I don't get it.

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Major Darkstar
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CommieBuffalo wrote:
Support master race.
PKP master weapon.
HIGH FIVE!
I'm pretty close to unlocking that damn PKP.
Kyzaca
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I really like the building aspect of the other games, but I feel more comfortable with Arena for some reason. I'll occasionally play babel for nostalgic reasons, but It always seems to be too irritating. Back before the steam version, I used to go on the other modes a lot, I don't know what happened. u_u I'll probably give it a try again though, it's like easing into a pool of cold water.
Kyzaca
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Also, not to mention that griefing got extremely annoying.
Sasquatch
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Nobody gets it.

It's almost a scary reminder of why our governments are set up the way they are. We have checks and balances, and the AoS community is an example of what happens when you don't have a balance of power in a community, when you don't have anything to keep people in check. When the first versions of the game were out, things like fixing glitches, tweaking the inventory, discouraging griefing, and removing lag/server connection problems should have been taken care of first to optimize the unique gameplay. But before optimization occurred, we thought increasing the number of features was more important, and that led to the decimation of any proper form of gameplay developing. Things which are virtually unchallenged and undebated today like auto-step, the minimap, the gun dynamics and game modes were at first things that weren't supposed to be introduced to the game, not because the original players of the game were narrow minded, but because they knew that before things like these should be introduced, the optimization of CTF had to occur. That didn't happen, and the uniqueness of the free-roam feel of minecraft mixed with sniping and stealth dynamics ceased to exist.

The AoS community represents (or did represent*) an absolute democracy, meaning everyone is forced to play with the changes that are made to the game. The majority of COD kids who discovered AoS through the website which should not be named and actually had no care for indie games got their way, and the groups of people who stood for underrepresented ideas saw most of these changes as negative and left the community. That's why the population diminished so much.

*I say did represent, because the development of the game has changed now. Ben doesn't make universal updates for us anymore, and changes are made based on numerous authors creating scripts that may be optionally added to some servers. It is unclear exactly what this means for the future, but for now it seems to be tolerable to most people.
actioninja
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Sasquatch wrote:
Nobody gets it.

It's almost a scary reminder of why our governments are set up the way they are. We have checks and balances, and the AoS community is an example of what happens when you don't have a balance of power in a community, when you don't have anything to keep people in check. When the first versions of the game were out, things like fixing glitches, tweaking the inventory, discouraging griefing, and removing lag/server connection problems should have been taken care of first to optimize the unique gameplay. But before optimization occurred, we thought increasing the number of features was more important, and that led to the decimation of any proper form of gameplay developing. Things which are virtually unchallenged and undebated today like auto-step, the minimap, the gun dynamics and game modes were at first things that weren't supposed to be introduced to the game, not because the original players of the game were narrow minded, but because they knew that before things like these should be introduced, the optimization of CTF had to occur. That didn't happen, and the uniqueness of the free-roam feel of minecraft mixed with sniping and stealth dynamics ceased to exist.

The AoS community represents (or did represent*) an absolute democracy, meaning everyone is forced to play with the changes that are made to the game. The majority of COD kids who discovered AoS through the website which should not be named and actually had no care for indie games got their way, and the groups of people who stood for underrepresented ideas saw most of these changes as negative and left the community. That's why the population diminished so much.

*I say did represent, because the development of the game has changed now. Ben doesn't make universal updates for us anymore, and changes are made based on numerous authors creating scripts that may be optionally added to some servers. It is unclear exactly what this means for the future, but for now it seems to be tolerable to most people.
The biggest thing that needs to happen here is that we need to migrate to an independent client. There are multiple out there, but I think that OpenSpades and pysnip would work the best.
Since this is such a radical change, the first steps would be to refine pysnip to the point of being close to the perfect server.
Once that is done, start working together with OpenSpade and pysnip to refine the netcode as much as possible. this should be easier because we wouldn't be using VoxLap anymore, and VoxLap is where a lot of netcode problems stem from. From there, you would make OpenSpades the default client. pysnip would be running 0.76, since it is far more balanced and fixes the shit that jagex fucked up with 0.75. This is the point where you optimize EVERYTHING, get everything running perfectly.
Once everything is running to a good standard, that's when you move forward. Add new content once you are here.

