Iceball Project

Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
1410 posts Page 18 of 94 First unread post
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


GreaseMonkey wrote:
Could you please redo the commit but ensure that the bulk of the .h files are in src, not include? I'm talking about the lua_*.h ones.
With that said, could you also please name the dir "src", not "source"?

Thanks for taking the time to put that together, it just needs a little bit of tweaking.
you mean you want all lua_*.h ones in source, or all headers except lua_*.h ones in source?
HoboHob wrote:
Technically don't integrated cards require graphic drivers to even work?
well i guess, but in this case all the graphics driver needs to do is copy a bitmap in memory to the screen. :D
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


this deserves its own forum section
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


TBS wrote:
this deserves its own forum section
There's the Iceball group, but at the moment it doesn't really need more than a single thread.
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


Ericson2314 wrote:
you mean you want all lua_*.h ones in source, or all headers except lua_*.h ones in source?
src/lua_*.h
include/common.h

You can work out the rest.

Basically, anything .h file that contains actual code and is only included by one .c file should be in src/.
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


Ah ok. That makes sense. I'll commit that and add it to the pull request in a few minutes.

Edit: I see you are rolling your own json parser. Is there something wrong with the many C implementations already available?
Edit2: Done. Next I'll take a look at doing the SIMD in vecmath with http://gcc.gnu.org/onlinedocs/gcc/X86-B ... tions.html and http://gcc.gnu.org/onlinedocs/gcc/Vecto ... Extensions
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


PABH
Deuced Up
Posts: 261
Joined: Mon Nov 05, 2012 5:56 pm


I play this more than I play AoS.
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


I think the game has a good future ahead, Could someone please supply me with a windows7 tutorial. Also shouldnt there be a website for the game? just sayin Blue_Happy1
Turner
Deuced Up
Posts: 64
Joined: Fri Dec 07, 2012 11:10 pm


jdrew wrote:
I think the game has a good future ahead, Could someone please supply me with a windows7 tutorial. Also shouldnt there be a website for the game? just sayin Blue_Happy1
The game is a work in progress. There is no beef for a website at the moment. The future is bright. This game will make all the difference. Keep it up grease.
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


Turner wrote:
jdrew wrote:
I think the game has a good future ahead, Could someone please supply me with a windows7 tutorial. Also shouldnt there be a website for the game? just sayin Blue_Happy1
The game is a work in progress. There is no beef for a website at the moment. The future is bright. This game will make all the difference. Keep it up grease.
So no tutorial?
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


Ericson2314 wrote:
also checkout http://www.cortstratton.org/articles/Op ... p#basicsse
I have encountered that. I should probably read it again as it is a good read.
I've also done an atmospherics system for a possible Space Station 13 clone and I think the biggest performance boost comes from prefetching stuff properly.
I also have the official optimisation guide by Intel as a PDF.
PABH wrote:
I play this more than I play AoS.
Wow, serious? That's quite flattering really.
jdrew wrote:
I think the game has a good future ahead, Could someone please supply me with a windows7 tutorial. Also shouldnt there be a website for the game? just sayin Blue_Happy1
You really should dig through docs/ for information, even though they're a bit crap at the moment. Basically, unzip to its own directory, then see if you can make sense of the docs.

There's no website at the moment.
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


GreaseMonkey wrote:
Ericson2314 wrote:
also checkout http://www.cortstratton.org/articles/Op ... p#basicsse
I have encountered that. I should probably read it again as it is a good read.
I've also done an atmospherics system for a possible Space Station 13 clone and I think the biggest performance boost comes from prefetching stuff properly.
I also have the official optimisation guide by Intel as a PDF.
PABH wrote:
I play this more than I play AoS.
Wow, serious? That's quite flattering really.
jdrew wrote:
I think the game has a good future ahead, Could someone please supply me with a windows7 tutorial. Also shouldnt there be a website for the game? just sayin Blue_Happy1
You really should dig through docs/ for information, even though they're a bit crap at the moment. Basically, unzip to its own directory, then see if you can make sense of the docs.

There's no website at the moment.
Well if you wanna be that guy, When I find out how to do it I will post a tutorial for dem noobs like maw
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


Almost done with the intrinsics for multiplying a matrix by a vector. However I am getting linking errors with "__builtin_ia32_storeaps". Internets said it might be depricated in favor of "__mm_store_ps" but that also fails to link.
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


Ericson2314 wrote:
Almost done with the intrinsics for multiplying a matrix by a vector. However I am getting linking errors with "__builtin_ia32_storeaps". Internets said it might be depricated in favor of "__mm_store_ps" but that also fails to link.
It's _mm_store_ps() (one underscore at the start).

This might be of use. (You'll need Java.)
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


OK, I'll try that. But I got around the issue with other and also sent you a pull request too.

Edit: worked! thanks. My compiler-intrinsic version is updated to use it.
1410 posts Page 18 of 94 First unread post
Return to “Iceball”

Who is online

Users browsing this forum: No registered users and 9 guests