Spoiler:
OpenSpades introduction
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Kuma
Scripter
- Posts: 758
- Joined: Fri Mar 22, 2013 10:05 am
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learn_more
Coder
- Posts: 891
- Joined: Sun Mar 24, 2013 9:59 pm
Yourself wrote:http://i.imgur.com/XbI2vzq.pngalso a big factor is the lack of fog in your engine.
http://i.imgur.com/ONyyG2S.png
Here are two screenshots comparing the engine that I've been working on for my game (Blockspell) with Open Spades 0.6. As you can see, the colors in open spades are quite dull. I think it's a lot harder to differentiate terrain from players with the dull colors.
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Daniel_Laixer
Deuced Up - Posts: 37
- Joined: Sun Aug 25, 2013 1:14 pm
liljoe1997 wrote:[...]I have this same exact problem, but I get no crashes or disconnection issues.
Problems that Piss me off:
1. The Hit Detection seems to be pretty bad when I try to kill someone with a Rifle.
[...]
Running OpenSpades on Ubuntu 12.04

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95ACgrfs1228
Deuced Up - Posts: 56
- Joined: Thu Dec 13, 2012 10:23 am
10se1ucgo wrote:Got the same exact problem, the game won't even f**king load!yvt wrote:https://github.com/yvt/openspades/releasesI get an error on the new version
Default Keymap Changed
A: Left, D: Right, W: Forward, S: Backpedal
Better support for OpenGL 2.x video drivers
Now OpenSpades works on OpenGL 2.x video driver if it has required features.
Configurable minimap size
Use cg_minimapSize to change the size of minimap.
Large Map
Try hitting 'n'.
Other Improvements
- Tool switch by mouse wheel
Bug fixes
And so on...FangedBeast wrote:I downloaded the game but what do i need to type into the config to bind jump to space? (because the game had it blank when i downloaded it) - 'space', 'Space' and 'SpaceBr' doesn't work :s.Use whitespace character.
Here is SystemMessage.logCode: Select allTue Aug 27 13:32:47 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\OpenSpades-0.0.7-Windows\Resources (Read-only) Tue Aug 27 13:32:47 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Documents and Settings\Haris\Application Data\OpenSpades\Resources (Read/Write) Tue Aug 27 13:32:47 2013 [Main.cpp:97] Log Started. Tue Aug 27 13:32:47 2013 [Main.cpp:127] Pak Registered: Base.pak Tue Aug 27 13:32:47 2013 [Main.cpp:127] Pak Registered: Sounds.pak Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:91] Loading Preferences to MainWindow Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1920x1080 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1680x1050 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1600x1024 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1600x900 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1440x900 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1360x768 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x1024 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x960 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x800 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x768 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x720 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1152x864 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1024x768 Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 800x600 Tue Aug 27 13:32:47 2013 [Main.cpp:140] Entering FLTK main loop Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:99] SDLGLDevice created Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:102] --- OpenGL Renderer Info --- Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:105] Vendor: NVIDIA Corporation Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:108] Name: GeForce 6150 LE/integrated/SSE2/3DNOW! Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:111] Version: 2.1.2 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:114] Shading Language Version: 1.20 NVIDIA via Cg compiler Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:116] --- Extensions --- Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_color_buffer_float Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_compressed_texture_pixel_storage Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_conservative_depth Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_copy_buffer Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_depth_clamp Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_depth_texture Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_draw_buffers Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_ES2_compatibility Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_explicit_attrib_location Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_program Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_program_shadow Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_shader Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_framebuffer_object Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_get_program_binary Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_half_float_pixel Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_half_float_vertex Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_imaging Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_internalformat_query Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_map_buffer_alignment Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_map_buffer_range Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_multisample Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_multitexture Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_occlusion_query Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_occlusion_query2 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_pixel_buffer_object Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_point_parameters Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_point_sprite Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_provoking_vertex Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_robustness Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_sampler_objects Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_separate_shader_objects Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_shader_objects Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_shading_language_100 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_shading_language_420pack Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_shading_language_include Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_shadow Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_sync Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_border_clamp Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_compression Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_cube_map Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_add Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_combine Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_crossbar Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_dot3 