[MAP] DesertTown

The level/layout/play area.
17 posts Page 1 of 2 First unread post

Do you like this map ?

Poll ended at Mon Apr 01, 2013 3:07 pm

33%
OMG !!!
3
67%
Good
6
No votes
Not Bad
No votes
Bad

Total votes: 9

Gibbs3333
Mapper
Mapper
Posts: 89
Joined: Wed Dec 19, 2012 2:43 pm


Hi guys !
This is an old map made with Team R3S mostly with my chief Massilia in 3hours. It's a little village in arabic desert inspired by the map called De_Dust2 I think. It can be played in Capture The Flag, Team DeathMatch and Arena. Blue_Wink1

Screenshots :
Image

Download :
deserttownarena.zip
(69.44 KiB) Downloaded 266 times
(Version Arena)

You can test it on Team R3S server : [url]aos://3593256536:32896/[/url]
Thanks for watching !
Like and comment ! Blue_BigSmile
Last edited by Gibbs3333 on Sat May 24, 2014 5:53 pm, edited 1 time in total.
Gibbs3333
Mapper
Mapper
Posts: 89
Joined: Wed Dec 19, 2012 2:43 pm


There is a secret passage too. Find it ! Blue_Happy3
Buffet_of_Lies
Mapper
Mapper
Posts: 402
Joined: Tue Nov 20, 2012 11:25 am


Really nice work! 3 hours!? I am amazed. Green_Surprised2 Blue_Surprised2
Gibbs3333
Mapper
Mapper
Posts: 89
Joined: Wed Dec 19, 2012 2:43 pm


The 1.0 needed 3hours and the 1.1 two more hours so in fact 5hours sorry. Blue_D'oh
MusicWave
Deuce
Posts: 15
Joined: Sun Dec 16, 2012 1:55 pm


heeeeeeeeey Gibb iam it musicwave :D whenever wanna make a other map?
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


nice work gibs, this is defiantly an arena map. It remind me of the counter strike maps. I wonder what you will make next? Blue_Happy1
izzy
Head Admin / Co-founder
Head Admin / Co-founder
Posts: 474
Joined: Tue Oct 09, 2012 8:16 pm


Please add arena gates... looks like a great map for arena!
Gibbs3333
Mapper
Mapper
Posts: 89
Joined: Wed Dec 19, 2012 2:43 pm


I will try ! Blue_Happy3
Gibbs3333
Mapper
Mapper
Posts: 89
Joined: Wed Dec 19, 2012 2:43 pm


Code: Select all
name = 'DesertTown'
version = '1.0'
author = 'Gibbs3333'
description = ('YArena ')
extensions = {
     'arena': True,
     'arena_blue_spawn' : (235, 310, 58),
     'arena_green_spawn' : (275, 180, 49),
     'arena_gates': ((223, 220, 44), (222, 220, 44), (220, 223, 44), (220, 222, 44), (291, 289, 44), (291, 288, 44), (288, 291, 44), (289, 291, 44)),
     'water_damage' : 100
 }
I don't know why it doesn't work...
Influx
Mapper
Mapper
Posts: 163
Joined: Sat Dec 15, 2012 5:11 pm


Nice work, it looks like a very neat and compact arena map. I do have a few minor critisisms, though.

It's very open for an arena map, I would maybe suggest putting a wall between some of the houses instead of having open space to create an alleyway behind it.

The gate's location gives a slight advantage to the team that spawns next to it, as they have a corner to hide behind if the other team advance up that alley. I'd suggest either removing it or putting one on the other side to even things out.

Another thing about the gate - people can glitch through 1 block-thick walls and floors in Arena (not sure if it's been fixed or is even possible to fix script-side).

Lastly, and my only real complaint about this map, is the little tunnel underneath each spawn seems to solely exist for people to camp in, which promotes a bad style of play for Arena maps.
Gibbs3333 wrote:
I don't know why it doesn't work...
It might be that Arena only requires 1 block from each gate, not all the blocks. Try changing
Code: Select all
     'arena_gates': ((223, 220, 44), (222, 220, 44), (220, 223, 44), (220, 222, 44), (291, 289, 44), (291, 288, 44), (288, 291, 44), (289, 291, 44)),
to
Code: Select all
     'arena_gates': ((223, 220, 44), (220, 223, 44), (291, 289, 44),  (288, 291, 44)),
and see if it works. The arena script automatically detects the rest of the blocks that make up the gate - just remember to make all the blocks in each gate the same colour.
Gibbs3333
Mapper
Mapper
Posts: 89
Joined: Wed Dec 19, 2012 2:43 pm


Thank you to help me for the .txt. I'm going to modify a little bit my map as you said because it was done for Capture The Flag not for Arena. This is why there were little tunnel underneath each spawn to hide the cp and the intel.
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


This looks like a really fun 1v1 or 2v2 map.
Awesome work Blue_Sunglasses1
Gibbs3333
Mapper
Mapper
Posts: 89
Joined: Wed Dec 19, 2012 2:43 pm


Gameplay from a friend in Capture the flag :
[youtube]http://www.youtube.com/watch?v=E8iH-5j8 ... ata_player[/youtube]
Ki11aWi11
Mapper
Mapper
Posts: 106
Joined: Tue Nov 20, 2012 12:39 am


Looks really, really good!
Dany0
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 123
Joined: Sun Jan 13, 2013 9:38 pm


Link is dead.
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