Guncraft

If it ain't Spades...
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Stuart98
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 39
Joined: Fri Apr 19, 2013 9:56 pm


Guncraft is an indie voxel FPS currently in free open beta which will be releasing on the 11th and will launch on Steam shortly thereafter, possibly on the 11th (The game was on steam greenlight and got greenlit on the 28th). It has a pace a little faster than AoJ, and features a wide variety of game modes, includign the typical dm, tdm, and ctf, along with a horde mode called onslaught, lava survival where, instead of killing players, you freeze them in place for 10 seconds so that rising lava will swallow them up, meteor survival, where players avoid meteors which fall from the sky in increasingly large numbers as the game goes on, along with a fully featured spleef mode, with more such as kart racing and hide 'n seek in the works for post launch. The game features several types of vehicles, a killstreak system that allows you to select 3 of about a dozen or so killstreaks, ranging from predator mode (see players through blocks) at 2 kills to a large plane which launches rockets at 12 kills. It also features several vehicles, notably a passenger bike which can carry flag carriers in CTF. Instead of predefined classes, there is a class editor which allows players to pick a primary weapon, secondary weapon, melee weapon (from instant kill swords to hammers which place blocks quickly to drills which mine quickly), two sets of consumables, a combat buff, a build buff, and the aforementioned killstreaks. The game's build system features variable strength blocks with different costs, ranging from balsawood, which can be destroyed by a single bullet, to steel, ten times as strong. The game features a prefab system, allowing players to make prefabs and take 10 of them into the game. They cost slightly more than the sum of their blocks, and may require extensive mining or killing of players in order to be placed. They also are not build instantly, instead being built in 1 block layers, with about 1.5 seconds in between each layer, although this can be lessened by using a hammer or by using the architect build mode buff. There is also a cooldown after placing a prefab during which the particular prefab cannot be placed again. The game allows players to create their own maps (which can then be submitted to the developers on the game's forums to be put into the official builds with credit given to their creator, although they can be used on a server that the creator of them hosts regardless of whether they have been submitted to the devs or not).
Players can also create aforementioned prefabs, skins, and...

Why is the game called guncraft, you may ask?

Because you can create your own guns!

Players can create their gun any way they want, place special blocks to indicate handles and firing points, create an ironsights image, assign stats (this uses a point based system where each stat costs a certain number of points, players have 100 points to spend on each gun's stats), send it to the developers for their approval (this step exists so that all of the 12 year olds won't create grenade launching male genitalia), and go kick some people's butts ingame with it!
The game currently features 61 official maps to battle on, with more constantly being created by community members Erk, Buffdaddy, and Zairne. It additionally has a voxel importer which allows you to import maps from just about any game with voxels/poxels (haven't tested it on AoS maps yet...). The official website of the game can be found from clicking me.
MrHaaax
Modder
Modder
Posts: 1360
Joined: Sun Nov 25, 2012 2:58 am


Please no
It's even worse than Brickfart and AoS 1.0 combined
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


I like what they have done with it; to me it was what 1.0 could have been and should have been.
Stuart98
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 39
Joined: Fri Apr 19, 2013 9:56 pm


MrHaaax wrote:
Please no
It's even worse than Brickfart and AoS 1.0 combined
Have you played the game? If you've played it, tested all of the features, and still don't like it, then the developers would gladly hear feedback as to why you were disappointed with it,
danhezee
Former Admin / Co-founder
Former Admin / Co-founder
Posts: 1710
Joined: Wed Oct 03, 2012 12:09 am


I wish them goodluck on steam. I wish them goodluck for two reasons. They are real indies, not a corporation with deep pockets and specialists for everything pretending to be indie. And guncraft a voxel based shooter being released on steam is going to rustle jagex's jimmies.
Demo123
Blue Master Race
Blue Master Race
Posts: 495
Joined: Mon Nov 05, 2012 3:03 pm


danhezee wrote:
I wish them goodluck on steam. I wish them goodluck for two reasons. They are real indies, not a corporation with deep pockets and specialists for everything pretending to be indie. And guncraft a voxel based shooter being released on steam is going to rustle jagex's jimmies.
Yep and inb4 guys behind Brick Force start a greenlight.
Space Inspader
Deuced Up
Posts: 166
Joined: Sun Dec 02, 2012 7:33 pm


Even though both of these games were more successful than 1.0.
Eden
Deuce
Posts: 8
Joined: Thu Nov 15, 2012 9:36 pm


Guncraft looks familiar, didn't they spam the forums a while ago?
Stuart98
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 39
Joined: Fri Apr 19, 2013 9:56 pm


These ones? No, unless the posts got deleted.
Demo123
Blue Master Race
Blue Master Race
Posts: 495
Joined: Mon Nov 05, 2012 3:03 pm


Eden wrote:
Guncraft looks familiar, didn't they spam the forums a while ago?
Nope they didn't. There was a guy who made a thread in the gaming section of the last forums and that thread ended up starting drama n shit.
Stuart98
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 39
Joined: Fri Apr 19, 2013 9:56 pm


Yeah, I checked the archived forums for the game when you said that. Over zealous gamers are NEVER a good thing, as anyone who looked at that would see.
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