Also, all servers need to switch to 0.76, the SMG is stupidly overpowered in 0.75 and I don't know why 0.75 is still even being used.
CommieBuffalo
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actioninja, what about all the people who can't even run OpenSpades? We going to abandon them just like that?
ReubenMcHawk
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Sasquatch wrote:
Nobody gets it.

It's almost a scary reminder of why our governments are set up the way they are. We have checks and balances, and the AoS community is an example of what happens when you don't have a balance of power in a community, when you don't have anything to keep people in check. When the first versions of the game were out, things like fixing glitches, tweaking the inventory, discouraging griefing, and removing lag/server connection problems should have been taken care of first to optimize the unique gameplay. But before optimization occurred, we thought increasing the number of features was more important, and that led to the decimation of any proper form of gameplay developing. Things which are virtually unchallenged and undebated today like auto-step, the minimap, the gun dynamics and game modes were at first things that weren't supposed to be introduced to the game, not because the original players of the game were narrow minded, but because they knew that before things like these should be introduced, the optimization of CTF had to occur. That didn't happen, and the uniqueness of the free-roam feel of minecraft mixed with sniping and stealth dynamics ceased to exist.

The AoS community represents (or did represent*) an absolute democracy, meaning everyone is forced to play with the changes that are made to the game. The majority of COD kids who discovered AoS through the website which should not be named and actually had no care for indie games got their way, and the groups of people who stood for underrepresented ideas saw most of these changes as negative and left the community. That's why the population diminished so much.

*I say did represent, because the development of the game has changed now. Ben doesn't make universal updates for us anymore, and changes are made based on numerous authors creating scripts that may be optionally added to some servers. It is unclear exactly what this means for the future, but for now it seems to be tolerable to most people.
Uh, there's never been a "democracy", not sure if you know what that word means or not. It's always just been Ben (and mat) doing what they want to. They looked at community suggestions, yeah, but they didn't follow it strictly to the word.
Sasquatch
Mapper
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ReubenMcHawk wrote:
Sasquatch wrote:
Nobody gets it.

It's almost a scary reminder of why our governments are set up the way they are. We have checks and balances, and the AoS community is an example of what happens when you don't have a balance of power in a community, when you don't have anything to keep people in check. When the first versions of the game were out, things like fixing glitches, tweaking the inventory, discouraging griefing, and removing lag/server connection problems should have been taken care of first to optimize the unique gameplay. But before optimization occurred, we thought increasing the number of features was more important, and that led to the decimation of any proper form of gameplay developing. Things which are virtually unchallenged and undebated today like auto-step, the minimap, the gun dynamics and game modes were at first things that weren't supposed to be introduced to the game, not because the original players of the game were narrow minded, but because they knew that before things like these should be introduced, the optimization of CTF had to occur. That didn't happen, and the uniqueness of the free-roam feel of minecraft mixed with sniping and stealth dynamics ceased to exist.

The AoS community represents (or did represent*) an absolute democracy, meaning everyone is forced to play with the changes that are made to the game. The majority of COD kids who discovered AoS through the website which should not be named and actually had no care for indie games got their way, and the groups of people who stood for underrepresented ideas saw most of these changes as negative and left the community. That's why the population diminished so much.

*I say did represent, because the development of the game has changed now. Ben doesn't make universal updates for us anymore, and changes are made based on numerous authors creating scripts that may be optionally added to some servers. It is unclear exactly what this means for the future, but for now it seems to be tolerable to most people.
Uh, there's never been a "democracy", not sure if you know what that word means or not. It's always just been Ben (and mat) doing what they want to. They looked at community suggestions, yeah, but they didn't follow it strictly to the word.
It wasn't literally a democracy in the sense that everyone had a vote, but the majority suggestions were favored greatly over the ones that... made sense.
TheGreatestDest
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Joined: Sun Dec 01, 2013 5:38 pm


Sasquatch wrote:
Nobody gets it.

