bloodfox wrote:Oh LeCom, will you add in crosshairs? Or did you do that so that nobody could no scope?no source, so not a chance.
Edit:
Could you still work with the demo of pn3d?
http://advsys.net/ken/voxlap/pnd3d.htm
VoxelWar Discussion thread
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epicfacethe3rd
Deuced Up - Posts: 395
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It's all bloodfox's fault. Fuck him. sicut principium, sicut finis. quasi ad amicum, quasi hostis.
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Ballistic
3 Years of Ace of Spades
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gen wrote:hitler is dead and people do talk about him tooWe all know that Hitler is hiding in Argentina with his nazi bros waiting for the perfect moment to take over the world and recreate his 1000 year Reich...
You can't deny it.
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Jet-stream
Deuce - Posts: 1
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Nice work on the client LeCom, Found some weird glitches with the HMG, but doesn't report anything in the crash log, so heres a video. http://youtu.be/oBkZagIy2NY
Sometimes if I reload a HMG it puts this line on the end of the log:
"Received sigsegv (crash); Voxlap CPU code: 0"
Sometimes if I reload a HMG it puts this line on the end of the log:
"Received sigsegv (crash); Voxlap CPU code: 0"
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Kyzaca
Deuced Up - Posts: 514
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Ballistic wrote:finallygen wrote:hitler is dead and people do talk about him tooWe all know that Hitler is hiding in Argentina with his nazi bros waiting for the perfect moment to take over the world and recreate his 1000 year Reich...
You can't deny it.
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gen
Banned - Posts: 1016
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Kyzaca wrote:excuse me its flei not hitler in argentinaBallistic wrote:finallygen wrote:hitler is dead and people do talk about him tooWe all know that Hitler is hiding in Argentina with his nazi bros waiting for the perfect moment to take over the world and recreate his 1000 year Reich...
You can't deny it.
there is no proof of hitler being there


<Lomasi> gen u are just a bored fat kid who thinks by harrasing others itll make himself feel better
AcethekingAoS wrote:I admit, i have no friends irl.
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Driskull
Deuced Up - Posts: 30
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Alright just finished a complete soundpack for VXW. Click me for the link.
The page linked allows you to individually download sounds if you wish, or just download the .zip if you want the whole thing.
Install Instructions (perhaps someone has never navigated to the sound files):
1. Extract the .zip if you've got one
2. Delete the old files in VXW/Ressources/Default/WAV
3. Replace those files with your new ones
v.2.0 coming whenever more weapons are added, also need to fix how some sounds are barely truncated..
A note to LeCom: I think the fall sound would work better if it was played just before you hit the ground. Maybe have a separate sound for jumping?
The page linked allows you to individually download sounds if you wish, or just download the .zip if you want the whole thing.
Install Instructions (perhaps someone has never navigated to the sound files):
1. Extract the .zip if you've got one
2. Delete the old files in VXW/Ressources/Default/WAV
3. Replace those files with your new ones
v.2.0 coming whenever more weapons are added, also need to fix how some sounds are barely truncated..
A note to LeCom: I think the fall sound would work better if it was played just before you hit the ground. Maybe have a separate sound for jumping?
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MrHaaax
Modder
- Posts: 1360
- Joined: Sun Nov 25, 2012 2:58 am
Driskull wrote:-snip-Great thing that we have a rather positive person joining us that is not a troll and/or 'pessimist'. Welcome to the remains of Build and Shoot! Ignore gen btw.
bloodfox wrote:Oh LeCom, will you add in crosshairs? Or did you do that so that nobody could no scope?I'm sure no crosshairs is better.
Driskull wrote: Install Instructions (perhaps someone has never navigated to the sound files):[/quote]
1. Extract the .zip if you've got one
2. Delete the old files in VXW/Ressources/Default/WAV
3. Replace those files with your new ones
I'm sure that you could separate your mod as a new folder, and direct config.ini to it. Say, 'Driskull's Better Sound pack'.
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LeCom
@Jet-stream: I was hurrying, and released a fully bugged version without noticing at first, sorry. I uploaded a fixed version a day later. Just redownload vxw, and rifle + hmg sounds will be fixed.
@bloodfox: It's better for the atmosphere.
@Driskull: Is there really a delay between the falling and the sound? I don't hear one.
@bloodfox: It's better for the atmosphere.
@Driskull: Is there really a delay between the falling and the sound? I don't hear one.
Last edited by LeCom on Tue Dec 02, 2014 3:07 pm, edited 1 time in total.
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gen
Banned - Posts: 1016
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ahhh who doesnt enjoy the atmosphere of liquified shit somehow stiched together to resemble a game


