Iceball Project
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Space Inspader
Deuced Up - Posts: 166
- Joined: Sun Dec 02, 2012 7:33 pm
Yea, I was about to say that it looked like the rifle. But since you can't see the rest of the gun separate from the pump it just looks like a rifle. Probably not to other people though.
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Dzhoel
Deuced Up - Posts: 116
- Joined: Sat Dec 15, 2012 5:49 am
CraftDinur wrote:The stock looks terrible, i suggest making it more curvy![]()
Also, while we are on models, the player model looks like a Simpson is holding the rifle with one hand and just looks stupid.
Destroy the Blue Fascists!
Never bring a shotgun to a rifle fight
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rakiru
Coder
- Posts: 1349
- Joined: Sun Nov 11, 2012 12:26 pm
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The shotgun's a bit too big. Try and base it off the rifle to get the right kind of size.
Edit: If you want other colours, use bright red/green/blue and tell me what colour you actually want it to be, and I'll edit it.
Edit: If you want other colours, use bright red/green/blue and tell me what colour you actually want it to be, and I'll edit it.
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HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
While we're on this topic, the amount of colors available is stupidly limited.
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Articsledder
Deuced Up - Posts: 209
- Joined: Mon Nov 12, 2012 5:13 pm
Reminds me of the old winchester rifles/shotguns, however I would suggest making the end of the barrel wider and messing with the stock a bit.
BE OPTIMISTIC
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CraftDinur
Deuced Up - Posts: 152
- Joined: Thu Nov 08, 2012 8:20 pm
went on people's suggestions and edited it a bit. looks more like a shotgun but the stock is still kinda crap imo. fiddled around with it for ~1/2 and hour
In Game

PMF-Editor

i based it off of Artic's model so it's about the same size, just a tiny big larger. rakiru if you could make the brown a bit "creamier" (idk if that makes sense) like a bit of a lighter brown that's what i was intending on doing. something around what the brown of the theme of the forums right now sould be good. i was also trying to make a subtle difference in the grays but the contrast is not very good in the PMF editor.
In Game

PMF-Editor

i based it off of Artic's model so it's about the same size, just a tiny big larger. rakiru if you could make the brown a bit "creamier" (idk if that makes sense) like a bit of a lighter brown that's what i was intending on doing. something around what the brown of the theme of the forums right now sould be good. i was also trying to make a subtle difference in the grays but the contrast is not very good in the PMF editor.
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Handles
League Participant
- Posts: 1087
- Joined: Tue Jan 08, 2013 9:46 pm
Pretty good although i liked the first colour for the barrel...
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Dany0
3 Years of Ace of Spades
- Posts: 123
- Joined: Sun Jan 13, 2013 9:38 pm
Craft, you do know there's kv62pmf in the tools folder right?
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Handles
League Participant
- Posts: 1087
- Joined: Tue Jan 08, 2013 9:46 pm
Dude your back!!!!!!!!!!!!!
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CraftDinur
Deuced Up - Posts: 152
- Joined: Thu Nov 08, 2012 8:20 pm
Dany0 wrote:Craft, you do know there's kv62pmf in the tools folder right?i tried using it and ended up w/ the gun extremely small and oriented the wrong way (the guy was holding it horizontally). pretty much rage quit and didn't feel like using it afterwards.
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Handles
League Participant
- Posts: 1087
- Joined: Tue Jan 08, 2013 9:46 pm
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Lemon
League Participant
- Posts: 250
- Joined: Tue Nov 13, 2012 11:29 am
STRIKE081 wrote:lolThis is what pisses me off. Kids like to post these extremely short, irrelavant posts that nobody cares about. If it is just a reaction, and not a constructive comment,THEN DON'T SAY IT! It clogs up forums with immaturity.
On another note, does there happen to be a kv6 to PMF converter? It doesn't have to be from a kv6, any sort of 3d modeling program. I tried making something with the PMF editor, and it irked me so much I gave up.
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CraftDinur
Deuced Up - Posts: 152
- Joined: Thu Nov 08, 2012 8:20 pm
Lemon wrote:On another note, does there happen to be a kv6 to PMF converter? It doesn't have to be from a kv6, any sort of 3d modeling program. I tried making something with the PMF editor, and it irked me so much I gave up.
Dany0 wrote:Craft, you do know there's kv62pmf in the tools folder right?
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Handles
League Participant
- Posts: 1087
- Joined: Tue Jan 08, 2013 9:46 pm
ok... anyway, when i was playing recently every time i jumped of an edge of more than 5 blocks the game closes down!
Is this a know bug or is it just my program? If so can someone help me fix it?
Thanks.
Is this a know bug or is it just my program? If so can someone help me fix it?
Thanks.
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
Hey guys we have an official forum now. Please make use of it.
Also, whoever mentioned kv62pmf making stuff too big or small: look at the source again. You give two numbers as arguments, one is the block distance and one is the radius.
STRIKE081 wrote:ok... anyway, when i was playing recently every time i jumped of an edge of more than 5 blocks the game closes down!Not a known bug, so please give debug information (i.e. run it in gdb).
Is this a know bug or is it just my program? If so can someone help me fix it?
Thanks.
Also, whoever mentioned kv62pmf making stuff too big or small: look at the source again. You give two numbers as arguments, one is the block distance and one is the radius.
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