The level/layout/play area.
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Jdrew
Mapper
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- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
- Location: America
Inspired by the city of the same name Roanapur uses models I made all on my own. It is designed to be an urban league map that should be a good change of pace from the other more terrain based maps used in the league.
Each spawn has its own building surrounded by hedges to make camping harder. Once out of the spawn players have three options. They can go through the "forest", over the lake, or through the adobe villages. The villages aren't that big and the buildings are pretty small but the map isn't ment for matches larger then 10v10. Though the map is ment for CTF the height of the map(20) and the center shrine make it ok for babel as well. Enjoy!
Pictures:
Download:
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danhezee
Former Admin / Co-founder
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- Posts: 1710
- Joined: Wed Oct 03, 2012 12:09 am
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Lostmotel
League Participant
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- Posts: 298
- Joined: Sun Nov 18, 2012 1:09 pm
It's great to see you making a lot of progress with creating your own models.
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Silnius
Assistant Moderator
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- Posts: 274
- Joined: Mon Nov 05, 2012 8:15 am
- Location: France / Italy (GMT+1)
Lostmotel wrote:It's great to see you making a lot of progress with creating your own models.
I totally agree;
And what tools did you use for the terrain ?
"Work it harder, make it better, do it faster, makes us stronger"
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Jdrew
Mapper
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- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
- Location: America
Silnius wrote:Lostmotel wrote:It's great to see you making a lot of progress with creating your own models.
I totally agree;
And what tools did you use for the terrain ?
Thnx. I uses JoJoe's heightmap template for terrain as well as the colormap
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Xenon
Green Master Race
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- Posts: 395
- Joined: Sat Oct 12, 2013 1:57 am
danhezee wrote:pizza face
u just got hezee'd
rip
Nice map though.
ReubenMcHawk wrote:I miss the old days when you could call a bad thing bad and didn't have to worry about breaking the hurt feelings rules.
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