Nice work, it looks like a very neat and compact arena map. I do have a few minor critisisms, though.
It's very open for an arena map, I would maybe suggest putting a wall between some of the houses instead of having open space to create an alleyway behind it.
The gate's location gives a slight advantage to the team that spawns next to it, as they have a corner to hide behind if the other team advance up that alley. I'd suggest either removing it or putting one on the other side to even things out.
Another thing about the gate - people can glitch through 1 block-thick walls and floors in Arena (not sure if it's been fixed or is even possible to fix script-side).
Lastly, and my only real complaint about this map, is the little tunnel underneath each spawn seems to solely exist for people to camp in, which promotes a bad style of play for Arena maps.
Gibbs3333 wrote:
I don't know why it doesn't work...
It might be that Arena only requires 1 block from each gate, not all the blocks. Try changing
Code: Select all 'arena_gates': ((223, 220, 44), (222, 220, 44), (220, 223, 44), (220, 222, 44), (291, 289, 44), (291, 288, 44), (288, 291, 44), (289, 291, 44)),
to
Code: Select all 'arena_gates': ((223, 220, 44), (220, 223, 44), (291, 289, 44), (288, 291, 44)),
and see if it works. The arena script automatically detects the rest of the blocks that make up the gate - just remember to make all the blocks in each gate the same colour.