Iceball Project

Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
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Space Inspader
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Yea, I was about to say that it looked like the rifle. But since you can't see the rest of the gun separate from the pump it just looks like a rifle. Probably not to other people though.
Dzhoel
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CraftDinur wrote:
Image
The stock looks terrible, i suggest making it more curvy
Also, while we are on models, the player model looks like a Simpson is holding the rifle with one hand and just looks stupid.
rakiru
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The shotgun's a bit too big. Try and base it off the rifle to get the right kind of size.

Edit: If you want other colours, use bright red/green/blue and tell me what colour you actually want it to be, and I'll edit it.
HoboHob
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While we're on this topic, the amount of colors available is stupidly limited.
Articsledder
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Reminds me of the old winchester rifles/shotguns, however I would suggest making the end of the barrel wider and messing with the stock a bit.
CraftDinur
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went on people's suggestions and edited it a bit. looks more like a shotgun but the stock is still kinda crap imo. fiddled around with it for ~1/2 and hour

In Game
Image

PMF-Editor
Image

i based it off of Artic's model so it's about the same size, just a tiny big larger. rakiru if you could make the brown a bit "creamier" (idk if that makes sense) like a bit of a lighter brown that's what i was intending on doing. something around what the brown of the theme of the forums right now sould be good. i was also trying to make a subtle difference in the grays but the contrast is not very good in the PMF editor.
Handles
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Pretty good although i liked the first colour for the barrel...
Dany0
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Craft, you do know there's kv62pmf in the tools folder right?
Handles
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Dude your back!!!!!!!!!!!!!
CraftDinur
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Dany0 wrote:
Craft, you do know there's kv62pmf in the tools folder right?
i tried using it and ended up w/ the gun extremely small and oriented the wrong way (the guy was holding it horizontally). pretty much rage quit and didn't feel like using it afterwards.
Handles
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lol Green_tongue
Lemon
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STRIKE081 wrote:
lol Green_tongue
This is what pisses me off. Kids like to post these extremely short, irrelavant posts that nobody cares about. If it is just a reaction, and not a constructive comment,THEN DON'T SAY IT! It clogs up forums with immaturity.

On another note, does there happen to be a kv6 to PMF converter? It doesn't have to be from a kv6, any sort of 3d modeling program. I tried making something with the PMF editor, and it irked me so much I gave up.
CraftDinur
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Lemon wrote:
On another note, does there happen to be a kv6 to PMF converter? It doesn't have to be from a kv6, any sort of 3d modeling program. I tried making something with the PMF editor, and it irked me so much I gave up.
Dany0 wrote:
Craft, you do know there's kv62pmf in the tools folder right?
Handles
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ok... anyway, when i was playing recently every time i jumped of an edge of more than 5 blocks the game closes down!
Is this a know bug or is it just my program? If so can someone help me fix it?

Thanks.
GreaseMonkey
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Hey guys we have an official forum now. Please make use of it.
STRIKE081 wrote:
ok... anyway, when i was playing recently every time i jumped of an edge of more than 5 blocks the game closes down!
Is this a know bug or is it just my program? If so can someone help me fix it?

Thanks.
Not a known bug, so please give debug information (i.e. run it in gdb).

Also, whoever mentioned kv62pmf making stuff too big or small: look at the source again. You give two numbers as arguments, one is the block distance and one is the radius.
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