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_float Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_mirrored_repeat Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_non_power_of_two Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_rectangle Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_rg Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_storage Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_swizzle Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_timer_query Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_transpose_matrix Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_array_bgra Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_array_object Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_buffer_object Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_program Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_shader Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_window_pos Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ATI_draw_buffers Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ATI_texture_float Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ATI_texture_mirror_once Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_S3_s3tc Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_add Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_abgr Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_bgra Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_color Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_equation_separate Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_func_separate Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_minmax Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_subtract Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_compiled_vertex_array Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_Cg_shader Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_depth_bounds_test Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_direct_state_access Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_draw_range_elements Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_fog_coord Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_blit Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_multisample Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_object Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_gpu_program_parameters Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_multi_draw_arrays Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_depth_stencil Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_pixels Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_pixel_buffer_object Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_point_parameters Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_provoking_vertex Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_rescale_normal Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_secondary_color Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_separate_shader_objects Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_separate_specular_color Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_shadow_funcs Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_two_side Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_wrap Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture3D Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_dxt1 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_s3tc Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_cube_map Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_edge_clamp Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_combine Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_dot3 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_filter_anisotropic Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_format_BGRA8888 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_lod Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_lod_bias Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_mirror_clamp Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_object Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_sRGB Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_sRGB_decode Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_storage Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_swizzle Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_timer_query Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_vertex_array Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_vertex_array_bgra Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_import_sync_object Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_IBM_rasterpos_clip Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_IBM_texture_mirrored_repeat Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_KTX_buffer_region Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_alpha_test Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_blend_minmax Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_blend_square Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_complex_primitives Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_copy_depth_to_color Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_depth_clamp Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_ES1_1_compatibility Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fbo_color_attachments Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fence Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_float_buffer Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fog_distance Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fragdepth Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fragment_program Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fragment_program_option Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fragment_program2 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_framebuffer_multisample_coverage Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_half_float Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_light_max_exponent Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_multisample_filter_hint Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_occlusion_query Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_packed_depth_stencil Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_pixel_data_range Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_point_sprite Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_primitive_restart Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_register_combiners Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_register_combiners2 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texgen_reflection Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_barrier Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_compression_vtc Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_env_combine4 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_expand_normal Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_lod_clamp Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_rectangle Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_shader Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_shader2 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_shader3 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_array_range Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_array_range2 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program1_1 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program2 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program2_option Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program3 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NVX_conditional_render Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_compressed_paletted_texture Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_depth24 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_depth32 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_depth_texture Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_element_index_uint Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_fbo_render_mipmap Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_get_program_binary Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_mapbuffer Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_packed_depth_stencil Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_point_size_array Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_point_sprite Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_rgb8_rgba8 Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_read_format Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_standard_derivatives Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_texture_3D Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_texture_float Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_texture_float_linear Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_texture_half_float Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_texture_half_float_linear Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_texture_npot Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_vertex_array_object Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_vertex_half_float Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_SGIS_generate_mipmap Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_SGIS_texture_lod Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_SGIX_depth_texture Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_SGIX_shadow Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_SUN_slice_accum Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_WIN_swap_hint Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] WGL_EXT_swap_control Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:136] ------------------ Tue Aug 27 13:32:52 2013 [GLRenderer.cpp:72] GLRenderer initializing Tue Aug 27 13:32:52 2013 [GLFramebufferManager.cpp:59] Initializing framebuffer manager Tue Aug 27 13:32:52 2013 [GLFramebufferManager.cpp:135] Creating Non-MSAA Buffer Tue Aug 27 13:32:52 2013 [GLFramebufferManager.cpp:159] Depth Buffer Allocated Tue Aug 27 13:32:53 2013 [GLFramebufferManager.cpp:190] Color Buffer Allocated Tue Aug 27 13:32:53 2013 [GLFramebufferManager.cpp:213] Framebuffer Created Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicImage.program' Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.fs' Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 16.824ms Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.vs' Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.836ms Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicImage.program' in 12.085ms Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/SoftSprite.program' Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/SoftSprite.fs' Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/SoftSprite.fs' in 1.138ms Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/SoftSprite.vs' Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/SoftSprite.vs' in 1.460ms Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/SoftSprite.program' in 0.706ms Tue Aug 27 13:32:53 2013 [GLRenderer.cpp:93] GLRenderer initialized Tue Aug 27 13:32:53 2013 [ALFuncs.cpp:222] Linking with OpenGL library. Tue Aug 27 13:32:53 2013 [ALFuncs.cpp:158] 'OpenAL32.dll' loaded Tue Aug 27 13:32:53 2013 [ALDevice.cpp:359] OpenAL Info: Tue Aug 27 13:32:53 2013 [ALDevice.cpp:360] Vendor: OpenAL Community Tue Aug 27 13:32:53 2013 [ALDevice.cpp:361] Version: 1.1 ALSOFT 1.15.1 Tue Aug 27 13:32:53 2013 [ALDevice.cpp:362] Renderer: OpenAL Soft Tue Aug 27 13:32:53 2013 [ALDevice.cpp:365] OpenAL Extensions: Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_EXT_ALAW Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_EXT_DOUBLE Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_EXT_EXPONENT_DISTANCE Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_EXT_FLOAT32 Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_EXT_IMA4 Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_EXT_LINEAR_DISTANCE Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_EXT_MCFORMATS Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_EXT_MULAW Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_EXT_MULAW_MCFORMATS Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_EXT_OFFSET Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_EXT_source_distance_model Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_LOKI_quadriphonic Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_SOFT_buffer_samples Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_SOFT_buffer_sub_data Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_SOFTX_deferred_updates Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_SOFT_direct_channels Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_SOFT_loop_points Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367] AL_SOFT_source_latency Tue Aug 27 13:32:53 2013 [ALDevice.cpp:372] OpenAL ALC Extensions: Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374] ALC_ENUMERATE_ALL_EXT Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374] ALC_ENUMERATION_EXT Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374] ALC_EXT_CAPTURE Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374] ALC_EXT_DEDICATED Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374] ALC_EXT_disconnect Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374] ALC_EXT_EFX Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374] ALC_EXT_thread_local_context Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374] ALC_SOFT_loopback Tue Aug 27 13:32:53 2013 [ALDevice.cpp:385] EAX enabled Tue Aug 27 13:32:53 2013 [ALDevice.cpp:401] 96 source(s) initialized Tue Aug 27 13:32:53 2013 [Client.cpp:100] Initializing... Tue Aug 27 13:32:53 2013 [Client.cpp:113] Font 'Unsteady Oversteer' Loaded Tue Aug 27 13:32:53 2013 [Client.cpp:120] Font 'Ubuntu Condensed' Loaded Tue Aug 27 13:32:53 2013 [Client.cpp:127] Font 'Ubuntu Condensed (Large)' Loaded Tue Aug 27 13:32:55 2013 [Client.cpp:175] Started connecting to 'aos://70043732:32884' Tue Aug 27 13:32:55 2013 [NetClient.cpp:270] ENet initialized Tue Aug 27 13:32:55 2013 [NetClient.cpp:275] ENet host created Tue Aug 27 13:32:55 2013 [NetClient.cpp:283] ENet Range Coder Enabled Tue Aug 27 13:32:55 2013 [NetClient.cpp:334] Connecting to 70043732:32884 Tue Aug 27 13:32:55 2013 [Client.cpp:217] Netlog Started at 'NetLogs/20130827133255_70043732_32884.log' Tue Aug 27 13:32:55 2013 [SDLRunner.cpp:150] Starting Client Loop Tue Aug 27 13:32:55 2013 [GLFramebufferManager.cpp:411] New GLColorBuffer requested (w = 256, h = 192, alpha = yes) Tue Aug 27 13:32:55 2013 [Client.cpp:277] Closing netlog Tue Aug 27 13:32:55 2013 [Client.cpp:281] Disconnecting Tue Aug 27 13:32:55 2013 [NetClient.cpp:361] Waiting for graceful disconnection Tue Aug 27 13:32:56 2013 [NetClient.cpp:379] Connection terminated Tue Aug 27 13:32:56 2013 [NetClient.cpp:296] ENet host destroyed Tue Aug 27 13:32:56 2013 [Client.cpp:285] Disconnected Tue Aug 27 13:32:56 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers... Tue Aug 27 13:32:56 2013 [GLRenderer.cpp:202] No map loaded Tue Aug 27 13:32:56 2013 [GLRenderer.cpp:101] GLRender finalizing Tue Aug 27 13:32:56 2013 [GLRenderer.cpp:126] GLRenderer finalized Tue Aug 27 13:32:56 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner: [../Sources/Gui/SDLGLDevice.cpp:84] GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at ../Sources/Gui/SDLGLDevice.cpp:641 Collected backtrace: spades::draw::GLFramebufferManager::BufferHandle spades::draw::GLFramebufferManager::CreateBufferHandle(int, int, bool) at GLFramebufferManager.cpp:391 virtual void spades::draw::GLSoftSpriteRenderer::Render() at GLSoftSpriteRenderer.cpp:77 virtual void spades::draw::GLRenderer::EndScene() at GLRenderer.cpp:462 void spades::client::Client::DrawScene() at Client.cpp:2376 void spades::client::Client::RunFrame(float) at Client.cpp:316 virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:206 void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52 void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:81 int main(int, char**) at Main.cpp:51 Tue Aug 27 13:33:00 2013 [Main.cpp:143] Leaving FLTK main loop
EDIT: I also got a different error on the previous version (0.0.6) when I tried porting my Black Hawk... I fixed it when I reinstalled the old tent model.

