting at.
Vezok
3 Years of Ace of Spades
3 Years of Ace of Spades
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@Fawad, forgive me for not being able to answer everything. I'm only able to check this periodically amidst a mountain of college work.
Also, Dan's logic isn't sound because literally the next (and far superior) version returns the rifle to its shooting potential (we also know that Jagex was doing behind the scenes things to make the game more like fps #2000). What he said about numbers wasn't right either, it being only a small difference, as tiny numerical differences like that are compounded over distance. TGM's mathematics were actually initially posted as a reply to the exact same statement he made earlier.

I'm going to go out on a limb here and say he's really just justifying his lack of not making 0.76 the official version.

And sure, I may have misused handicap (once again, I blame that paper that's due tomorrow). But you still get what I'm trying to say.
1Shot1Kill
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Blockbuster wrote:
Look guys, I know I've trolled a lot, and I've enjoyed it however. Despite the pain in the ass it is for ya.

I am a strong opponent of jagex, however the prototype community has fallen apart
..to the point where jagex has more players on their aos than ours, and that is no ones fault but our own.

What we need, is to push our prototype to everything it can be. And despite what you may say, it damn sure is not being utilized effectively. Open spades actually has ALOT of the players from steam interested, much more than the broken .75 we are stuck with right now. ..not to mention pinpoint and hallway are always being overplayed. And the SMG oping the rifle.
Another option, is .76

To be honest, it's just not ace of spades anymore. Yeah jagex took the game out of Bens direction, but have we not done what Ben would have wanted, either? Blue_Normal Green_normal
I do agree about the SMG being incredibly OP, it's recoil is about as much as a gun from Call of Duty. Switching to .76 wouldn't be bad, but that's not going to happen. Maybe the devs of OpenSpades could make a version of OpenSpades that isn't based on 0.75 and have it's own game mechanics, fixing the OP SMG?
scrawl
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1Shot1Kill wrote:
Blockbuster wrote:
Look guys, I know I've trolled a lot, and I've enjoyed it however. Despite the pain in the ass it is for ya.

I am a strong opponent of jagex, however the prototype community has fallen apart
..to the point where jagex has more players on their aos than ours, and that is no ones fault but our own.

What we need, is to push our prototype to everything it can be. And despite what you may say, it damn sure is not being utilized effectively. Open spades actually has ALOT of the players from steam interested, much more than the broken .75 we are stuck with right now. ..not to mention pinpoint and hallway are always being overplayed. And the SMG oping the rifle.
Another option, is .76

To be honest, it's just not ace of spades anymore. Yeah jagex took the game out of Bens direction, but have we not done what Ben would have wanted, either? Blue_Normal Green_normal
I do agree about the SMG being incredibly OP, it's recoil is about as much as a gun from Call of Duty. Switching to .76 wouldn't be bad, but that's not going to happen. Maybe the devs of OpenSpades could make a version of OpenSpades that isn't based on 0.75 and have it's own game mechanics, fixing the OP SMG?
Yea, this should happen. Maybe they will soon.
Captain_Pi
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I have no idea how the entire argument in this thread got juggled from trolling to guns to 0.75, but let me just say this:

People always keep talking about improving the game, but never make the effort to improve their attitudes among others. There always will be something that can't be agreed upon amongst members of the community, but that encourages discourse and a more birds eye view of what to improve.

Arkger: Don't be so blind as to think BnS is something that will last forever, but as long as people play the game, it's doing exactly what it was made to do.
Arkger
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Captain_Pi wrote:
I have no idea how the entire argument in this thread got juggled from trolling to guns to 0.75, but let me just say this:

People always keep talking about improving the game, but never make the effort to improve their attitudes among others. There always will be something that can't be agreed upon amongst members of the community, but that encourages discourse and a more birds eye view of what to improve.

Arkger: Don't be so blind as to think BnS is something that will last forever, but as long as people play the game, it's doing exactly what it was made to do.
Well not exactly. As to me being blind and thinking BnS will last forever is speculation, and something you have no reason to say. Saying that as long as people are playing the game, it does what it was made to do is true to an extent, but you missed my point entirely. Don't say some general aloof comment, I want you to actually say something about my point, which you did not do.
Captain_Pi
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Blockbuster wrote:
Captain Pi. You have no point to prove.
Oh, and you do? Read back at the thread you made. It was conceived on a statements you made that:

a) You want to apologize for being an assplug to everyone. No need for proving here.
b) You want to stress that you are against Jagex (Not surprising), yet concede that that their game is more popular than this one. Could use some sources, but that's what you didn't do.
c) Saying how broken 0.75 is, which is something that's been discussed over and over and really, No need for more proving here.
Blockbuster wrote:
You could at least consider what Vezok, Argker, and I are trying to tell you.
Go play the game, leave this thread to people who actually give a damn.
This is what I said earlier on the thread, you bat:
Captain_Pi wrote:
Oh! Guys!

Hey Hey! Guys! I...I have an Idea!

How about - ok, just listen - how about,lemme tell you, we -

We do what we do with all other games!

We play them.
Blockbuster wrote:
..and know what the fuck is going on.
I'm not taking shit from someone who has clearly been a troll on the place as you admitted, so I'm guessing you're knowledge on what's going on isn't all too very reliable.

