BnS AoS League Discussion

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
195 posts Page 8 of 13 First unread post
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


TheGrandmaster wrote:
Easiest way to do that is just kill anyone who picks up the intel. There's a hook for when a player picks up the intel so you could just kill them straight away if the match hasn't begun.
Even better, just outright ignore the intel pickup...
Code: Select all
	def on_flag_take(self):
		if self.match_started == False: # or whatever it's called
			return False
		
		return connection.on_flag_take(self)
danhezee
Former Admin / Co-founder
Former Admin / Co-founder
Posts: 1710
Joined: Wed Oct 03, 2012 12:09 am


I tested thepolm3's match.py changes in both 75 and 76. Looks good it works. I am not too worried about fixed command post and intel locations for season 1. So, I am going to call it complete for now.

Do we really need to worry with a cap limit? we could bump it up to 100 or so and play for 20 or 30 minutes. highest caps wins. What is a good timeframe? Remember, we are looking to play two games between each team, one as home and one as away. They dont have to be fought back to back either.

Right now, the maps are Forks and Pinnacle2. Any suggestions for other maps?
Eraaaaz
League Participant
League Participant
Posts: 93
Joined: Thu Nov 15, 2012 7:24 pm


Can't we just play 2 Rounds? With 30 Minutes each and after the teams just switch sides so it wouldn't be unfair if the map is unsmmyetrical. After the 2 rounds we count the intel caps together from both rounds and the one with the highest amount of caps, wins the match. And for the "home" and "away" idea, the team who is "home" can decide the map and the starting colour. And in the second match "away" can decide the map and starting colour.
Not sure if this got suggested before, didn't read the whole thread.
Handles
League Participant
League Participant
Posts: 1087
Joined: Tue Jan 08, 2013 9:46 pm


You just posted the exact same thing that we were talking about before lol...
RyanK
Deuced Up
Posts: 322
Joined: Sat Mar 02, 2013 11:02 pm


hankey wrote:
Can't we just play 2 Rounds? With 30 Minutes each and after the teams just switch sides so it wouldn't be unfair if the map is unsmmyetrical. After the 2 rounds we count the intel caps together from both rounds and the one with the highest amount of caps, wins the match. And for the "home" and "away" idea, the team who is "home" can decide the map and the starting colour. And in the second match "away" can decide the map and starting colour.
Not sure if this got suggested before, didn't read the whole thread.
But, anyways, even if this was posted, still a good idea.
Zheknov
Deuce
Posts: 8
Joined: Sat Apr 20, 2013 4:19 am


I like this idea, being a veteran AOS player
FaultCheck
Coder
Coder
Posts: 171
Joined: Sun Nov 11, 2012 7:02 pm


Wait, Wait, you know what we should do, start an AoS League!
Handles
League Participant
League Participant
Posts: 1087
Joined: Tue Jan 08, 2013 9:46 pm


Wow FaultCheck! What an awesome idea! Lets do it! Green_Wink1
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


FaultCheck wrote:
Wait, Wait, you know what we should do, start an AoS League!
I think you're onto something here. Maybe we should make a thread discussing this further?
tin
Global Moderator
Global Moderator
Posts: 654
Joined: Tue Oct 23, 2012 5:12 pm


@rydogger

>I want to play for minit

shh of course I do <3
danhezee
Former Admin / Co-founder
Former Admin / Co-founder
Posts: 1710
Joined: Wed Oct 03, 2012 12:09 am


CrazyPug37
Deuced Up
Posts: 78
Joined: Mon Nov 12, 2012 5:36 pm


I would create my own, but I was never good with clans.
So, if anybody's looking for a noob for their team, there's always me...
zxcccc
Deuce
Posts: 5
Joined: Sun Nov 18, 2012 4:46 pm


I think this is great idea, but how are you going to chose the people(clan)?
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


zxcccc wrote:
I think this is great idea, but how are you going to chose the people(clan)?
You're going to choose the people, not dan. Make a 5 man team.
TheGrandmaster
Former Pre-BnS Team
Former Pre-BnS Team
Posts: 124
Joined: Tue Oct 23, 2012 2:54 pm


Having played on the practice servers a little, I would advise not using Pinnacle2.
It's one of those jojoe maps which although a small-ish island, and nice to play on casually, it is jam-packed with random buildings.. which to me doesn't make it the greatest for a small team tournament since you could hide anywhere.
Forks looks like it might work out, would need to test it with teams first and see.

Need more maps like Isle of War! Deucehills, Standoff, TheStash, Island Passage..
I know I made those maps and it looks like I'm boasting, but they are a few from a very small list of maps that I would call 'good' for smallish competitive matches. They can handle 3vs3 up to 8vs8 kinda size, some being slightly higher/lower in range.

We really need to get people making these kinds of maps, there's simply too few suitable ones. Perhaps a 'small map' competition to make league/competitive maps for that kind of size.
195 posts Page 8 of 13 First unread post
Return to “Ace of Spades 0.x Discussion”

Who is online

Users browsing this forum: No registered users and 13 guests