OpenSpades introduction

OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
665 posts Page 14 of 45 First unread post
Kuma
Scripter
Scripter
Posts: 758
Joined: Fri Mar 22, 2013 10:05 am


i suggest.........
Spoiler:
A forum for openspades
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


Yourself wrote:
http://i.imgur.com/XbI2vzq.png
http://i.imgur.com/ONyyG2S.png

Here are two screenshots comparing the engine that I've been working on for my game (Blockspell) with Open Spades 0.6. As you can see, the colors in open spades are quite dull. I think it's a lot harder to differentiate terrain from players with the dull colors.
also a big factor is the lack of fog in your engine.
Daniel_Laixer
Deuced Up
Posts: 37
Joined: Sun Aug 25, 2013 1:14 pm


liljoe1997 wrote:
[...]
Problems that Piss me off:
1. The Hit Detection seems to be pretty bad when I try to kill someone with a Rifle.
[...]
I have this same exact problem, but I get no crashes or disconnection issues.
95ACgrfs1228
Deuced Up
Posts: 56
Joined: Thu Dec 13, 2012 10:23 am


10se1ucgo wrote:
yvt wrote:
https://github.com/yvt/openspades/releases

Default Keymap Changed
A: Left, D: Right, W: Forward, S: Backpedal

Better support for OpenGL 2.x video drivers
Now OpenSpades works on OpenGL 2.x video driver if it has required features.

Configurable minimap size
Use cg_minimapSize to change the size of minimap.

Large Map
Try hitting 'n'.

Other Improvements
  • Tool switch by mouse wheel
    Bug fixes
    And so on...
FangedBeast wrote:
I downloaded the game but what do i need to type into the config to bind jump to space? (because the game had it blank when i downloaded it) - 'space', 'Space' and 'SpaceBr' doesn't work :s.
Use whitespace character.
I get an error on the new version
Image
Here is SystemMessage.log
Code: Select all
Tue Aug 27 13:32:47 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\OpenSpades-0.0.7-Windows\Resources (Read-only)
Tue Aug 27 13:32:47 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Documents and Settings\Haris\Application Data\OpenSpades\Resources (Read/Write)
Tue Aug 27 13:32:47 2013 [Main.cpp:97] Log Started.
Tue Aug 27 13:32:47 2013 [Main.cpp:127] Pak Registered: Base.pak