It's almost a scary reminder of why our governments are set up the way they are. We have checks and balances, and the AoS community is an example of what happens when you don't have a balance of power in a community, when you don't have anything to keep people in check. When the first versions of the game were out, things like fixing glitches, tweaking the inventory, discouraging griefing, and removing lag/server connection problems should have been taken care of first to optimize the unique gameplay. But before optimization occurred, we thought increasing the number of features was more important, and that led to the decimation of any proper form of gameplay developing.
Mostly true, my friend. I miss the days when we could only have rifles. And also, nowadays, we have:

-Headshooting glitches (or at least I think there's glitches)
-A 2HK/inaccurate rifle, a horribly overpowered SMG, and a horribly underpowered shotgun
-Retarded kids who grief the fuck out of everything
-A broken Voxlap netcode/Latin American players with 400+ ping who cause the entire server to lag and time out
Sasquatch wrote:
The AoS community represents (or did represent*) an absolute democracy, meaning everyone is forced to play with the changes that are made to the game. The majority of COD kids who discovered AoS through the website which should not be named and actually had no care for indie games got their way, and the groups of people who stood for underrepresented ideas saw most of these changes as negative and left the community. That's why the population diminished so much.
Also too true. We're now torn between 0.75 and 0.76 (just pick one already, damn it). And it's also another reason that I hate Rock-Paper-Shotgun, if that's the site you mean.
Zekamalikyd wrote:
oh and have you tried playing anything other than engineer? which is basically like the SMG of aos.
Wat
If anything, the BF3 equivalent of the SMG would be the Assault class. Most of those unlocks have high rate-of-fire/DPM.
Zekamalikyd
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TheGreatestDest wrote:
Zekamalikyd wrote:
oh and have you tried playing anything other than engineer? which is basically like the SMG of aos.
Wat
If anything, the BF3 equivalent of the SMG would be the Assault class. Most of those unlocks have high rate-of-fire/DPM.
the smg of aos as in EVERYONE USES IT.
Chronocide Commando
Veterans
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Nobody plays good modes with good maps on good servers because there's nobody to play with, and there's nobody to play with because nobody plays them. 0.75 likely endures through sheer inertia.
What if we boycott the servers running arena/pinpoint/hallway/0.75? I'm sure many people will join us once the remaining 5-7 servers will actually have somebody to play with. This vicious circle must be broken.
Perhaps the admins should also consider smaller maps until there's more people.
Major Darkstar
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Zekamalikyd wrote:
TheGreatestDest wrote:
Zekamalikyd wrote:
oh and have you tried playing anything other than engineer? which is basically like the SMG of aos.
Wat
If anything, the BF3 equivalent of the SMG would be the Assault class. Most of those unlocks have high rate-of-fire/DPM.
the smg of aos as in EVERYONE USES IT.
No, that's also Assault.

Only vehicle drivers use Engineer lol
Zekamalikyd
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Major Darkstar wrote:
No, that's also Assault.
Only vehicle drivers use Engineer lol
pls i've played bf3
CommieBuffalo
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Major Darkstar wrote:
Zekamalikyd wrote:
TheGreatestDest wrote:

Wat
If anything, the BF3 equivalent of the SMG would be the Assault class. Most of those unlocks have high rate-of-fire/DPM.
the smg of aos as in EVERYONE USES IT.
No, that's also Assault.

Only vehicle drivers use Engineer lol
In any map with vehicles the majority of the players are going to be Engies. Even in infantry maps, like Op. Metro, a LOT of people use Engineer. Assault still takes the lead in those maps, tho.
Major Darkstar
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Zekamalikyd wrote:
Major Darkstar wrote:
No, that's also Assault.
Only vehicle drivers use Engineer lol
pls i've played bf3
CommieBuffalo wrote:
In any map with vehicles the majority of the players are going to be Engies. Even in infantry maps, like Op. Metro, a LOT of people use Engineer. Assault still takes the lead in those maps, tho.
Wat.

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