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zovc
Deuced Up - Posts: 133
- Joined: Wed Jan 02, 2013 1:36 am
where do I get logs? im good with ingame things sometimes, but files and that stump me.
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duck_norris
Modder
- Posts: 719
- Joined: Fri Feb 08, 2013 5:53 pm
duck_norris wrote:Hey my antimalware keeps deleting the program (not the folder the launcher) and saying there's a virus in it. It's also doing this on it's own without my permission each time, which it never does. So this could potentially be a very bad one. someone get this looked into please.BUMP
EDIT: Ok it's worse now. It's also deleting the folder now. I literally cannot open the game before it get's deleted.
Help :(
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tungdil
League Participant
- Posts: 517
- Joined: Mon May 06, 2013 4:28 pm
Chuck, there should be an option in your antivirus, like ignore or similar
.
Guns, sights and sounds:
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
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Yoman282
Winter Celebration 2013
- Posts: 64
- Joined: Thu Jul 11, 2013 11:30 pm
Why is my cursor locked in top left side of the screen whenever my game freezes and I try to end it with Windows Task Manager? I have to restart the PC or just log off and log back in.
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Kiwi
League Participant
- Posts: 752
- Joined: Wed Apr 10, 2013 12:53 pm
GreaseMonkey wrote:CaptainKiwi wrote:Tue Aug 27 17:51:23 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner:Turn EAX off or something like that.
[../Sources/Audio/ALDevice.cpp:348] Failed to open OpenAL device.
Collected backtrace:
spades::audio::ALDevice::Internal::Internal() at ALDevice.cpp:344
spades::audio::ALDevice::ALDevice() at ALDevice.cpp:632
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:206
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:81
int main(int, char**) at Main.cpp:51
Tue Aug 27 17:51:37 2013 [Main.cpp:143] Leaving FLTK main loop
I turned it off,It was loading at like 511245 it crashed.
New logs: Wed Aug 28 20:19:53 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\DANIEL~1.000\AppData\Local\Temp\Rar$EX15.329\OpenSpades-0.0.7-Windows\Resources (Read-only)
Wed Aug 28 20:19:53 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Daniel.atas-PC.000\AppData\Roaming\OpenSpades\Resources (Read/Write)
Wed Aug 28 20:19:53 2013 [Main.cpp:97] Log Started.
Wed Aug 28 20:19:53 2013 [Main.cpp:127] Pak Registered: Base.pak
Wed Aug 28 20:19:53 2013 [Main.cpp:127] Pak Registered: Models.pak
Wed Aug 28 20:19:53 2013 [Main.cpp:127] Pak Registered: Sounds.pak
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:91] Loading Preferences to MainWindow
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1440x900
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1360x768
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x800
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x768
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x720
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1152x864
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1024x768
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 800x600
Wed Aug 28 20:19:53 2013 [Main.cpp:140] Entering FLTK main loop
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:91] Loading Preferences to MainWindow
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1440x900
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1360x768
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x800
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x768
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x720
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1152x864
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1024x768
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 800x600
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:99] SDLGLDevice created
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:102] --- OpenGL Renderer Info ---
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:105] Vendor: NVIDIA Corporation
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:108] Name: GeForce 9600M GT/PCI/SSE2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:111] Version: 2.1.2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:114] Shading Language Version: 1.20 NVIDIA via Cg compiler
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:116] --- Extensions ---
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_color_buffer_float
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_depth_texture
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_draw_buffers
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_program
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_program_shadow
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_shader
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_half_float_pixel
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_imaging
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_multisample
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_multitexture
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_occlusion_query
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_pixel_buffer_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_point_parameters
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_point_sprite
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_shadow
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_shader_objects
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_shading_language_100
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_border_clamp
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_compression
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_cube_map
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_add
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_combine
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_dot3
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_float
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_mirrored_repeat
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_non_power_of_two
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_rectangle
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_transpose_matrix
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_buffer_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_program
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_shader
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_window_pos
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ATI_draw_buffers
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ATI_texture_float
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ATI_texture_mirror_once
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_S3_s3tc
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_add
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_abgr
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_bgra
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_color
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_equation_separate
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_func_separate
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_minmax
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_subtract
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_compiled_vertex_array
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_Cg_shader
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_bindable_uniform
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_depth_bounds_test
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_draw_buffers2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_draw_instanced