Tue Aug 27 13:32:47 2013 [Main.cpp:127] Pak Registered: Sounds.pak

Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:91] Loading Preferences to MainWindow
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1920x1080
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1680x1050
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1600x1024
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1600x900
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1440x900
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1360x768
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x1024
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x960
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x800
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x768
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x720
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1152x864
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1024x768
Tue Aug 27 13:32:47 2013 [MainWindowHandler.cpp:108] Video Mode Found: 800x600
Tue Aug 27 13:32:47 2013 [Main.cpp:140] Entering FLTK main loop
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:99] SDLGLDevice created
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:102] --- OpenGL Renderer Info ---
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:105] Vendor: NVIDIA Corporation
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:108] Name: GeForce 6150 LE/integrated/SSE2/3DNOW!
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:111] Version: 2.1.2
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:114] Shading Language Version: 1.20 NVIDIA via Cg compiler
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:116] --- Extensions ---
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_color_buffer_float
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_compressed_texture_pixel_storage
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_conservative_depth
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_copy_buffer
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_depth_clamp
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_depth_texture
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_draw_buffers
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_ES2_compatibility
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_explicit_attrib_location
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_program
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_program_shadow
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_shader
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_framebuffer_object
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_get_program_binary
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_half_float_pixel
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_half_float_vertex
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_imaging
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_internalformat_query
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_map_buffer_alignment
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_map_buffer_range
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_multisample
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_multitexture
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_occlusion_query
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_occlusion_query2
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_pixel_buffer_object
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_point_parameters
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_point_sprite
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_provoking_vertex
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_robustness
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_sampler_objects
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_separate_shader_objects
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_shader_objects
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_shading_language_100
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_shading_language_420pack
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_shading_language_include
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_shadow
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_sync
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_border_clamp
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_compression
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_cube_map
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_add
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_combine
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_crossbar
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_dot3
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_float
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_mirrored_repeat
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_non_power_of_two
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_rectangle
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_rg
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_storage
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_swizzle
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_timer_query
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_transpose_matrix
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_array_bgra
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_array_object
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_buffer_object
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_program
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_shader
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ARB_window_pos
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ATI_draw_buffers
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ATI_texture_float
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_ATI_texture_mirror_once
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_S3_s3tc
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_add
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_abgr
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_bgra
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_color
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_equation_separate
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_func_separate
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_minmax
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_subtract
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_compiled_vertex_array
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_Cg_shader
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_depth_bounds_test
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_direct_state_access
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_draw_range_elements
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_fog_coord
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_blit
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_multisample
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_object
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_gpu_program_parameters
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_multi_draw_arrays
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_depth_stencil
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_pixels
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_pixel_buffer_object
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_point_parameters
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_provoking_vertex
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_rescale_normal
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_secondary_color
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_separate_shader_objects
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_separate_specular_color
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_shadow_funcs
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_two_side
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_wrap
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture3D
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_dxt1
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_s3tc
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_cube_map
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_edge_clamp
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_combine
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_dot3
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_filter_anisotropic
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_format_BGRA8888
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_lod
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_lod_bias
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_mirror_clamp
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_object
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_sRGB
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_sRGB_decode
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_storage
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_swizzle
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_timer_query
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_vertex_array
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_vertex_array_bgra
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_EXT_import_sync_object
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_IBM_rasterpos_clip
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_IBM_texture_mirrored_repeat
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_KTX_buffer_region
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_alpha_test
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_blend_minmax
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_blend_square
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_complex_primitives
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_copy_depth_to_color
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_depth_clamp
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_ES1_1_compatibility
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fbo_color_attachments
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fence
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_float_buffer
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fog_distance
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fragdepth
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fragment_program
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fragment_program_option
