Does anyone use dxtory for video recording in AoS? If so, how did you set it up?
I can't get it to work D:
Using dxtory on AoS?
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shaz
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Chase_UC
3 Years of Ace of Spades
- Posts: 116
- Joined: Sat Jan 05, 2013 5:52 pm
IIRC, dxtory works only on OpenGL games, and AoS isn't an OpenGL game. I could be wrong though,
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KillerShot
Chase_UC wrote:IIRC, dxtory works only on OpenGL games, and AoS isn't an OpenGL game. I could be wrong though,You are wrong. you can use Dxtory for Ace of Spades. I used it once or twice.
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shaz
Okay, I did get it to work, but it's very iffy with AoS. If I try to minimize at all, it'll stop. I think I'll just stick with fraps.
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KillerShot
Shaz wrote:Okay, I did get it to work, but it's very iffy with AoS. If I try to minimize at all, it'll stop. I think I'll just stick with fraps.When you minimize it, it runs in the backround, but it still works!
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Eimis
League Champs
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PABH
Deuced Up - Posts: 261
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zovc
Deuced Up - Posts: 133
- Joined: Wed Jan 02, 2013 1:36 am
how do I set a target????
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learn_more
Coder
- Posts: 891
- Joined: Sun Mar 24, 2013 9:59 pm
Chase_UC wrote:IIRC, dxtory works only on OpenGL games, and AoS isn't an OpenGL game. I could be wrong though,DirectX11.1
DirectX11
DirectX10.1
DirectX10
DirectX9
DirectX8
DirectX7
DirectDraw
OpenGL
straight from the site.
if you don't have a clue what you are talking about, why bother...
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VladVP
Post Demon
- Posts: 1425
- Joined: Fri Dec 14, 2012 10:48 pm
learn_more wrote:I remember spotting some scary DirectX code, when I was working with Voxlap. Was probably just some Win32 functions though.Chase_UC wrote:IIRC, dxtory works only on OpenGL games, and AoS isn't an OpenGL game. I could be wrong though,DirectX11.1
DirectX11
DirectX10.1
DirectX10
DirectX9
DirectX8
DirectX7
DirectDraw
OpenGL
straight from the site.
if you don't have a clue what you are talking about, why bother...
It's a Christmas miracle!
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learn_more
Coder
- Posts: 891
- Joined: Sun Mar 24, 2013 9:59 pm
VladVP wrote:I remember spotting some scary DirectX code, when I was working with Voxlap. Was probably just some Win32 functions though.
this still applies:
learn_more wrote:if you don't have a clue what you are talking about, why bother...
gdi != directx
directinput != directx
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