Someone should make an Aos 2D side scroll game

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
54 posts Page 3 of 4 First unread post

Would you play Aos 2D?

52%
Yes, I would play it, it would be awesome.
13
44%
Eh, I might play it, depends on how good it looks.
11
4%
No, I wouldn't play it, this is a bad idea.
1

Total votes: 25

HoboHob
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Game Maker 4.2 I don't even...

I have the latest version and it sucks, a 10 year old version probably isn't much better.

Though for the record, for a simple game like this Game Maker wouldn't be so bad.

Also networking in Game Maker is done through DirectPlay I think it is. A deprecated Networking API that's worse than... well just about every other networking API around.
rakiru
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GreaseMonkey wrote:
(I can't believe I just told someone to use Game Maker)
Me neither! D:
Semper
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You can easily get Game maker 8 pro for free, got it off youtube i'm not sure if you can pirate 10-11 yet.
GreaseMonkey
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Yuck. Good point about Game Maker. I remember having to forward ports to play Worms - that uses that same PoS. (Was hella fun watching WxW CTC matches on WWP, speedroping in 30 seconds is absolutely amazing)

You could totally do something with Pygame, just be careful with some operations as they can be quite slow (rotate/scale anyone?) and if you're not careful you can leak memory quite horribly.

If you're competent, basic OpenGL 1.1 is highly recommended (2.x is also fine, but don't do 3.x onwards as it's hell). I recommend using SDL for setting up OpenGL. For loading a texture, remember to do this:
Code: Select all
glTexParameteri(GL_TEXTURE_2D, GL_TEX_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEX_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEX_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEX_WRAP_T, GL_REPEAT);
Immediate mode is totally OK. glDrawArrays is preferable to displaylists, though.
GL_QUADS is fine, too, as the OpenGL spec ensures that it's perfectly OK for the driver to implement it by drawing 2 triangles (behaviour of nonconvex polygons is undefined).

For the camera you can totally do this:
Code: Select all
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glScalef(1.0f/width, 1.0f/height, -1.0f/100.0f);
glMatrixMode(GL_MODELVIEW);
Reki
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Wait, I thought AoS was supposed to be a first-person perspective game. Unless you're going down the thought of Project FPS-RTS.
HoboHob
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Reki wrote:
Wait, I thought AoS was supposed to be a first-person perspective game. Unless you're going down the thought of Project FPS-RTS.
Name of thread "Someone should make an Aos 2D side scroll game"
Last edited by HoboHob on Thu Jan 31, 2013 3:25 pm, edited 1 time in total.
rakiru
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HoboHob wrote:
Reki wrote:
Wait, I thought AoS was supposed to be a first-person perspective game. Unless you're going down the thought of Project FPS-RTS.
Name of title "Someone should make an Aos 2D side scroll game"
Title of thread*
A title is a name...
Buffet_of_Lies
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This is all making me think of Cortex Command a bit.
HoboHob
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rakiru wrote:
HoboHob wrote:
Reki wrote:
Wait, I thought AoS was supposed to be a first-person perspective game. Unless you're going down the thought of Project FPS-RTS.
Name of title "Someone should make an Aos 2D side scroll game"
Title of thread*
A title is a name...
Typographical error.
rakiru
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Buffet_of_Lies wrote:
This is all making me think of Cortex Command a bit.
Ooh, that looks pretty cool. Thanks for the link. ^-^
Priok
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I think cortex command is alright, it has some really cool ideas, but the controls are too awkward to do that much with it. it's also sort of over complicated in some areas, but mainly it's just the controls aren't very good. it can still be fun sometimes though, just not as good as it could be
10se1ucgo
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I made an attempt to do it, It doesn't look 100% finished, but it is playable.

Version 0.0.1 released!

Pictures and download: http://bit.ly/IoC51p
Jdrew
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10se1ucgo wrote:
I made an attempt to do it, It doesn't look 100% finished, but it is playable.

Version 0.0.1 released!

Pictures and download: http://bit.ly/IoC51p
I love it!
Sponge
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10se1ucgo wrote:
I made an attempt to do it, It doesn't look 100% finished, but it is playable.

Version 0.0.1 released!

Pictures and download: http://bit.ly/IoC51p
My headache appreciated that.
Space Inspader
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Warning: If you have slow internet and click a link that has ".swf" beware of sudden videos.
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