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_fragment_program2
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_framebuffer_multisample_coverage
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_half_float
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_light_max_exponent
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_multisample_filter_hint
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_occlusion_query
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_packed_depth_stencil
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_pixel_data_range
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_point_sprite
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_primitive_restart
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_register_combiners
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_register_combiners2
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texgen_reflection
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_barrier
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_compression_vtc
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_env_combine4
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_expand_normal
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_lod_clamp
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_rectangle
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_shader
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_shader2
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_texture_shader3
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_array_range
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_array_range2
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program1_1
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program2
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program2_option
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program3
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_NVX_conditional_render
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_compressed_paletted_texture
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_depth24
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_depth32
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_depth_texture
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_element_index_uint
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_fbo_render_mipmap
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_get_program_binary
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_mapbuffer
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_packed_depth_stencil
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_point_size_array
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_point_sprite
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_rgb8_rgba8
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_read_format
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_standard_derivatives
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_texture_3D
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_texture_float
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_texture_float_linear
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_texture_half_float
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_texture_half_float_linear
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_texture_npot
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_vertex_array_object
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_OES_vertex_half_float
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_SGIS_generate_mipmap
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_SGIS_texture_lod
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_SGIX_depth_texture
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_SGIX_shadow
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_SUN_slice_accum
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] GL_WIN_swap_hint
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:130] WGL_EXT_swap_control
Tue Aug 27 13:32:52 2013 [SDLGLDevice.cpp:136] ------------------
Tue Aug 27 13:32:52 2013 [GLRenderer.cpp:72] GLRenderer initializing
Tue Aug 27 13:32:52 2013 [GLFramebufferManager.cpp:59] Initializing framebuffer manager
Tue Aug 27 13:32:52 2013 [GLFramebufferManager.cpp:135] Creating Non-MSAA Buffer
Tue Aug 27 13:32:52 2013 [GLFramebufferManager.cpp:159] Depth Buffer Allocated
Tue Aug 27 13:32:53 2013 [GLFramebufferManager.cpp:190] Color Buffer Allocated
Tue Aug 27 13:32:53 2013 [GLFramebufferManager.cpp:213] Framebuffer Created
Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicImage.program'
Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.fs'
Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 16.824ms
Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.vs'
Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.836ms
Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicImage.program' in 12.085ms
Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/SoftSprite.program'
Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/SoftSprite.fs'
Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/SoftSprite.fs' in 1.138ms
Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/SoftSprite.vs'
Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/SoftSprite.vs' in 1.460ms
Tue Aug 27 13:32:53 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/SoftSprite.program' in 0.706ms
Tue Aug 27 13:32:53 2013 [GLRenderer.cpp:93] GLRenderer initialized
Tue Aug 27 13:32:53 2013 [ALFuncs.cpp:222] Linking with OpenGL library.
Tue Aug 27 13:32:53 2013 [ALFuncs.cpp:158] 'OpenAL32.dll' loaded
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:359] OpenAL Info:
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:360]   Vendor: OpenAL Community
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:361]   Version: 1.1 ALSOFT 1.15.1
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:362]   Renderer: OpenAL Soft
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:365] OpenAL Extensions:
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_EXT_ALAW
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_EXT_DOUBLE
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_EXT_EXPONENT_DISTANCE
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_EXT_FLOAT32
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_EXT_IMA4
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_EXT_LINEAR_DISTANCE
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_EXT_MCFORMATS
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_EXT_MULAW
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_EXT_MULAW_MCFORMATS
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_EXT_OFFSET
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_EXT_source_distance_model
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_LOKI_quadriphonic
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_SOFT_buffer_samples
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_SOFT_buffer_sub_data
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_SOFTX_deferred_updates
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_SOFT_direct_channels
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_SOFT_loop_points
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:367]   AL_SOFT_source_latency
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:372] OpenAL ALC Extensions:
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374]   ALC_ENUMERATE_ALL_EXT
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374]   ALC_ENUMERATION_EXT
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374]   ALC_EXT_CAPTURE
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374]   ALC_EXT_DEDICATED
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374]   ALC_EXT_disconnect
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374]   ALC_EXT_EFX
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374]   ALC_EXT_thread_local_context
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:374]   ALC_SOFT_loopback
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:385] EAX enabled
Tue Aug 27 13:32:53 2013 [ALDevice.cpp:401] 96 source(s) initialized
Tue Aug 27 13:32:53 2013 [Client.cpp:100] Initializing...
Tue Aug 27 13:32:53 2013 [Client.cpp:113] Font 'Unsteady Oversteer' Loaded
Tue Aug 27 13:32:53 2013 [Client.cpp:120] Font 'Ubuntu Condensed' Loaded
Tue Aug 27 13:32:53 2013 [Client.cpp:127] Font 'Ubuntu Condensed (Large)' Loaded
Tue Aug 27 13:32:55 2013 [Client.cpp:175] Started connecting to 'aos://70043732:32884'
Tue Aug 27 13:32:55 2013 [NetClient.cpp:270] ENet initialized
Tue Aug 27 13:32:55 2013 [NetClient.cpp:275] ENet host created
Tue Aug 27 13:32:55 2013 [NetClient.cpp:283] ENet Range Coder Enabled
Tue Aug 27 13:32:55 2013 [NetClient.cpp:334] Connecting to 70043732:32884
Tue Aug 27 13:32:55 2013 [Client.cpp:217] Netlog Started at 'NetLogs/20130827133255_70043732_32884.log'
Tue Aug 27 13:32:55 2013 [SDLRunner.cpp:150] Starting Client Loop
Tue Aug 27 13:32:55 2013 [GLFramebufferManager.cpp:411] New GLColorBuffer requested (w = 256, h = 192, alpha = yes)
Tue Aug 27 13:32:55 2013 [Client.cpp:277] Closing netlog
Tue Aug 27 13:32:55 2013 [Client.cpp:281] Disconnecting
Tue Aug 27 13:32:55 2013 [NetClient.cpp:361] Waiting for graceful disconnection
Tue Aug 27 13:32:56 2013 [NetClient.cpp:379] Connection terminated
Tue Aug 27 13:32:56 2013 [NetClient.cpp:296] ENet host destroyed
Tue Aug 27 13:32:56 2013 [Client.cpp:285] Disconnected
Tue Aug 27 13:32:56 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers...
Tue Aug 27 13:32:56 2013 [GLRenderer.cpp:202] No map loaded
Tue Aug 27 13:32:56 2013 [GLRenderer.cpp:101] GLRender finalizing
Tue Aug 27 13:32:56 2013 [GLRenderer.cpp:126] GLRenderer finalized
Tue Aug 27 13:32:56 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner:
[../Sources/Gui/SDLGLDevice.cpp:84] GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at ../Sources/Gui/SDLGLDevice.cpp:641
Collected backtrace:
spades::draw::GLFramebufferManager::BufferHandle spades::draw::GLFramebufferManager::CreateBufferHandle(int, int, bool) at GLFramebufferManager.cpp:391
virtual void spades::draw::GLSoftSpriteRenderer::Render() at GLSoftSpriteRenderer.cpp:77
virtual void spades::draw::GLRenderer::EndScene() at GLRenderer.cpp:462
void spades::client::Client::DrawScene() at Client.cpp:2376
void spades::client::Client::RunFrame(float) at Client.cpp:316
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:206
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:81
int main(int, char**) at Main.cpp:51

