Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey. Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
GreaseMonkey wrote:Could you please redo the commit but ensure that the bulk of the .h files are in src, not include? I'm talking about the lua_*.h ones.
With that said, could you also please name the dir "src", not "source"?
Thanks for taking the time to put that together, it just needs a little bit of tweaking.
you mean you want all lua_*.h ones in source, or all headers except lua_*.h ones in source?
HoboHob wrote:
Technically don't integrated cards require graphic drivers to even work?
well i guess, but in this case all the graphics driver needs to do is copy a bitmap in memory to the screen. :D
I think the game has a good future ahead, Could someone please supply me with a windows7 tutorial. Also shouldnt there be a website for the game? just sayin
jdrew wrote:I think the game has a good future ahead, Could someone please supply me with a windows7 tutorial. Also shouldnt there be a website for the game? just sayin
The game is a work in progress. There is no beef for a website at the moment. The future is bright. This game will make all the difference. Keep it up grease.
jdrew wrote:I think the game has a good future ahead, Could someone please supply me with a windows7 tutorial. Also shouldnt there be a website for the game? just sayin
The game is a work in progress. There is no beef for a website at the moment. The future is bright. This game will make all the difference. Keep it up grease.
I have encountered that. I should probably read it again as it is a good read.
I've also done an atmospherics system for a possible Space Station 13 clone and I think the biggest performance boost comes from prefetching stuff properly.
I also have the official optimisation guide by Intel as a PDF.
PABH wrote:I play this more than I play AoS.
Wow, serious? That's quite flattering really.
jdrew wrote:I think the game has a good future ahead, Could someone please supply me with a windows7 tutorial. Also shouldnt there be a website for the game? just sayin Blue_Happy1
You really should dig through docs/ for information, even though they're a bit crap at the moment. Basically, unzip to its own directory, then see if you can make sense of the docs.
I have encountered that. I should probably read it again as it is a good read.
I've also done an atmospherics system for a possible Space Station 13 clone and I think the biggest performance boost comes from prefetching stuff properly.
I also have the official optimisation guide by Intel as a PDF.
PABH wrote:I play this more than I play AoS.
Wow, serious? That's quite flattering really.
jdrew wrote:I think the game has a good future ahead, Could someone please supply me with a windows7 tutorial. Also shouldnt there be a website for the game? just sayin
You really should dig through docs/ for information, even though they're a bit crap at the moment. Basically, unzip to its own directory, then see if you can make sense of the docs.
There's no website at the moment.
Well if you wanna be that guy, When I find out how to do it I will post a tutorial for dem noobs like maw
Almost done with the intrinsics for multiplying a matrix by a vector. However I am getting linking errors with "__builtin_ia32_storeaps". Internets said it might be depricated in favor of "__mm_store_ps" but that also fails to link.
Ericson2314 wrote:Almost done with the intrinsics for multiplying a matrix by a vector. However I am getting linking errors with "__builtin_ia32_storeaps". Internets said it might be depricated in favor of "__mm_store_ps" but that also fails to link.
It's _mm_store_ps() (one underscore at the start).