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_draw_range_elements
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_fog_coord
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_blit
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_multisample
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXTX_framebuffer_mixed_formats
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_sRGB
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_geometry_shader4
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_gpu_program_parameters
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_gpu_shader4
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_multi_draw_arrays
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_depth_stencil
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_float
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_pixels
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_pixel_buffer_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_point_parameters
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_rescale_normal
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_secondary_color
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_separate_specular_color
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_shadow_funcs
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_two_side
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_wrap
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture3D
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_array
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_buffer_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_latc
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_rgtc
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_s3tc
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_cube_map
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_edge_clamp
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_combine
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_dot3
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_filter_anisotropic
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_integer
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_lod
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_lod_bias
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_mirror_clamp
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_sRGB
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_shared_exponent
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_timer_query
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_vertex_array
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_IBM_rasterpos_clip
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_IBM_texture_mirrored_repeat
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_KTX_buffer_region
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_blend_square
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_copy_depth_to_color
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_depth_buffer_float
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_conditional_render
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_depth_clamp
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_fence
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_float_buffer
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_fog_distance
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_fragment_program
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_fragment_program_option
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_fragment_program2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_framebuffer_multisample_coverage
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_geometry_shader4
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_gpu_program4
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_half_float
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_light_max_exponent
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_multisample_coverage
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_multisample_filter_hint
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_occlusion_query
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_packed_depth_stencil
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_parameter_buffer_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_pixel_data_range
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_point_sprite
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_primitive_restart
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_register_combiners
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_register_combiners2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texgen_reflection
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_compression_vtc
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_env_combine4
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_expand_normal
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_rectangle
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_shader
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_shader2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_shader3
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_transform_feedback
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_array_range
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_array_range2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program1_1
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program2_option
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program3
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NVX_conditional_render
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_SGIS_generate_mipmap
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_SGIS_texture_lod
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_SGIX_depth_texture
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_SGIX_shadow
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_SUN_slice_accum
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_WIN_swap_hint
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] WGL_EXT_swap_control
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:136] ------------------
Wed Aug 28 20:20:45 2013 [GLRenderer.cpp:72] GLRenderer initializing
Wed Aug 28 20:20:45 2013 [GLFramebufferManager.cpp:59] Initializing framebuffer manager
Wed Aug 28 20:20:45 2013 [GLFramebufferManager.cpp:135] Creating Non-MSAA Buffer
Wed Aug 28 20:20:45 2013 [GLFramebufferManager.cpp:159] Depth Buffer Allocated
Wed Aug 28 20:20:45 2013 [GLFramebufferManager.cpp:190] Color Buffer Allocated
Wed Aug 28 20:20:45 2013 [GLFramebufferManager.cpp:213] Framebuffer Created
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicImage.program'
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.fs'
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 2.903ms
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.vs'
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 2.357ms
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicImage.program' in 4.103ms
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Sprite.program'
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.fs'
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.fs' in 2.025ms
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.vs'
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.vs' in 2.984ms
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Sprite.program' in 9.932ms
Wed Aug 28 20:20:45 2013 [GLRenderer.cpp:93] GLRenderer initialized
Wed Aug 28 20:20:45 2013 [ALFuncs.cpp:222] Linking with OpenGL library.