Tue Aug 27 13:33:00 2013 [Main.cpp:143] Leaving FLTK main loop
Got the same exact problem, the game won't even f**king load! Green_Rifle Blue_Rifle Green_Spade Blue_Spade

EDIT: I also got a different error on the previous version (0.0.6) when I tried porting my Black Hawk... I fixed it when I reinstalled the old tent model.
zovc
Deuced Up
Posts: 133
Joined: Wed Jan 02, 2013 1:36 am


where do I get logs? im good with ingame things sometimes, but files and that stump me.
duck_norris
Modder
Modder
Posts: 719
Joined: Fri Feb 08, 2013 5:53 pm


duck_norris wrote:
Hey my antimalware keeps deleting the program (not the folder the launcher) and saying there's a virus in it. It's also doing this on it's own without my permission each time, which it never does. So this could potentially be a very bad one. someone get this looked into please.

EDIT: Ok it's worse now. It's also deleting the folder now. I literally cannot open the game before it get's deleted.
BUMP

Help :(
tungdil
League Participant
League Participant
Posts: 517
Joined: Mon May 06, 2013 4:28 pm


Chuck, there should be an option in your antivirus, like ignore or similar Green_Happy1 .
Yoman282
Winter Celebration 2013
Winter Celebration 2013
Posts: 64
Joined: Thu Jul 11, 2013 11:30 pm


Why is my cursor locked in top left side of the screen whenever my game freezes and I try to end it with Windows Task Manager? I have to restart the PC or just log off and log back in.
Kiwi
League Participant
League Participant
Posts: 752
Joined: Wed Apr 10, 2013 12:53 pm


GreaseMonkey wrote:
CaptainKiwi wrote:
Tue Aug 27 17:51:23 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner:
[../Sources/Audio/ALDevice.cpp:348] Failed to open OpenAL device.
Collected backtrace:
spades::audio::ALDevice::Internal::Internal() at ALDevice.cpp:344
spades::audio::ALDevice::ALDevice() at ALDevice.cpp:632
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:206
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:81
int main(int, char**) at Main.cpp:51

Tue Aug 27 17:51:37 2013 [Main.cpp:143] Leaving FLTK main loop
Turn EAX off or something like that.

