Shotguns horribly underpowered, or is it just me?

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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MaxMan
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Hi, am I the only one that thinks shotguns are woefully underpowered? The SMG performs better at it in close range thanks to it's high rate of fire (which means you can spam it for a second or two and it's almost certain you will kill the target) and virtually no recoil imo (which just makes using it much less fun & interesting, as well promoting bad play styles and make the most mediocre of players into a rambo-esque super hero). The SMG also makes most players just mow the battlefield or pray'n'spray, which requires little effort and does all the other things I have mentioned in the brackets previously. It is also careless. At medium range? The shotgun is laughable, while in my experience the SMG is as effective as ever, too effective personally. Long range? You'd be better throwing stones at your enemy, while the SMG is still somewhat viable, and can be used as a sort of support fire. To top this off, the SMG has less bullet spray when in full fire, while the shotgun has more. If I'm correct, the SMG has a faster magazine reload. The shotgun it also much less versatile than the two alternatives.

Now, in comparison to the semi, the shotgun is worse in virtually every way, except maybe for a newbie. A close range, the shotgun is a gamble when not using the scope, while an experienced or skilled semi user can easily run around without a scope getting headshots. A medium range, as I said before, the shotgun is ineffective and can only really be used to wear down structures which would expose you for too long, and there will be better alternatives. Besides this it could be used to make the target perhaps feel vulnerable and move. However it's capabilities at that range end there. Whilst the semi, on the other hand, has no problem taking down enemies at that range, even if just aiming at the body. This makes the semi more so effective because the reload between each shot is quicker for the rifle, and the rifle has a bigger magazine as well as rate of fire. At long range, it's not even worth mentioning the shotgun, while the semi could still be used effectively, arguably even near the end of the fog.

Obviously, in my experience and opinion, the shotgun is like using a water gun in comparison to the other two. If I was to make changes, I would:

Shotgun:

-Make it a longer barrel model, with a longer brake. This will make the distribution and spread of shells narrower, making the gun more effective.

-Alternatively, make the shotgun a double barrel.

-With the single barrel option, make the reload speed between each shot quicker.

-Make the scroll speed while scoped slower, as a result of the first modification.

SMG:

-Increase the recoil and instability of the weapon in both modes, in non-scoped more than the other. When not scoped, the SMG will become much more unstable.

-As you fire the weapon more continuously, the instability and recoil of the weapon will rise. If this is already implemented (I think it is, but it is barely noticeable because there is so little of it), then it will rise.

-Magazine re-loads will be slightly increased.

Semi:

-The total capacity of ammunition will be decreased, perhaps to around 40-30.

-The reload between each shot will be increased from it's current base, due to thermal gain and re-aiming.

-The scroll/rotation speed of it in normal use will be decreased.

-The accuracy will be increased.

All this is my personal opinion, and thus I think it would make a better game experience. Do you have any suggestions, tweaks or changes? Do you simply not agree on some or all of it?

P.S If you could give me some tips or tricks you use during combat it will benefit me greatly, as I don't use the shotgun much since I am ineffective at it, although I have heard of some users on the forums having great success and pleasure (wink wink Green_Wink1 ) using it.

Thanks for reading!
Jdrew
Mapper
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we can't update the game
MaxMan
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Joined: Mon Dec 24, 2012 10:18 pm


I know, it's just a dream of mine I guess Blue_NotHappy , but I do think tings would be better tis way, in my opinion. Wouldn't it be nice to have the modification ability of iceball with OpenSpade's graphics? That would be quite awesome. However I'm not sure if OpenSpades can already do this, however as far as I know OpenSpades is just a much prettier version of the normal one, with the same servers.
learn_more
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jdrew wrote:
we can't update the game
that you can't do it doesnt mean it can't be done..
tungdil
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We can update openspades servers.
IceCream
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But we don't want that.
MaxMan
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Why the hell not? It will make a whole class a viable way to play, which is better in this case, and it will edit a controversial and generally disliked weapon by experienced users. It will also increase the quality of gameplay and balance. In layman's terms: ''Fuck the skill-less 12 year olds, make the monkeys use skill''. Sure, some of my proposal could be edited to be liked more, but the message of it is generally to improve the game.
Dominis
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It's true SMG is overpowered in 75. You can camp with it easily, destroy buildings fast etc. It's easy to handle if you're new to the game which is kinda good if you think about it. This community needs new players to get addicted and spend their lives here. Rifle in my opinion is not that overpowered. It's not a weapon new players would choose because it takes time to become good at handling it. The shotgun... why do you think shotgun is underpowered? It's a close range weapon. Just because you can't camp with it dosen't mean it's underpowered. It's made for builders to use as defense. It's hard for a rifle user to kill face to face. You can use a spade in some cases, but shotgun is made to give advantage in those face to face situations. For example: I see 3 player in front of me griefing the tower I just made on babel. As I have my shotgun I kill them before they take out their smg/rifle. Just because many people don't use shotgun dosen't mean it's underpowered. Everybody wants a chance to get a lot of points and get a good ratio. Maybe shotgun is just not a weapon made for good ratio but for emergency defense.

Oh yeah... Open Spades might be some kind of a new version of this game. I think everyone else is just tired of making new versions. I mean... look at 76... such good very new features wow.
Fluttershy
Build and Shoot's 1st Birthday
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Its impossible to make shotgun viable as long as rifle and(to a lesser extent) smg exist. Shotguns actually fine, the problem lies with the fact that rifle and smg is blatently op and gives you no reason to use a weapon locked into short range combat.

Not sure if I'd quite word it this way now, but this pretty much explains what I mean.
Vezok
3 Years of Ace of Spades
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It's funny because I would get bored of raping with the rifle and played shotgun instead.
I usually averaged about 4 K/D with the shotgun.

...no one know how to fight it...

...this was before the cancers of hallway/pinpoint/arena happened...
Arkger
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MaxMan wrote:
Why the hell not? It will make a whole class a viable way to play, which is better in this case, and it will edit a controversial and generally disliked weapon by experienced users. It will also increase the quality of gameplay and balance. In layman's terms: ''Fuck the skill-less 12 year olds, make the monkeys use skill''. Sure, some of my proposal could be edited to be liked more, but the message of it is generally to improve the game.
Don't mind IceCream. A look at his signature should throw taking him seriously out the window.

And as it has been said, OpenSpades is the only way to modify AoS. .75/6 can't be touched without a lawsuit, and Grease hates the community. (he could have changed his mind)

Alot of us have been on the same page about moving forward, but the fragmentation is quite alot in these forums... check the OS forums, and you'll basically see everyone who would love to move forward.
Ballistic
3 Years of Ace of Spades
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You can actually use the shotgun quite effectively if you stick to cqc, know the map and stay in movement.
Yes it actually works
Arkger
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BallisticTactix wrote:
You can actually use the shotgun quite effectively if you stick to cqc, know the map and stay in movement.
Yes it actually works
But anything else but Point-Blank range will lose out if you do not sneak up on them. Believe me, I tried today.
Ballistic
3 Years of Ace of Spades
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Arkger wrote:
BallisticTactix wrote:
You can actually use the shotgun quite effectively if you stick to cqc, know the map and stay in movement.
Yes it actually works
But anything else but Point-Blank range will lose out if you do not sneak up on them. Believe me, I tried today.
the thing is, it kills faster in cqc then any other weapon in the game, making it superior in cqc
Fluttershy
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The advantage it offers in cqc is so minimal you may as well stick with the reliability of the rifle or smg.
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