Wed Aug 28 20:20:45 2013 [ALFuncs.cpp:158] 'OpenAL32.dll' loaded
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:359] OpenAL Info:
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:360] Vendor: OpenAL Community
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:361] Version: 1.1 ALSOFT 1.15.1
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:362] Renderer: OpenAL Soft
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:365] OpenAL Extensions:
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_ALAW
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_DOUBLE
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_EXPONENT_DISTANCE
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_FLOAT32
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_IMA4
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_LINEAR_DISTANCE
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_MCFORMATS
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_MULAW
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_MULAW_MCFORMATS
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_OFFSET
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_source_distance_model
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_LOKI_quadriphonic
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_SOFT_buffer_samples
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_SOFT_buffer_sub_data
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_SOFTX_deferred_updates
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_SOFT_direct_channels
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_SOFT_loop_points
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_SOFT_source_latency
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:372] OpenAL ALC Extensions:
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_ENUMERATE_ALL_EXT
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_ENUMERATION_EXT
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_EXT_CAPTURE
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_EXT_DEDICATED
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_EXT_disconnect
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_EXT_EFX
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_EXT_thread_local_context
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_SOFT_loopback
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:393] EAX is disabled by configuration (s_eax)
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:401] 32 source(s) initialized
Wed Aug 28 20:20:45 2013 [Client.cpp:100] Initializing...
Wed Aug 28 20:20:45 2013 [Client.cpp:113] Font 'Unsteady Oversteer' Loaded
Wed Aug 28 20:20:45 2013 [Client.cpp:120] Font 'Ubuntu Condensed' Loaded
Wed Aug 28 20:20:45 2013 [Client.cpp:127] Font 'Ubuntu Condensed (Large)' Loaded
Wed Aug 28 20:20:48 2013 [Client.cpp:175] Started connecting to 'aos://2654540078:32885'
Wed Aug 28 20:20:48 2013 [NetClient.cpp:270] ENet initialized
Wed Aug 28 20:20:48 2013 [NetClient.cpp:275] ENet host created
Wed Aug 28 20:20:48 2013 [NetClient.cpp:283] ENet Range Coder Enabled
Wed Aug 28 20:20:48 2013 [NetClient.cpp:334] Connecting to 2654540078:32885
Wed Aug 28 20:20:48 2013 [Client.cpp:217] Netlog Started at 'NetLogs/20130828202048_2654540078_32885.log'
Wed Aug 28 20:20:48 2013 [SDLRunner.cpp:150] Starting Client Loop
Wed Aug 28 20:20:48 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/PostFilters/FXAA.program'
Wed Aug 28 20:20:48 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/PostFilters/FXAA.fs'
Wed Aug 28 20:20:48 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/PostFilters/FXAA.fs' in 2.762ms
Wed Aug 28 20:20:48 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/PostFilters/FXAA.vs'
Wed Aug 28 20:20:48 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/PostFilters/FXAA.vs' in 1.009ms
Wed Aug 28 20:20:48 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/PostFilters/FXAA.program' in 10.258ms
Wed Aug 28 20:20:48 2013 [GLFramebufferManager.cpp:411] New GLColorBuffer requested (w = 1024, h = 768, alpha = no)
Wed Aug 28 20:20:48 2013 [GLFramebufferManager.cpp:427] Texture allocated.
Wed Aug 28 20:20:48 2013 [GLFramebufferManager.cpp:448] Framebuffer created.
Wed Aug 28 20:20:49 2013 [NetClient.cpp:198] Packet 0x12 [len=5] 12 00 00 18 00
Wed Aug 28 20:20:49 2013 [NetClient.cpp:198] Packet 0x09 [len=17] 09 02 00 01 00 06 00 00 00 6f 6f 6f 61 6c 65 78 00
Wed Aug 28 20:20:49 2013 [NetClient.cpp:198] Packet 0x09 [len=24] 09 04 01 01 00 0d 00 00 00 6f 6f 6f 67 75 6c 68 65 72 6d 65 31 32 33 00
Wed Aug 28 20:20:49 2013 [NetClient.cpp:198] Packet 0x09 [len=21] 09 03 00 00 01 06 00 00 00 6f 6f 6f 73 69 72 73 61 6f 32 31 00
Wed Aug 28 20:20:49 2013 [NetClient.cpp:198] Packet 0x0f [len=84] 0f 00 f1 d4 97 cd 74 18 00 cd 66 53 74 6f 72 6d 77 69 6e 64 00 57 69 6e 64 73 74 6f 72 6d 00 00 00 01 45 01 00 80 86 43 00 00 ab 43 00 00 70 42 03 00 00 00 00 00 00 00 00 00 00 00 00 00 80 43
Wed Aug 28 20:20:50 2013 [NetClient.cpp:1622] Map decoding succeeded.
Wed Aug 28 20:20:50 2013 [GameMapWrapper.cpp:94] 176.577 msecs to rebuild
Wed Aug 28 20:20:50 2013 [NetClient.cpp:1627] World initialized.
