It needs a commando, Marksman, rocketeer, and a miner. Needs prebuilt structures, kill cams, drill guns, jetpacks, and points for tea bagging.
Then this will actually be fun to play.
Blockbuster wrote:Open spades is ok but it is missing a lot of things.So basically the 1.0 AOS?
It needs a commando, Marksman, rocketeer, and a miner. Needs prebuilt structures, kill cams, drill guns, jetpacks, and points for tea bagging.
Then this will actually be fun to play.
Blockbuster wrote:Open spades is ok but it is missing a lot of things.Pretty ironic considering your signature...
It needs a commando, Marksman, rocketeer, and a miner. Needs prebuilt structures, kill cams, drill guns, jetpacks, and points for tea bagging.
Then this will actually be fun to play.
bullets wrote:I think he's joking...Blockbuster wrote:Open spades is ok but it is missing a lot of things.Pretty ironic considering your signature...
It needs a commando, Marksman, rocketeer, and a miner. Needs prebuilt structures, kill cams, drill guns, jetpacks, and points for tea bagging.
Then this will actually be fun to play.
bullets wrote:Spoiler alert, a person can like a game but not the company that made it.Blockbuster wrote:Open spades is ok but it is missing a lot of things.Pretty ironic considering your signature...
It needs a commando, Marksman, rocketeer, and a miner. Needs prebuilt structures, kill cams, drill guns, jetpacks, and points for tea bagging.
Then this will actually be fun to play.

Necrodrakath wrote:<snip>That...is actually a really good idea. Like, really good.

Vezok wrote:Well i dont know if you are being sarcastic, but i need someone to teach me about: programming, scripting and modding the game please, i have lots of more ideas.Necrodrakath wrote:<snip>That...is actually a really good idea. Like, really good.
Necrodrakath wrote:No it's really not sarcasm. I mean it (this feels weird to type) and I personally think that this is a great idea.Vezok wrote:Well i dont know if you are being sarcastic, but i need someone to teach me about: programming, scripting and modding the game please, i have lots of more ideas.Necrodrakath wrote:<snip>That...is actually a really good idea. Like, really good.
I only know how to make models in slab6

Necrodrakath wrote:Well, if you like then we will organize and make more specific idea.I dunno about the points and whatnot, but having random guns being chosen sounds like a marvelous idea.
The point is: VARIETY
The system should be operated in this way, here are 3 folders with the skins
Rifle, SMG, Shotgun
Inside, there will be more folder with all the skins that the randomizer is gonna, randomize i think.
Rifle : RIFLE01, RIFLE02, RIFLE03...
SMG : SMG01, SMG02, SMG03...
Shotgun: Shotgun01, Shotgun02, Shotgun 03...
Player: Player01, Player02, Player03
Sounds folder can work like that i think.
Now in the game.
You start, choose the type of weapon (Rifle, SMG, Shotgun) you get a random skin of that weapon and player (No affect on stats of course) every other player will have a random (third person) skin of the weapon and player too.
When they die, they get another random skin of the weapon they chose, when you die, you get a different skin of the weapon you chose (Rifle, SMG, Shotgun) (No affect on stats again)
I was thinking on another system too, something like weapons skin tiers for your teammates, if they started, they get something simple like an mp40, if they get 20 points, the skin changes to a higher tier weapon, like an Thompson gun (im naming WW2 weapons) it can work the same with player skins, they start with a private and upgrade n shit so you can identify the players with more and less points in the map.
Sorry about my bad english.
Blockbuster wrote:Jagex aos is amazinggtfo spambot
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