Iceball Project

Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
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Articsledder
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TBS wrote:
Just a quick suggestion here.
What if falling blocks could hurt you? Say 3 damage per block.
So if someone was in a house where the roof collapsed, and the roof constisted of 25 blocks. That player would lose 75 health?
I think it would be cooler if falling blocks had 50% chance of placing another block underneath them, effectively burying anyone beneath them
TB_
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Articsledder wrote:
TBS wrote:
Just a quick suggestion here.
What if falling blocks could hurt you? Say 3 damage per block.
So if someone was in a house where the roof collapsed, and the roof constisted of 25 blocks. That player would lose 75 health?
I think it would be cooler if falling blocks had 50% chance of placing another block underneath them, effectively burying anyone beneath them
That's actually a really good idea. I like it better than the one I proposed!
HoboHob
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10se1ucgo wrote:
For building iceball:
Code: Select all
make -f Makefile.mingw
isn't really correct. Use either
Code: Select all
make clean all -f Makefile.mingw
for an unoptimized build or
Code: Select all
make clean all -f Makefile.mingw CC=gcc CFLAGS_EXTRA="-msse2 -mfpmath=sse
for the optimized build.
The 'optimized' build doesn't do anything.

In the makefile, there is this line:
CFLAGS = -O2 -fno-strict-aliasing -g -Wall -Wextra \
-Wno-unused-variable -Wno-unused-parameter \
-Wno-unused-but-set-variable \
-Iwinlibs -Iwinlibs/SDL \
-msse2 -mfpmath=sse \
$(CFLAGS_EXTRA) \
-I $(INCDIR)
Thus, that's rather redundant.

Just thought I'd point that out.

I used the quote tag so I could highlight that single line.
BozoDel
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TBS wrote:
Articsledder wrote:
TBS wrote:
Just a quick suggestion here.
What if falling blocks could hurt you? Say 3 damage per block.
So if someone was in a house where the roof collapsed, and the roof constisted of 25 blocks. That player would lose 75 health?
I think it would be cooler if falling blocks had 50% chance of placing another block underneath them, effectively burying anyone beneath them
That's actually a really good idea. I like it better than the one I proposed!
Or a combination of both...
Dzhoel
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There is an interesting thread about building and what people are doing with it. I suggest you read about it
http://buildandshoot.com/viewtopic.php?f=5&t=899
Jdrew
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I have been working with unity for a week or two and have decided to let you in on my idea! You guys have inspired me to make my own AoS clone only mine will be focused on jet packs. Everyone will have a jet pack, some grenades, and a pick. Seeing as I have alot to work on the game have a a good featured demo demo by may. So thankyou IceBall, also if any of you have some tips it would really mean alot to me.
Handles
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If you want jetpacks, BUY THE JAGEX GAME!!!!!
Iceball is going to be way better than anything ever!!
Jdrew
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STRIKE081 wrote:
If you want jetpacks, BUY THE JAGEX GAME!!!!!
Iceball is going to be way better than anything ever!!
Well, Iceball is improving on the rifle and I am improving on the jet packs. Both are very flawed especially the jet packs, which is why I am re-making it in my image.
rakiru
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jdrew wrote:
STRIKE081 wrote:
If you want jetpacks, BUY THE JAGEX GAME!!!!!
Iceball is going to be way better than anything ever!!
Well, Iceball is improving on the rifle and I am improving on the jet packs. Both are very flawed especially the jet packs, which is why I am re-making it in my image.
What's wrong with the rifle? The spread in 0.75 is bad, but that's not really "very flawed", and I don't know what else you could consider to be wrong with it. Jetpacks on the other hand are completely out of context in what was originally a world war style game, where trenches, walls and tunnels were a major part of the gameplay and tactics, which are made mostly pointless by the existence of jetpacks. I'm not saying you should make a jetpack game, but never compare rifles and jetpacks in ace of spades again or I will stop being nice to you.

Also, your avatar now fits - gg.
Dzhoel
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obvious troll was troll under jagex disguise..
MrHaaax
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jdrew wrote:
STRIKE081 wrote:
If you want jetpacks, BUY THE JAGEX GAME!!!!!
Iceball is going to be way better than anything ever!!
Well, Iceball is improving on the rifle and I am improving on the jet packs. Both are very flawed especially the jet packs, which is why I am re-making it in my image.
Use the ClassicGen and you just got a voxelized-version(and destructible terrain, too) of Tribes.
That game is good at least.
Jdrew
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rakiru wrote:
jdrew wrote:
STRIKE081 wrote:
If you want jetpacks, BUY THE JAGEX GAME!!!!!
Iceball is going to be way better than anything ever!!
Well, Iceball is improving on the rifle and I am improving on the jet packs. Both are very flawed especially the jet packs, which is why I am re-making it in my image.
What's wrong with the rifle? The spread in 0.75 is bad, but that's not really "very flawed", and I don't know what else you could consider to be wrong with it. Jetpacks on the other hand are completely out of context in what was originally a world war style game, where trenches, walls and tunnels were a major part of the gameplay and tactics, which are made mostly pointless by the existence of jetpacks. I'm not saying you should make a jetpack game, but never compare rifles and jetpacks in ace of spades again or I will stop being nice to you.

Also, your avatar now fits - gg.
Sorry I should have said the SMG, I think I will also add that in too and see where it leads.

@mr. the name is actually going to be called tribz
HoboHob
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Honestly jdrew, jet packs? That makes almost no sense.
Jdrew
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HoboHob wrote:
Honestly jdrew, jet packs? That makes almost no sense.
Image
Vucgy
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Hehehe I'm starting to like jdrew Green_BigSmile
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