I turned it off,It was loading at like 511245 it crashed.



New logs: Wed Aug 28 20:19:53 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\DANIEL~1.000\AppData\Local\Temp\Rar$EX15.329\OpenSpades-0.0.7-Windows\Resources (Read-only)
Wed Aug 28 20:19:53 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Daniel.atas-PC.000\AppData\Roaming\OpenSpades\Resources (Read/Write)
Wed Aug 28 20:19:53 2013 [Main.cpp:97] Log Started.
Wed Aug 28 20:19:53 2013 [Main.cpp:127] Pak Registered: Base.pak

Wed Aug 28 20:19:53 2013 [Main.cpp:127] Pak Registered: Models.pak

Wed Aug 28 20:19:53 2013 [Main.cpp:127] Pak Registered: Sounds.pak

Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:91] Loading Preferences to MainWindow
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1440x900
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1360x768
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x800
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x768
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x720
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1152x864
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1024x768
Wed Aug 28 20:19:53 2013 [MainWindowHandler.cpp:108] Video Mode Found: 800x600
Wed Aug 28 20:19:53 2013 [Main.cpp:140] Entering FLTK main loop
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:91] Loading Preferences to MainWindow
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1440x900
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1360x768
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x800
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x768
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x720
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1152x864
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1024x768
Wed Aug 28 20:20:43 2013 [MainWindowHandler.cpp:108] Video Mode Found: 800x600
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:99] SDLGLDevice created
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:102] --- OpenGL Renderer Info ---
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:105] Vendor: NVIDIA Corporation
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:108] Name: GeForce 9600M GT/PCI/SSE2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:111] Version: 2.1.2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:114] Shading Language Version: 1.20 NVIDIA via Cg compiler
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:116] --- Extensions ---
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_color_buffer_float
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_depth_texture
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_draw_buffers
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_program
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_program_shadow
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_shader
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_half_float_pixel
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_imaging
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_multisample
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_multitexture
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_occlusion_query
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_pixel_buffer_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_point_parameters
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_point_sprite
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_shadow
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_shader_objects
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_shading_language_100
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_border_clamp
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_compression
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_cube_map
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_add
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_combine
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_dot3
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_float
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_mirrored_repeat
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_non_power_of_two
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_rectangle
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_transpose_matrix
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_buffer_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_program
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_shader
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ARB_window_pos
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ATI_draw_buffers
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ATI_texture_float
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_ATI_texture_mirror_once
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_S3_s3tc
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_add
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_abgr
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_bgra
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_color
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_equation_separate
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_func_separate
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_minmax
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_subtract
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_compiled_vertex_array
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_Cg_shader
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_bindable_uniform
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_depth_bounds_test
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_draw_buffers2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_draw_instanced
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_draw_range_elements
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_fog_coord
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_blit
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_multisample
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXTX_framebuffer_mixed_formats
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_sRGB
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_geometry_shader4
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_gpu_program_parameters
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_gpu_shader4
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_multi_draw_arrays
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_depth_stencil
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_float
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_pixels
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_pixel_buffer_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_point_parameters
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_rescale_normal
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_secondary_color
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_separate_specular_color
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_shadow_funcs
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_two_side
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_wrap
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture3D
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_array
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_buffer_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_latc
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_rgtc
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_s3tc
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_cube_map
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_edge_clamp
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_combine
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_dot3
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_filter_anisotropic
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_integer
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_lod
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_lod_bias
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_mirror_clamp
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_sRGB
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_shared_exponent
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_timer_query
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_EXT_vertex_array
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_IBM_rasterpos_clip
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_IBM_texture_mirrored_repeat
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_KTX_buffer_region
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_blend_square
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_copy_depth_to_color
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_depth_buffer_float
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_conditional_render
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_depth_clamp
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_fence
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_float_buffer
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_fog_distance
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_fragment_program
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_fragment_program_option
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_fragment_program2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_framebuffer_multisample_coverage
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_geometry_shader4
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_gpu_program4
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_half_float
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_light_max_exponent
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_multisample_coverage
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_multisample_filter_hint
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_occlusion_query
