Anyone want this?
Iceball Project
-
Jordach
Deuced Up - Posts: 43
- Joined: Thu Dec 20, 2012 8:03 pm
Hmm, I'm considering starting up a Iceball test server on a Amazon AWS server.
Anyone want this?
Anyone want this?
-
UnrealIncident
Coder
- Posts: 76
- Joined: Thu Nov 22, 2012 6:15 pm
Jordach wrote:Hmm, I'm considering starting up a Iceball test server on a Amazon AWS server.Why using AWS?
Anyone want this?
-
Jordach
Deuced Up - Posts: 43
- Joined: Thu Dec 20, 2012 8:03 pm
UnrealIncident wrote:Because they use Linux which Python with PySnip is easy to work with. Duh.Jordach wrote:Hmm, I'm considering starting up a Iceball test server on a Amazon AWS server.Why using AWS?
Anyone want this?
-
rakiru
Coder
- Posts: 1349
- Joined: Sun Nov 11, 2012 12:26 pm
-
Jordach wrote:rudUnrealIncident wrote:Because they use Linux which Python with PySnip is easy to work with. Duh.Jordach wrote:Hmm, I'm considering starting up a Iceball test server on a Amazon AWS server.Why using AWS?
Anyone want this?
Why setup another server? Unless you're going to mod it, I don't see the point when we've already got one completely empty server.
-
UnrealIncident
Coder
- Posts: 76
- Joined: Thu Nov 22, 2012 6:15 pm
Jordach wrote:You do know that Iceball doesn't use PySnip right?UnrealIncident wrote:Because they use Linux which Python with PySnip is easy to work with. Duh.Jordach wrote:Hmm, I'm considering starting up a Iceball test server on a Amazon AWS server.Why using AWS?
Anyone want this?
-
rakiru
Coder
- Posts: 1349
- Joined: Sun Nov 11, 2012 12:26 pm
-
-
Jordach
Deuced Up - Posts: 43
- Joined: Thu Dec 20, 2012 8:03 pm
rakiru wrote:It'd be nice. My point is, a friend of mine host Minetest servers (http://minetest.net) using the AWS systems and they are QUICK.UnrealIncident wrote:You do know that Iceball doesn't use PySnip right?I'm giving him the benefit of the doubt and assuming that he means he's already using AWS for pysnip, so he already has one.
Point is, even the basic ones (or even free) run like dreams.
Not to mention they are Linux based. So PySnip should run off them boxes in seconds.
-
BozoDel
Deuced Up - Posts: 61
- Joined: Fri Nov 30, 2012 12:56 am
rakiru wrote:Well, there's a page here with some suggestions of what else (not code) can be done: https://github.com/iamgreaser/buldthens ... nt-to-helpLucky you I recently read this post. But it might be too much for Iceball.
I'm trying to figure out the best way to organise the creation and submission of these assets and such, but I'm at a bit of a loss. Right now, posting them in this thread with a clear indication that you are giving them to the project is probably your best bet (and/or hoping on IRC).
-
ghyt
Deuce - Posts: 5
- Joined: Mon Dec 24, 2012 5:53 pm
-
i should be able to knock maybe half those sound FX off the list there.
block digging and placement, win/lose sounds, spade melee, countdown timer...
the explosions and gunshots I'm not 100% on since i haven't tried them before, but i'll give them a go and see what comes up.
block digging and placement, win/lose sounds, spade melee, countdown timer...
the explosions and gunshots I'm not 100% on since i haven't tried them before, but i'll give them a go and see what comes up.
-
rakiru
Coder
- Posts: 1349
- Joined: Sun Nov 11, 2012 12:26 pm
-
BozoDel wrote:Yeah, that's probably a bit overkill for Iceball, but thanks for the link. I'll take a look and see what there is, but for now, could people please submit an issue on the github issue tracker with details and links to the files? That'd be a great help.rakiru wrote:Well, there's a page here with some suggestions of what else (not code) can be done: https://github.com/iamgreaser/buldthens ... nt-to-helpLucky you I recently read this post. But it might be too much for Iceball.
I'm trying to figure out the best way to organise the creation and submission of these assets and such, but I'm at a bit of a loss. Right now, posting them in this thread with a clear indication that you are giving them to the project is probably your best bet (and/or hoping on IRC).
-
UnrealIncident
Coder
- Posts: 76
- Joined: Thu Nov 22, 2012 6:15 pm
rakiru wrote:Yeah, that's probably a bit overkill for Iceball, but thanks for the link. I'll take a look and see what there is, but for now, could people please submit an issue on the github issue tracker with details and links to the files? That'd be a great help.What about a dedicated Iceball forum?
-
rakiru
Coder
- Posts: 1349
- Joined: Sun Nov 11, 2012 12:26 pm
-
UnrealIncident wrote:We're in this weird in-between period where we don't really have enough activity to warrant a separate forum, but the existing methods are being used for more than they should.rakiru wrote:Yeah, that's probably a bit overkill for Iceball, but thanks for the link. I'll take a look and see what there is, but for now, could people please submit an issue on the github issue tracker with details and links to the files? That'd be a great help.What about a dedicated Iceball forum?
For now, here's a page on how to submit assets.
-
Dzhoel
Deuced Up - Posts: 116
- Joined: Sat Dec 15, 2012 5:49 am
Could you guys add 32 vs 32 multiplayer support?
Ben promised it and to me it was the best thing .76 was going to have.
Ben promised it and to me it was the best thing .76 was going to have.
Destroy the Blue Fascists!
Never bring a shotgun to a rifle fight
-
Vucgy
Deuced Up - Posts: 226
- Joined: Sun Nov 18, 2012 1:57 pm
I have a good Game-Mode Idea Its called Bomb mode.
There are 2 HQ Tents (Green-Blue) and 1 Bomb Spawned at the middle of the map.
The Mission is to pickup the bomb and go to the enemy Tent "to blow it up" .
Simple and cool , cause it will force more Teamplay then classical CTF :D
There are 2 HQ Tents (Green-Blue) and 1 Bomb Spawned at the middle of the map.
The Mission is to pickup the bomb and go to the enemy Tent "to blow it up" .
Simple and cool , cause it will force more Teamplay then classical CTF :D


-
Space Inspader
Deuced Up - Posts: 166
- Joined: Sun Dec 02, 2012 7:33 pm
Vucgy wrote:I have a good Game-Mode Idea Its called Bomb mode.Simple and cool INDEED. But won't you have people camping their own tent? (Like 20 people xD)
There are 2 HQ Tents (Green-Blue) and 1 Bomb Spawned at the middle of the map.
The Mission is to pickup the bomb and go to the enemy Tent "to blow it up" .
Simple and cool , cause it will force more Teamplay then classical CTF :D
Who is online
Users browsing this forum: No registered users and 9 guests

