Arkger's Beginner Armory!NEW [SMGEXT CAMOED]
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Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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Arkger
League Participant
- Posts: 371
- Joined: Sat Nov 02, 2013 6:31 pm
Sorry it's been a while since mods. I'm just working hard on trying to figure out how to mode .95u, and now 1.0..
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techniques
Deuce - Posts: 16
- Joined: Wed Aug 28, 2013 2:26 am
Just a question are your mods for 0.0.10 as well? Also when I tried to use your mods on Openspades 0.0.9 they didn't work, it would be nice if someone could help me.
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Arkger
League Participant
- Posts: 371
- Joined: Sat Nov 02, 2013 6:31 pm
So, New development!
The reflex mods ACTUALLY work with .10...
So, I'll be working on making more of these, because i just thought this was useless! It isn't!
@Techniques You really do have to get the Reflex Mod, afterwards you can use my mods.
The reflex mods ACTUALLY work with .10...
So, I'll be working on making more of these, because i just thought this was useless! It isn't!
@Techniques You really do have to get the Reflex Mod, afterwards you can use my mods.
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techniques
Deuce - Posts: 16
- Joined: Wed Aug 28, 2013 2:26 am
Arkger but the problem is even AFTER having the reflex mods installed they don't work. Any solutions?
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Arkger
League Participant
- Posts: 371
- Joined: Sat Nov 02, 2013 6:31 pm
What's the error?
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SovietMarmalade
3 Years of Ace of Spades
- Posts: 765
- Joined: Fri Jan 25, 2013 7:11 am
Arkger wrote:So, New development!Can you make WW2 weapons and pair it with the new skin that I made?
The reflex mods ACTUALLY work with .10...
So, I'll be working on making more of these, because i just thought this was useless! It isn't!
@Techniques You really do have to get the Reflex Mod, afterwards you can use my mods.
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techniques
Deuce - Posts: 16
- Joined: Wed Aug 28, 2013 2:26 am
Arkger wrote:What's the error?Errors are:
A. Models of weapons are oddly not found in the Models.pak but rather the baseskin.pak (maybe a problem? not sure)
B. There is no original scope in the folder of the weapon. It doesn't even exist, so I just put your files in and named them Scope.
C. After following your instructions, the mod(s) didn't implement.
Hope this helps. Help is much appreciated, thanks.
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bullets
League Participant
- Posts: 902
- Joined: Sun Aug 18, 2013 8:01 am
techniques wrote:You're probably using the wrong version, and you also have to get the original scope mod Yvt made.Arkger wrote:What's the error?Errors are:
A. Models of weapons are oddly not found in the Models.pak but rather the baseskin.pak (maybe a problem? not sure)
B. There is no original scope in the folder of the weapon. It doesn't even exist, so I just put your files in and named them Scope.
C. After following your instructions, the mod(s) didn't implement.
Hope this helps. Help is much appreciated, thanks.
[IGN:] Kitten, or another random cat alias.
Master of the sinister arts.
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CommieBuffalo
Blue Master Race
- Posts: 2341
- Joined: Mon Nov 05, 2012 4:51 pm
techniques wrote:A has been like that side at least 0.0.9, I think, as that was the version I started using OS in. Don't know how to help with the others tho.Arkger wrote:What's the error?Errors are:
A. Models of weapons are oddly not found in the Models.pak but rather the baseskin.pak (maybe a problem? not sure)
B. There is no original scope in the folder of the weapon. It doesn't even exist, so I just put your files in and named them Scope.
C. After following your instructions, the mod(s) didn't implement.
Hope this helps. Help is much appreciated, thanks.
why are you even reading this
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Arkger
League Participant
- Posts: 371
- Joined: Sat Nov 02, 2013 6:31 pm
Ichiboi111 wrote:Interesting.Arkger wrote:So, New development!Can you make WW2 weapons and pair it with the new skin that I made?
The reflex mods ACTUALLY work with .10...
So, I'll be working on making more of these, because i just thought this was useless! It isn't!
@Techniques You really do have to get the Reflex Mod, afterwards you can use my mods.
Yeah, I could try! ^_^
I'd most likely use Sight1 and Sight2 though, Holosights on a thompson would just be weird.
ALSO, give me pictures of what you want me to make.
Last edited by Arkger on Sat Apr 05, 2014 3:29 pm, edited 1 time in total.
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Arkger
League Participant
- Posts: 371
- Joined: Sat Nov 02, 2013 6:31 pm
techniques wrote:A. If you downloaded the reflexsight mod for .9, it should create a brand new set of models, scripts, and GFX. If you downloaded it for .10, you should use the reflexsight 2 or 3. I made a post about reflexsight 3.Arkger wrote:What's the error?Errors are:
A. Models of weapons are oddly not found in the Models.pak but rather the baseskin.pak (maybe a problem? not sure)
B. There is no original scope in the folder of the weapon. It doesn't even exist, so I just put your files in and named them Scope.
C. After following your instructions, the mod(s) didn't implement.
Hope this helps. Help is much appreciated, thanks.
B.You see, you also have to put in the script for the weapons into the "script" folder found in baseskins, or the game won't know what to do with "Scope".
C.If you follow my directions after getting the right reflexsight pak, it should work perfectly.
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SovietMarmalade
3 Years of Ace of Spades
- Posts: 765
- Joined: Fri Jan 25, 2013 7:11 am
A Thompson Submachine gun

And to help you save time, I've made the Sight2.kv6 already.
http://www.mediafire.com/download/bdg9j ... Sights.zip
Also if it's okay to request more than one gun, can you also make an M1A1 Carbine for a Semi replacement.
Here's the reference photo:
http://upload.wikimedia.org/wikipedia/c ... museum.jpg

And to help you save time, I've made the Sight2.kv6 already.
http://www.mediafire.com/download/bdg9j ... Sights.zip
Also if it's okay to request more than one gun, can you also make an M1A1 Carbine for a Semi replacement.
Here's the reference photo:
http://upload.wikimedia.org/wikipedia/c ... museum.jpg
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Arkger
League Participant
- Posts: 371
- Joined: Sat Nov 02, 2013 6:31 pm
Ichiboi111 wrote:A Thompson Submachine gunI'll try my best. I've never modded a weapon besides my EXT, and all that was was making a bigger pedestal. I'll do my best though.
And to help you save time, I've made the Sight2.kv6 already.
http://www.mediafire.com/download/bdg9j ... Sights.zip
Also if it's okay to request more than one gun, can you also make an M1A1 Carbine for a Semi replacement.
Here's the reference photo:
http://upload.wikimedia.org/wikipedia/c ... museum.jpg
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SovietMarmalade
3 Years of Ace of Spades
- Posts: 765
- Joined: Fri Jan 25, 2013 7:11 am
Arkger wrote: I'll try my best. I've never modded a weapon besides my EXT, and all that was was making a bigger pedestal. I'll do my best though.Take your time. I have patience
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SovietMarmalade
3 Years of Ace of Spades
- Posts: 765
- Joined: Fri Jan 25, 2013 7:11 am
Arkger wrote: I'll try my best. I've never modded a weapon besides my EXT, and all that was was making a bigger pedestal. I'll do my best though.Take your time. I have patience
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