CommieBuffalo wrote:Support master race.HIGH FIVE!
PKP master weapon.
I'm pretty close to unlocking that damn PKP.
CommieBuffalo wrote:Support master race.HIGH FIVE!
PKP master weapon.
Sasquatch wrote:Nobody gets it.The biggest thing that needs to happen here is that we need to migrate to an independent client. There are multiple out there, but I think that OpenSpades and pysnip would work the best.
It's almost a scary reminder of why our governments are set up the way they are. We have checks and balances, and the AoS community is an example of what happens when you don't have a balance of power in a community, when you don't have anything to keep people in check. When the first versions of the game were out, things like fixing glitches, tweaking the inventory, discouraging griefing, and removing lag/server connection problems should have been taken care of first to optimize the unique gameplay. But before optimization occurred, we thought increasing the number of features was more important, and that led to the decimation of any proper form of gameplay developing. Things which are virtually unchallenged and undebated today like auto-step, the minimap, the gun dynamics and game modes were at first things that weren't supposed to be introduced to the game, not because the original players of the game were narrow minded, but because they knew that before things like these should be introduced, the optimization of CTF had to occur. That didn't happen, and the uniqueness of the free-roam feel of minecraft mixed with sniping and stealth dynamics ceased to exist.
The AoS community represents (or did represent*) an absolute democracy, meaning everyone is forced to play with the changes that are made to the game. The majority of COD kids who discovered AoS through the website which should not be named and actually had no care for indie games got their way, and the groups of people who stood for underrepresented ideas saw most of these changes as negative and left the community. That's why the population diminished so much.
*I say did represent, because the development of the game has changed now. Ben doesn't make universal updates for us anymore, and changes are made based on numerous authors creating scripts that may be optionally added to some servers. It is unclear exactly what this means for the future, but for now it seems to be tolerable to most people.
Sasquatch wrote:Nobody gets it.Uh, there's never been a "democracy", not sure if you know what that word means or not. It's always just been Ben (and mat) doing what they want to. They looked at community suggestions, yeah, but they didn't follow it strictly to the word.
It's almost a scary reminder of why our governments are set up the way they are. We have checks and balances, and the AoS community is an example of what happens when you don't have a balance of power in a community, when you don't have anything to keep people in check. When the first versions of the game were out, things like fixing glitches, tweaking the inventory, discouraging griefing, and removing lag/server connection problems should have been taken care of first to optimize the unique gameplay. But before optimization occurred, we thought increasing the number of features was more important, and that led to the decimation of any proper form of gameplay developing. Things which are virtually unchallenged and undebated today like auto-step, the minimap, the gun dynamics and game modes were at first things that weren't supposed to be introduced to the game, not because the original players of the game were narrow minded, but because they knew that before things like these should be introduced, the optimization of CTF had to occur. That didn't happen, and the uniqueness of the free-roam feel of minecraft mixed with sniping and stealth dynamics ceased to exist.
The AoS community represents (or did represent*) an absolute democracy, meaning everyone is forced to play with the changes that are made to the game. The majority of COD kids who discovered AoS through the website which should not be named and actually had no care for indie games got their way, and the groups of people who stood for underrepresented ideas saw most of these changes as negative and left the community. That's why the population diminished so much.
*I say did represent, because the development of the game has changed now. Ben doesn't make universal updates for us anymore, and changes are made based on numerous authors creating scripts that may be optionally added to some servers. It is unclear exactly what this means for the future, but for now it seems to be tolerable to most people.

ReubenMcHawk wrote:It wasn't literally a democracy in the sense that everyone had a vote, but the majority suggestions were favored greatly over the ones that... made sense.Sasquatch wrote:Nobody gets it.Uh, there's never been a "democracy", not sure if you know what that word means or not. It's always just been Ben (and mat) doing what they want to. They looked at community suggestions, yeah, but they didn't follow it strictly to the word.