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_packed_depth_stencil
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_parameter_buffer_object
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_pixel_data_range
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_point_sprite
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_primitive_restart
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_register_combiners
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_register_combiners2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texgen_reflection
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_compression_vtc
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_env_combine4
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_expand_normal
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_rectangle
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_shader
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_shader2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_texture_shader3
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_transform_feedback
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_array_range
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_array_range2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program1_1
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program2
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program2_option
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NV_vertex_program3
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_NVX_conditional_render
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_SGIS_generate_mipmap
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_SGIS_texture_lod
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_SGIX_depth_texture
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_SGIX_shadow
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_SUN_slice_accum
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] GL_WIN_swap_hint
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:130] WGL_EXT_swap_control
Wed Aug 28 20:20:45 2013 [SDLGLDevice.cpp:136] ------------------
Wed Aug 28 20:20:45 2013 [GLRenderer.cpp:72] GLRenderer initializing
Wed Aug 28 20:20:45 2013 [GLFramebufferManager.cpp:59] Initializing framebuffer manager
Wed Aug 28 20:20:45 2013 [GLFramebufferManager.cpp:135] Creating Non-MSAA Buffer
Wed Aug 28 20:20:45 2013 [GLFramebufferManager.cpp:159] Depth Buffer Allocated
Wed Aug 28 20:20:45 2013 [GLFramebufferManager.cpp:190] Color Buffer Allocated
Wed Aug 28 20:20:45 2013 [GLFramebufferManager.cpp:213] Framebuffer Created
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicImage.program'
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.fs'
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 2.903ms
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.vs'
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 2.357ms
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicImage.program' in 4.103ms
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Sprite.program'
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.fs'
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.fs' in 2.025ms
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.vs'
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.vs' in 2.984ms
Wed Aug 28 20:20:45 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Sprite.program' in 9.932ms
Wed Aug 28 20:20:45 2013 [GLRenderer.cpp:93] GLRenderer initialized
Wed Aug 28 20:20:45 2013 [ALFuncs.cpp:222] Linking with OpenGL library.
Wed Aug 28 20:20:45 2013 [ALFuncs.cpp:158] 'OpenAL32.dll' loaded
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:359] OpenAL Info:
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:360] Vendor: OpenAL Community
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:361] Version: 1.1 ALSOFT 1.15.1
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:362] Renderer: OpenAL Soft
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:365] OpenAL Extensions:
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_ALAW
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_DOUBLE
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_EXPONENT_DISTANCE
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_FLOAT32
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_IMA4
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_LINEAR_DISTANCE
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_MCFORMATS
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_MULAW
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_MULAW_MCFORMATS
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_OFFSET
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_EXT_source_distance_model
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_LOKI_quadriphonic
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_SOFT_buffer_samples
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_SOFT_buffer_sub_data
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_SOFTX_deferred_updates
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_SOFT_direct_channels
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_SOFT_loop_points
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:367] AL_SOFT_source_latency
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:372] OpenAL ALC Extensions:
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_ENUMERATE_ALL_EXT
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_ENUMERATION_EXT
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_EXT_CAPTURE
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_EXT_DEDICATED
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_EXT_disconnect
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_EXT_EFX
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_EXT_thread_local_context
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:374] ALC_SOFT_loopback
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:393] EAX is disabled by configuration (s_eax)
Wed Aug 28 20:20:45 2013 [ALDevice.cpp:401] 32 source(s) initialized
Wed Aug 28 20:20:45 2013 [Client.cpp:100] Initializing...
Wed Aug 28 20:20:45 2013 [Client.cpp:113] Font 'Unsteady Oversteer' Loaded
Wed Aug 28 20:20:45 2013 [Client.cpp:120] Font 'Ubuntu Condensed' Loaded
Wed Aug 28 20:20:45 2013 [Client.cpp:127] Font 'Ubuntu Condensed (Large)' Loaded
Wed Aug 28 20:20:48 2013 [Client.cpp:175] Started connecting to 'aos://2654540078:32885'
Wed Aug 28 20:20:48 2013 [NetClient.cpp:270] ENet initialized
Wed Aug 28 20:20:48 2013 [NetClient.cpp:275] ENet host created
Wed Aug 28 20:20:48 2013 [NetClient.cpp:283] ENet Range Coder Enabled
Wed Aug 28 20:20:48 2013 [NetClient.cpp:334] Connecting to 2654540078:32885
Wed Aug 28 20:20:48 2013 [Client.cpp:217] Netlog Started at 'NetLogs/20130828202048_2654540078_32885.log'
Wed Aug 28 20:20:48 2013 [SDLRunner.cpp:150] Starting Client Loop
Wed Aug 28 20:20:48 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/PostFilters/FXAA.program'
Wed Aug 28 20:20:48 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/PostFilters/FXAA.fs'
Wed Aug 28 20:20:48 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/PostFilters/FXAA.fs' in 2.762ms
Wed Aug 28 20:20:48 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/PostFilters/FXAA.vs'
Wed Aug 28 20:20:48 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/PostFilters/FXAA.vs' in 1.009ms
Wed Aug 28 20:20:48 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/PostFilters/FXAA.program' in 10.258ms
Wed Aug 28 20:20:48 2013 [GLFramebufferManager.cpp:411] New GLColorBuffer requested (w = 1024, h = 768, alpha = no)
Wed Aug 28 20:20:48 2013 [GLFramebufferManager.cpp:427] Texture allocated.
Wed Aug 28 20:20:48 2013 [GLFramebufferManager.cpp:448] Framebuffer created.
Wed Aug 28 20:20:49 2013 [NetClient.cpp:198] Packet 0x12 [len=5] 12 00 00 18 00
Wed Aug 28 20:20:49 2013 [NetClient.cpp:198] Packet 0x09 [len=17] 09 02 00 01 00 06 00 00 00 6f 6f 6f 61 6c 65 78 00
Wed Aug 28 20:20:49 2013 [NetClient.cpp:198] Packet 0x09 [len=24] 09 04 01 01 00 0d 00 00 00 6f 6f 6f 67 75 6c 68 65 72 6d 65 31 32 33 00
Wed Aug 28 20:20:49 2013 [NetClient.cpp:198] Packet 0x09 [len=21] 09 03 00 00 01 06 00 00 00 6f 6f 6f 73 69 72 73 61 6f 32 31 00
Wed Aug 28 20:20:49 2013 [NetClient.cpp:198] Packet 0x0f [len=84] 0f 00 f1 d4 97 cd 74 18 00 cd 66 53 74 6f 72 6d 77 69 6e 64 00 57 69 6e 64 73 74 6f 72 6d 00 00 00 01 45 01 00 80 86 43 00 00 ab 43 00 00 70 42 03 00 00 00 00 00 00 00 00 00 00 00 00 00 80 43
Wed Aug 28 20:20:50 2013 [NetClient.cpp:1622] Map decoding succeeded.
Wed Aug 28 20:20:50 2013 [GameMapWrapper.cpp:94] 176.577 msecs to rebuild
Wed Aug 28 20:20:50 2013 [NetClient.cpp:1627] World initialized.
Wed Aug 28 20:20:50 2013 [Client.cpp:248] World set
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers...
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:177] Creating new renderers...
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:179] Creating Terrain Shadow Map Renderer
Wed Aug 28 20:20:50 2013 [NetClient.cpp:361] Waiting for graceful disconnection
Wed Aug 28 20:20:50 2013 [Client.cpp:325] Disconnected because of error:
[../Sources/Gui/SDLGLDevice.cpp:84] GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at ../Sources/Gui/SDLGLDevice.cpp:641
Collected backtrace:
spades::draw::GLMapShadowRenderer::GLMapShadowRenderer(spades::draw::GLRenderer*, spades::client::GameMap*) at GLMapShadowRenderer.cpp:23
virtual void spades::draw::GLRenderer::SetGameMap(spades::client::GameMap*) at GLRenderer.cpp:160
void spades::client::Client::SetWorld(spades::client::World*) at Client.cpp:224
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1615
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:386
void spades::client::Client::RunFrame(float) at Client.cpp:316
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:206
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:81
int main(int, char**) at Main.cpp:51

