Game Maker 4.2 I don't even...
I have the latest version and it sucks, a 10 year old version probably isn't much better.
Though for the record, for a simple game like this Game Maker wouldn't be so bad.
Also networking in Game Maker is done through DirectPlay I think it is. A deprecated Networking API that's worse than... well just about every other networking API around.
Someone should make an Aos 2D side scroll game
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HoboHob
Winter Celebration 2013
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Semper
Deuced Up - Posts: 627
- Joined: Thu Nov 01, 2012 6:41 pm
You can easily get Game maker 8 pro for free, got it off youtube i'm not sure if you can pirate 10-11 yet.
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GreaseMonkey
Coder
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- Joined: Tue Oct 30, 2012 11:07 pm
Yuck. Good point about Game Maker. I remember having to forward ports to play Worms - that uses that same PoS. (Was hella fun watching WxW CTC matches on WWP, speedroping in 30 seconds is absolutely amazing)
You could totally do something with Pygame, just be careful with some operations as they can be quite slow (rotate/scale anyone?) and if you're not careful you can leak memory quite horribly.
If you're competent, basic OpenGL 1.1 is highly recommended (2.x is also fine, but don't do 3.x onwards as it's hell). I recommend using SDL for setting up OpenGL. For loading a texture, remember to do this:
GL_QUADS is fine, too, as the OpenGL spec ensures that it's perfectly OK for the driver to implement it by drawing 2 triangles (behaviour of nonconvex polygons is undefined).
For the camera you can totally do this:
You could totally do something with Pygame, just be careful with some operations as they can be quite slow (rotate/scale anyone?) and if you're not careful you can leak memory quite horribly.
If you're competent, basic OpenGL 1.1 is highly recommended (2.x is also fine, but don't do 3.x onwards as it's hell). I recommend using SDL for setting up OpenGL. For loading a texture, remember to do this:
Code: Select all
Immediate mode is totally OK. glDrawArrays is preferable to displaylists, though.glTexParameteri(GL_TEXTURE_2D, GL_TEX_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEX_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEX_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEX_WRAP_T, GL_REPEAT);
GL_QUADS is fine, too, as the OpenGL spec ensures that it's perfectly OK for the driver to implement it by drawing 2 triangles (behaviour of nonconvex polygons is undefined).
For the camera you can totally do this:
Code: Select all
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glScalef(1.0f/width, 1.0f/height, -1.0f/100.0f);
glMatrixMode(GL_MODELVIEW);
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Reki
Deuced Up - Posts: 106
- Joined: Fri Nov 09, 2012 11:07 pm
Wait, I thought AoS was supposed to be a first-person perspective game. Unless you're going down the thought of Project FPS-RTS.
I am a single bullet.
It has no heart.
Therefore, it does not think.
It just flies straight towards its target.

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HoboHob
Winter Celebration 2013
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Reki wrote:Wait, I thought AoS was supposed to be a first-person perspective game. Unless you're going down the thought of Project FPS-RTS.Name of thread "Someone should make an Aos 2D side scroll game"
Last edited by HoboHob on Thu Jan 31, 2013 3:25 pm, edited 1 time in total.
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rakiru
Coder
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HoboHob wrote:Title of thread*Reki wrote:Wait, I thought AoS was supposed to be a first-person perspective game. Unless you're going down the thought of Project FPS-RTS.Name of title "Someone should make an Aos 2D side scroll game"
A title is a name...
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Buffet_of_Lies
Mapper
- Posts: 402
- Joined: Tue Nov 20, 2012 11:25 am
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This is all making me think of Cortex Command a bit.
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HoboHob
Winter Celebration 2013
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- Joined: Mon Nov 05, 2012 5:02 pm
rakiru wrote:Typographical error.HoboHob wrote:Title of thread*Reki wrote:Wait, I thought AoS was supposed to be a first-person perspective game. Unless you're going down the thought of Project FPS-RTS.Name of title "Someone should make an Aos 2D side scroll game"
A title is a name...
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rakiru
Coder
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Buffet_of_Lies wrote:This is all making me think of Cortex Command a bit.Ooh, that looks pretty cool. Thanks for the link. ^-^
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Priok
Winter Celebration 2013
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I think cortex command is alright, it has some really cool ideas, but the controls are too awkward to do that much with it. it's also sort of over complicated in some areas, but mainly it's just the controls aren't very good. it can still be fun sometimes though, just not as good as it could be


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10se1ucgo
3 Years of Ace of Spades
- Posts: 198
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I made an attempt to do it, It doesn't look 100% finished, but it is playable.
Version 0.0.1 released!
Pictures and download: http://bit.ly/IoC51p
Version 0.0.1 released!
Pictures and download: http://bit.ly/IoC51p
10se1ucgo wrote:Extended ReubenMcHawk's Authentic SMG
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
10se1ucgo wrote:I made an attempt to do it, It doesn't look 100% finished, but it is playable.I love it!
Version 0.0.1 released!
Pictures and download: http://bit.ly/IoC51p
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Sponge
Deuced Up - Posts: 176
- Joined: Mon Nov 05, 2012 5:52 pm
10se1ucgo wrote:I made an attempt to do it, It doesn't look 100% finished, but it is playable.My headache appreciated that.
Version 0.0.1 released!
Pictures and download: http://bit.ly/IoC51p
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Space Inspader
Deuced Up - Posts: 166
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Warning: If you have slow internet and click a link that has ".swf" beware of sudden videos.
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