What is buildandshoot developed in?
-
Firebrass11
Deuce - Posts: 8
- Joined: Mon Apr 07, 2014 8:05 pm
What languages or programs is the game developed in? I am interested in learning whatever language, and maybe making a clone of the game.
-
Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
voxlap was used to make the game, just google it
-
1Shot1Kill
Modder
- Posts: 1707
- Joined: Sun Mar 02, 2014 5:53 pm
-
Firebrass11 wrote:What languages or programs is the game developed in? I am interested in learning whatever language, and maybe making a clone of the game.You mean Ace of Spades? It runs on the Voxlap engine, and it's written in C or C++, server side (PySnip/pyspades) is written in Python. If you're planning to have a look at the code, it's closed source so you can't.
insert witty quote here like the cool kids do
-
danhezee
Former Admin / Co-founder
- Posts: 1710
- Joined: Wed Oct 03, 2012 12:09 am
The site: main software is phpbb; langauges are php, mysql, html and javascript.
The classic/voxlap client: the game engine is voxlap, language c++.
OpenSpades: OpenGL is the rendering technology and it is written c++.
Pyspades/Pysnip: written in python.
The classic/voxlap client: the game engine is voxlap, language c++.
OpenSpades: OpenGL is the rendering technology and it is written c++.
Pyspades/Pysnip: written in python.

-
Captain_Pi
Artist
- Posts: 323
- Joined: Thu Dec 12, 2013 1:20 pm
Whatever you do, try not to use Java. its memory consumption is horrendous, API isn't top notch and if your computer isn't up to it the Runtime Environment is a pain. But if you want to deal with that, then by all means.
Project Vanilla: Spreading the word of the Internet Box since '13
noobofspades wrote:longbyte1 wrote:Remember, quality, not quantity.that's why your mom only bangs me
-
Firebrass11
Deuce - Posts: 8
- Joined: Mon Apr 07, 2014 8:05 pm
Captain_Pi wrote:Whatever you do, try not to use Java. its memory consumption is horrendous, API isn't top notch and if your computer isn't up to it the Runtime Environment is a pain. But if you want to deal with that, then by all means.What should I use then? C++ seems like the way to go.
-
Captain_Pi
Artist
- Posts: 323
- Joined: Thu Dec 12, 2013 1:20 pm
Depends on how you build the game. AoS was made with a voxlap engine which made voxels easy to render, hence the low system requirements.
Project Vanilla: Spreading the word of the Internet Box since '13
noobofspades wrote:longbyte1 wrote:Remember, quality, not quantity.that's why your mom only bangs me
Who is online
Users browsing this forum: No registered users and 43 guests