It's almost a scary reminder of why our governments are set up the way they are. We have checks and balances, and the AoS community is an example of what happens when you don't have a balance of power in a community, when you don't have anything to keep people in check. When the first versions of the game were out, things like fixing glitches, tweaking the inventory, discouraging griefing, and removing lag/server connection problems should have been taken care of first to optimize the unique gameplay. But before optimization occurred, we thought increasing the number of features was more important, and that led to the decimation of any proper form of gameplay developing. Things which are virtually unchallenged and undebated today like auto-step, the minimap, the gun dynamics and game modes were at first things that weren't supposed to be introduced to the game, not because the original players of the game were narrow minded, but because they knew that before things like these should be introduced, the optimization of CTF had to occur. That didn't happen, and the uniqueness of the free-roam feel of minecraft mixed with sniping and stealth dynamics ceased to exist.
The AoS community represents (or did represent*) an absolute democracy, meaning everyone is forced to play with the changes that are made to the game. The majority of COD kids who discovered AoS through the website which should not be named and actually had no care for indie games got their way, and the groups of people who stood for underrepresented ideas saw most of these changes as negative and left the community. That's why the population diminished so much.
*I say did represent, because the development of the game has changed now. Ben doesn't make universal updates for us anymore, and changes are made based on numerous authors creating scripts that may be optionally added to some servers. It is unclear exactly what this means for the future, but for now it seems to be tolerable to most people.
Sasquatch wrote:Nobody gets it.Mostly true, my friend. I miss the days when we could only have rifles. And also, nowadays, we have:
It's almost a scary reminder of why our governments are set up the way they are. We have checks and balances, and the AoS community is an example of what happens when you don't have a balance of power in a community, when you don't have anything to keep people in check. When the first versions of the game were out, things like fixing glitches, tweaking the inventory, discouraging griefing, and removing lag/server connection problems should have been taken care of first to optimize the unique gameplay. But before optimization occurred, we thought increasing the number of features was more important, and that led to the decimation of any proper form of gameplay developing.
Sasquatch wrote:The AoS community represents (or did represent*) an absolute democracy, meaning everyone is forced to play with the changes that are made to the game. The majority of COD kids who discovered AoS through the website which should not be named and actually had no care for indie games got their way, and the groups of people who stood for underrepresented ideas saw most of these changes as negative and left the community. That's why the population diminished so much.Also too true. We're now torn between 0.75 and 0.76 (just pick one already, damn it). And it's also another reason that I hate Rock-Paper-Shotgun, if that's the site you mean.
Zekamalikyd wrote:oh and have you tried playing anything other than engineer? which is basically like the SMG of aos.Wat
MGDarkstar: how do I make my computer faster?
TheGreatestDest: shut down any processes you aren't using
MGDarkstar has quit IRC. (Quit)
TheGreatestDest wrote:the smg of aos as in EVERYONE USES IT.Zekamalikyd wrote:oh and have you tried playing anything other than engineer? which is basically like the SMG of aos.Wat
If anything, the BF3 equivalent of the SMG would be the Assault class. Most of those unlocks have high rate-of-fire/DPM.
Zekamalikyd wrote:No, that's also Assault.TheGreatestDest wrote:the smg of aos as in EVERYONE USES IT.Zekamalikyd wrote:oh and have you tried playing anything other than engineer? which is basically like the SMG of aos.Wat
If anything, the BF3 equivalent of the SMG would be the Assault class. Most of those unlocks have high rate-of-fire/DPM.
Major Darkstar wrote:No, that's also Assault.pls i've played bf3
Only vehicle drivers use Engineer lol
Major Darkstar wrote:In any map with vehicles the majority of the players are going to be Engies. Even in infantry maps, like Op. Metro, a LOT of people use Engineer. Assault still takes the lead in those maps, tho.Zekamalikyd wrote:No, that's also Assault.TheGreatestDest wrote:the smg of aos as in EVERYONE USES IT.
Wat
If anything, the BF3 equivalent of the SMG would be the Assault class. Most of those unlocks have high rate-of-fire/DPM.
Only vehicle drivers use Engineer lol
Zekamalikyd wrote:Major Darkstar wrote:No, that's also Assault.pls i've played bf3
Only vehicle drivers use Engineer lol
CommieBuffalo wrote:In any map with vehicles the majority of the players are going to be Engies. Even in infantry maps, like Op. Metro, a LOT of people use Engineer. Assault still takes the lead in those maps, tho.Wat.

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