Wed Aug 28 20:20:50 2013 [Client.cpp:277] Closing netlog
Wed Aug 28 20:20:50 2013 [Client.cpp:281] Disconnecting
Wed Aug 28 20:20:50 2013 [NetClient.cpp:296] ENet host destroyed
Wed Aug 28 20:20:50 2013 [Client.cpp:285] Disconnected
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers...
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:202] No map loaded
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:101] GLRender finalizing
Wed Aug 28 20:20:50 2013 [GLRenderer.cpp:126] GLRenderer finalized
Wed Aug 28 20:20:52 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner:
[../Sources/Gui/SDLGLDevice.cpp:84] GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at ../Sources/Gui/SDLGLDevice.cpp:641
Collected backtrace:
spades::draw::GLMapShadowRenderer::GLMapShadowRenderer(spades::draw::GLRenderer*, spades::client::GameMap*) at GLMapShadowRenderer.cpp:23
virtual void spades::draw::GLRenderer::SetGameMap(spades::client::GameMap*) at GLRenderer.cpp:160
void spades::client::Client::SetWorld(spades::client::World*) at Client.cpp:224
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1615
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:386
void spades::client::Client::RunFrame(float) at Client.cpp:316
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:206
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:81
int main(int, char**) at Main.cpp:51