<Lomasi> gen u are just a bored fat kid who thinks by harrasing others itll make himself feel better
AcethekingAoS wrote:I admit, i have no friends irl.
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Driskull
Deuced Up - Posts: 30
- Joined: Mon Dec 01, 2014 1:27 pm
MrHaaax wrote:Hmm, I suppose so. If I had a folder called Driskull's Better Sound Pack it would have to contain all the game's resources in addition to the ones I modified, right? Its not like I can list the Default folder as well as just the part I want to change :/
I'm sure that you could separate your mod as a new folder, and direct config.ini to it. Say, 'Driskull's Better Sound pack'.
However, its good to use that method in case I for some reason wanted to switch between them. I guess I'll do it that way next time when I try to replace the rest of the game's assets along with my soundpack.
Lecom, its not that the sound is delayed, but I think as you jump you should hear a bit of a shuffling sound (like the one in my soundpack), and there shouldn't be a sound as you've hit the ground unless you've fallen from a great height.
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Zekamalikyd
Modder
- Posts: 4219
- Joined: Mon Apr 01, 2013 3:40 pm
just rip off minecraft's resource packs
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gen
Banned - Posts: 1016
- Joined: Fri Jun 28, 2013 4:04 pm
or the skin




<Lomasi> gen u are just a bored fat kid who thinks by harrasing others itll make himself feel better
AcethekingAoS wrote:I admit, i have no friends irl.
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epicfacethe3rd
Deuced Up - Posts: 395
- Joined: Fri Sep 27, 2013 11:07 pm
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LeCom wrote:I wonder how much he earns from the ads xdhow about a separate IRC to go to for when one wants to rage?
But really, discuss your bullying stuff somewhere else. You're not only taking up the irc channel, but also the forum thread now.
#VXWRAGE
It's all bloodfox's fault. Fuck him. sicut principium, sicut finis. quasi ad amicum, quasi hostis.
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epicfacethe3rd
Deuced Up - Posts: 395
- Joined: Fri Sep 27, 2013 11:07 pm
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Jet-stream wrote:Nice work on the client LeCom, Found some weird glitches with the HMG, but doesn't report anything in the crash log, so heres a video. http://youtu.be/oBkZagIy2NYI just started getting that one too.
Sometimes if I reload a HMG it puts this line on the end of the log:
"Received sigsegv (crash); Voxlap CPU code: 0"
It's all bloodfox's fault. Fuck him. sicut principium, sicut finis. quasi ad amicum, quasi hostis.
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epicfacethe3rd
Deuced Up - Posts: 395
- Joined: Fri Sep 27, 2013 11:07 pm
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Driskull wrote:Alright just finished a complete soundpack for VXW. Click me for the link.arctic north is probably jumping up and down right now. expect a pm from him in this week expressing his joy. oh, and for the note part, just ad a split second of empty space before the fall effect. lecom wants everything for the game as crappy as possible, so people are encouraged to mod it. pretty stupid sounding, I know. it works though.
The page linked allows you to individually download sounds if you wish, or just download the .zip if you want the whole thing.
Install Instructions (perhaps someone has never navigated to the sound files):
1. Extract the .zip if you've got one
2. Delete the old files in VXW/Ressources/Default/WAV
3. Replace those files with your new ones
v.2.0 coming whenever more weapons are added, also need to fix how some sounds are barely truncated..
A note to LeCom: I think the fall sound would work better if it was played just before you hit the ground. Maybe have a separate sound for jumping?
It's all bloodfox's fault. Fuck him. sicut principium, sicut finis. quasi ad amicum, quasi hostis.
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