VoxelAuth - Beta Release

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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rakiru
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Sonarpulse wrote:
Where is the source?
There is none, because it's messy as fuck.
jdrew wrote:
This brings that thought of so many ideas! DO you think with the ranks that we could have it on a server where you start with a shotgun, then after 10 kills get an SMG, then after 15 you get a rifle? Nice job BTW!
You don't seem to get the point of this. It does not, and never will, add ranks. Having an account system allows other plugins to track users properly, so someone could write a rank system if they wanted to and this would make it easier for them to do so.
UnrealIncident
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It's almost ready. All that's left is the launcher.
HoboHob
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UnrealIncident wrote:
It's almost ready. All that's left is the launcher.
I thought the lawnchair was done?
rakiru
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HoboHob wrote:
UnrealIncident wrote:
It's almost ready. All that's left is the launcher.
I thought the lawnchair was done?
The launcher is done in terms of being a launcher. The actual VoxelAuth side of it wasn't complete though. It is now, and will be released when the server plugin is finished (hopefully later today).
Sonarpulse
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rakiru wrote:
Sonarpulse wrote:
Where is the source?
There is none, because it's messy as fuck.
rakiru wrote:
Considering I help out with Iceball a bit, and the fact that it's open source.
Oh, I thought you meant this not Iceball.
rakiru
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Sonarpulse wrote:
rakiru wrote:
Sonarpulse wrote:
Where is the source?
There is none, because it's messy as fuck.
rakiru wrote:
Considering I help out with Iceball a bit, and the fact that it's open source.
Oh, I thought you meant this not Iceball.
Sorry, what part?
PokeyzRule
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One question: Other than a white list, is there going to be a separate blacklist from the banlist, if there is one?
rakiru
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PokeyzRule wrote:
One question: Other than a white list, is there going to be a separate blacklist from the banlist, if there is one?
The problem with banning VoxelAuth accounts is that people can just sign up for another one to get around it, as it's free. One system I have been considering writing in the future though is a reputation based system, where users get reputation based on how old their accounts are (making new accounts somewhat worthless) and for playing on servers without being banned, but losing rep by being banned. I haven't worked out the details yet, but with the right balance, this would definitely help keep trouble-makers out.
UnrealIncident
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I've hopefully finished all my code for now. The server list is up and running. We should have it up and running soon hopefully.
CraftDinur
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Is this going to run alongside pysnip/pyspades or will it be completely seperate?
UnrealIncident
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CraftDinur wrote:
Is this going to run alongside pysnip/pyspades or will it be completely seperate?
There's a script for pysnip. We'll leave it up to the server owner to use VoxelAuth as they want.
Sonarpulse
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rakiru wrote:
Sorry, what part?
When you said "it's open source" I thought you were refering to VoxelAuth, when evidentally you were refuring to Iceball. That is why I asked where the source was.
GreaseMonkey
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Turner wrote:
This is going to be awesome. I hope monkey integrates something like this in IceBall eventually.
I'll eventually hook up a raw TCP API for it. Considering that since 0.0-30, clsave/config.json is actually being used now, we can actually have a clientside addr/port whitelist.
rakiru
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Version 1.1.0 of the launcher has been released. This allows you to authenticate with VoxelAuth and join VoxelAuth enabled servers.
Version 1 of the pyspades plugin has been released. This allows only VoxelAuth users to connect to your server and uses their saved display name.

If you encounter any bugs, please report them on our issue tracker.
topo
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I threw up a server running this for Minit. Looks awesome. :)
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