Wed Aug 28 20:20:56 2013 [Main.cpp:143] Leaving FLTK main loop
duck_norris
Modder
Modder
Posts: 719
Joined: Fri Feb 08, 2013 5:53 pm


tungdil wrote:
Chuck, there should be an option in your antivirus, like ignore or similar Green_Happy1 .
I tried that, but it still deletes everything :/
danhezee
Former Admin / Co-founder
Former Admin / Co-founder
Posts: 1710
Joined: Wed Oct 03, 2012 12:09 am


Yoman282 wrote:
Why is my cursor locked in top left side of the screen whenever my game freezes and I try to end it with Windows Task Manager? I have to restart the PC or just log off and log back in.
if you can get task manager open arrow down to openspades.exe and press delete and enter. it will kill the task
shaz


How far is Openspades limited though if it is? It uses 0.75 to run, so will some development issues will still occur due to copyrightfagex?
Qw3rtz
Deuced Up
Posts: 31
Joined: Tue Jan 01, 2013 10:15 pm


Shaz wrote:
How far is Openspades limited though if it is? It uses 0.75 to run, so will some development issues will still occur due to copyrightfagex?
Well, the only limit is that he cannot sell it, i believe.
duck_norris
Modder
Modder
Posts: 719
Joined: Fri Feb 08, 2013 5:53 pm


duck_norris wrote:
tungdil wrote:
Chuck, there should be an option in your antivirus, like ignore or similar Green_Happy1 .
I tried that, but it still deletes everything :/
Why do these things always happen to me -_-

Oh! and once I get it fixed, how do you join servers? Seriously where is everybody going to get all this information that i'm not?
AEM
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 45
Joined: Fri Nov 09, 2012 12:59 am


Shaz wrote:
How far is Openspades limited though if it is? It uses 0.75 to run, so will some development issues will still occur due to copyrightfagex?
Besides the fact it can't be sold, Mat^2 informed me that he didn't preserve most of the headers. It technically isn't legal since more than half of it is not his original work, but I really could care less about that.
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