BnS AoS League Discussion

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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foxtwixx
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Hey all ,

I search a Clan , who is in the 0.76 BnS League , and want to play against FOX! Please give me a answer .... VIA

IRC [#fox]

skype : ananasface

or via Privat Message on Buildandshoot

Xoxo <3

TwiXx
TB_
Post Demon
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Could use this to decide which teams meet in the tournament
Handles
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I thought we were going on seed? 1v8 2v7 then use the Challonge match up thing for the next round.....
TB_
Post Demon
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I'm hoping there will only be one match played per day from now on. Will create a lot of hype.
PABH
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Teams should post the time for their match somewhere so people find about it and spectate. We could even make a calendar for the league now that only organized teams are left.
LINES vs [FF]: Saturday the 1st, June - 10 / 11 PM GMT
Handles
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Awesome! Will be there PABH, might even play.
topo
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danhezee wrote:
List of things to fix or add to match.py
  • reset the intel to the original spawn if it lands in water. The push script does this.
  • use /time to check to see what the current time is, available to all players.
  • after the timer starts global chat is disable unless you are admin or trusted, resets vack to normal after the match.
  • we need another timer command for the finals, maybe /finals <time>. It would allow the match to go into overtime if the teams are tied after the timer expires.
  • The last minute doesnt countdown correctly. It waits a minute and then starts the 60 second countdown.
I got bored so I completely rewrote the script.
http://paste.quacknet.org/view/d693d120.py [raw for wget/whatever]
Last edited by topo on Fri May 24, 2013 4:00 am, edited 1 time in total.
danhezee
Former Admin / Co-founder
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Did some testing found a few bug.

Players who join after a cap wont see the current score. They only see 0-0.
topo
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danhezee wrote:
Did some testing found a few bug.

Players who join after a cap wont see the current score. They only see 0-0.
I've updated the link in the post above. Was "a few" a typo? That was only one. :B
.uvs
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Joined: Thu Nov 01, 2012 12:02 pm


BAS EU vs. SS:
Friday evening (Today) - 9pm GMT (11pm in central europe)

>>>>>>>
Countdown <<<<<<<
danhezee
Former Admin / Co-founder
Former Admin / Co-founder
Posts: 1710
Joined: Wed Oct 03, 2012 12:09 am


topo wrote:
danhezee wrote:
Did some testing found a few bug.

Players who join after a cap wont see the current score. They only see 0-0.
I've updated the link in the post above. Was "a few" a typo? That was only one. :B
The other bug is minor, when the timer is off players glitch out because of the killing and building overrides. It was like that with the old script. It is no big deal. That is why I redacted it.

People joining late or re-joining after a disconnect and not seeing the correct score, just sounds like something people will complain about. I'll test the changes you made later today. No worries about the players glitching out while the timer isnt on.
TB_
Post Demon
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How about if match.py gradually increases the respawn time after overtime?
Our match yesterday lasted 1.5 hours, and it could have lasted much much longer.
Handles
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Why do you want it to last longer?
TB_
Post Demon
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Longer respawn time means that it's easier to cap the intel. And if the teams has a good defence then the match could go on forever.
Handles
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I'm sorry to say, but most of us have other things to do with ourlives...
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