Wed Aug 28 20:20:50 2013 [Client.cpp:248] World set
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers...
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:177] Creating new renderers...
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:179] Creating Terrain Shadow Map Renderer
Wed Aug 28 20:20:50 2013 [NetClient.cpp:361] Waiting for graceful disconnection
Wed Aug 28 20:20:50 2013 [Client.cpp:325] Disconnected because of error:
[../Sources/Gui/SDLGLDevice.cpp:84] GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at ../Sources/Gui/SDLGLDevice.cpp:641
Collected backtrace:
spades::draw::GLMapShadowRenderer::GLMapShadowRenderer(spades::draw::GLRenderer*, spades::client::GameMap*) at GLMapShadowRenderer.cpp:23
virtual void spades::draw::GLRenderer::SetGameMap(spades::client::GameMap*) at GLRenderer.cpp:160
void spades::client::Client::SetWorld(spades::client::World*) at Client.cpp:224
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1615
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:386
void spades::client::Client::RunFrame(float) at Client.cpp:316
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:206
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:81
int main(int, char**) at Main.cpp:51
Wed Aug 28 20:20:50 2013 [Client.cpp:277] Closing netlog
Wed Aug 28 20:20:50 2013 [Client.cpp:281] Disconnecting
Wed Aug 28 20:20:50 2013 [NetClient.cpp:296] ENet host destroyed
Wed Aug 28 20:20:50 2013 [Client.cpp:285] Disconnected
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers...
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:202] No map loaded
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:101] GLRender finalizing
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:126] GLRenderer finalized
Wed Aug 28 20:20:52 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner:
[../Sources/Gui/SDLGLDevice.cpp:84] GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at ../Sources/Gui/SDLGLDevice.cpp:641
Collected backtrace:
spades::draw::GLMapShadowRenderer::GLMapShadowRenderer(spades::draw::GLRenderer*, spades::client::GameMap*) at GLMapShadowRenderer.cpp:23
virtual void spades::draw::GLRenderer::SetGameMap(spades::client::GameMap*) at GLRenderer.cpp:160
void spades::client::Client::SetWorld(spades::client::World*) at Client.cpp:224
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1615
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:386
void spades::client::Client::RunFrame(float) at Client.cpp:316
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:206
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:81
int main(int, char**) at Main.cpp:51
Wed Aug 28 20:20:56 2013 [Main.cpp:143] Leaving FLTK main loop
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duck_norris
Modder
- Posts: 719
- Joined: Fri Feb 08, 2013 5:53 pm
tungdil wrote:Chuck, there should be an option in your antivirus, like ignore or similarI tried that, but it still deletes everything :/.
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danhezee
Former Admin / Co-founder
- Posts: 1710
- Joined: Wed Oct 03, 2012 12:09 am
Yoman282 wrote:Why is my cursor locked in top left side of the screen whenever my game freezes and I try to end it with Windows Task Manager? I have to restart the PC or just log off and log back in.if you can get task manager open arrow down to openspades.exe and press delete and enter. it will kill the task

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shaz
How far is Openspades limited though if it is? It uses 0.75 to run, so will some development issues will still occur due to copyrightfagex?
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Qw3rtz
Deuced Up - Posts: 31
- Joined: Tue Jan 01, 2013 10:15 pm
Shaz wrote:How far is Openspades limited though if it is? It uses 0.75 to run, so will some development issues will still occur due to copyrightfagex?Well, the only limit is that he cannot sell it, i believe.
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duck_norris
Modder
- Posts: 719
- Joined: Fri Feb 08, 2013 5:53 pm
duck_norris wrote:Why do these things always happen to me -_-tungdil wrote:Chuck, there should be an option in your antivirus, like ignore or similarI tried that, but it still deletes everything :/.
Oh! and once I get it fixed, how do you join servers? Seriously where is everybody going to get all this information that i'm not?
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AEM
3 Years of Ace of Spades
- Posts: 45
- Joined: Fri Nov 09, 2012 12:59 am
Shaz wrote:How far is Openspades limited though if it is? It uses 0.75 to run, so will some development issues will still occur due to copyrightfagex?Besides the fact it can't be sold, Mat^2 informed me that he didn't preserve most of the headers. It technically isn't legal since more than half of it is not his original work, but I really could care less about that.

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