@Arkger: I didn't ignore your point, in fact I mostly agree with it, exactly why I need not to bring it up, but when you said [TL:DR], It just seemed to me that all we should do is improve improve improve. Why not give OpenSpades and 0.75 some time to spread to the masses?
danhezee
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I cleaned up the thread a little bit
1Shot1Kill
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Captain_Pi wrote:
Blockbuster wrote:
Captain Pi. You have no point to prove.
b) You want to stress that you are against Jagex (Not surprising), yet concede that that their game is more popular than this one. Could use some sources, but that's what you didn't do.
http://aoswiki.rakiru.com/webpages/playercount.html#all
Jagex's AoS has about 100-500 more people than AoS 0.75, at pretty much all day long.
Captain_Pi wrote:
Why not give OpenSpades and 0.75 some time to spread to the masses?
Why not? OpenSpades makes the graphics of Ace of Spades good enough for them, maybe if the devs change the game mechanics to fix the issues of 0.75 (e.g. OP SMG and terrible accuracy of the rifle), and with some better advertising, it could become successful.
Gingerninjaperson
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I think Openspades is probably the way to go forward with getting a better and larger community of players. I don't play on public servers that often anymore, because it has become a frustrating experience for me. I'm certainly not the best player, I'd say about average in terms of some of the older players, but I would say I'm above average on most random public server. When I go on a server now, either
A. The server is full of new players, who aren't that good at the game
B. Hackers
The game isn't as fun on public servers as it used to be. I know most of what I'm stating has been said over and over again, I just thought I would voice my opinion on the matter. I don't post often, but I read/check the forums almost everyday.
The problem with the public servers, is that most of the players on there are almost playing a different game. Generally some of them are probably younger kids that want to play a free FPS or something like that. They play the game completely different than the Veterans. No "crouch spam" (for a lack of better words), no building good cover, no advanced techniques that are commonplace with most of the older players. This is most of the players on public AoS servers now, and why most of the older players don't play public servers anymore. Usually almost everyone on servers are playing a completely different, and simpler, game than us, and it becomes old after a while of just slaughtering newer players who don't know any better. It's not that fun to play with players that aren't as good as you, and do this for 2 years, it's not a good way to keep the good players that contribute to the community. When I do get on a server with good players, it usually turns into a 2v2 of the good players, with the other randoms getting slaughtered.
When someone searches for a "free FPS like Minecraft", this is one of the top results. This attracts a lot of younger players (which isn't necessarily a bad thing), that play the game for a few days and leave. This means most of the "noobs" on the public servers won't play this game long-term, so we won't gain any "good" players or add on to the community very easily. Another reason, is that while the issues with the game (SMG, etc.) aren't gamebreaking, after you play with them for 2 years or so, they get more obvious and annoying. This wouldn't be an issue if AoS was still under development. I know complaining won't fix it, and that everyone has already said this. I'm already getting a bit off topic so I'll wrap it up.

tl;dr The huge skill gap between most of the players on public servers and the Veterans discourages us and encourages more "noobs" to populate the game. The only reason I still play is because of the League, an enviornment where you play against players that are as good, or (usually) better than you. It's a way to try and somewhat simulate the days of the past, where there wasn't this huge skill gap. I know most of (if not all) what I said has already been stated, but I wanted to put my opinion out there. Thanks for reading.

lol my tl;dr was still a paragraph
danhezee
Former Admin / Co-founder
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Joined: Wed Oct 03, 2012 12:09 am


Image

if you do week smoothing, you see on average our player count was beating their player count right before this latest promotion.

You can clearly see the uptick in playercounts when they get a steam promotion.

We are pretty much ready to go with supporting custom OpenSpades servers. And what I mean by that is connecting to the master server and it being listed as something like OS mod instead of 0.75/0.76 as the version. Also any version of AoS can join our master server. The versions before PySpades need a patched server to work, which the patches may not exist at this point in time but they will. We are here to provide the infrastructure for people to play the version they want to play.

To make joining modded OpenSpades servers that need a modded client to work as easy as possible, i.e., connect to it download the necessary files for the mod and start playing, there is a quite a bit of work needed. I am not sure if that is being worked on or not. But it would be needed, MTA, Gary's Mod, etc. do it this way and they have a huge community of players.

Authing is something I personally want to see implemented, I know we are extremely behind schedule on it. But, the 3 year anniversary of the game is a month away. And I am hoping we have it live by then.
Captain_Pi
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Aye. Visual modding like the one on 0.75 sounds like something that would attract even more players.

The website could use some cleaning as well, make it look better [update banner, etc.]
Ballistic
3 Years of Ace of Spades
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Captain_Pi wrote:
The website could use some cleaning as well, make it look better [update banner, etc.]
they are currently working on that, its in the new newsletter
Last edited by Ballistic on Wed Mar 05, 2014 12:25 am, edited 1 time in total.
Lincent
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You should advertise BaS more, we need to crank out the videos by the hundreds!
Most importantly, put a link to an adblocker.
Jdrew
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WTF would BnS link to adblocker when it lives off of ads?
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