CommieBuffalo wrote: First off: Learn to use paragraphes. Seriously, my eyes are hurting trying to read this.
Now, to your points:
No, I don't think the machinegunner should have any sort of secondary weapon. That would encourage lone-wolfing. The MG is supposed to be a support weapon, not a get-m4d-killz-with-diz weapon. Tag along other soldiers that provide you with protection from close-range enemies and you give them medium-range fire support from the monted weapon. Same goes for a rocket launcher or mortar of sorts: You are there to destroy choppers or to provide long-range support from cover, not for going around killing everyone.
Sniper rifle, however, should be a primary weapon, IMO, but without ironsights, please. And don't go adding a shitload of slightly different stuff just because, one sniper rifle will suffice.
IMO, the chopper should not have a mounted weapon, instead it should have open sides from where the infantry can shoot from.
And how about making it so the chopper can't be repaired any way whatsoever, or only in a special helipad in the spawn? That'd make survival a pretty big part of it.
And, well, the model would probably be able to be changed, so which one is actually in-game doesn't make much of a difference. For internal consistence with the other default weaponry, though, the Huey should be the best choice.
Dude, whatever you think of, to prevent lone wolfing, to prevent camping/spawn camping, to prevent it from being OP, some other smarter asshole than you will find a gap and abuse it, it's just a matter of time, like Jagex's "unhackable" game. But I strongly suggest that the support weapon guys have a pistol because I don't know in what kind of (re)tarded team I'm going to be in and what if half of the team is lone wolfing? So, the MG should have a bi-pod to be deployable on a single block and should have a firing arc of 90°, you can tear it down and move it just like a normal infantry support LMG, it will have rifle damage, high firing rate but it's accuracy will be lower than the SMG's or that of the SMG's, it will encourage ducking and laying low so it will be used as a supressive weapon, while not-deployed it will have high recoil, like very high, you will be able to fire like 2 or 3 shots onto the center before the weapon goes nuts into the air and those shots will be very inaccurate, but this must be fixed if there is no pistol so the weapon is not so useless in close combat, and no I don't mean running like rambo with it I mean if nobody is watching the flanks or the back and someone jumps on me and I see him but I don't have a pistol, I should be at least able to bring him down to 50 hp so somebody else can finish him off.
So about the rocket launcher and mortar, I think the rocket launcher should like use a grenade as a projectile but increase the range it will be effective and maybe the RL's rocket/projectile/grenade will have a damage bonus to vehicles/helicopters.
So the mortar, um, it will fire grenades again and will have bigger range and will come from above (in an arc), thus meaning you will be able to hit infantry behind walls and such (duh).
Yeah, overall you're right about the support weapons but the team doesn't only need support it also needs the core of it's infantry being good, a team cannot consist of only good support or only good core infantry.
As for the sniper, ok so no ironsights, primary weapon, but it must be deployable, let's just say it's a scoped semi-rifle with higher recoil (thus meaning it must be deployed to fire with semi's accuracy) and more damage, as I already said one shot to anywhere else except for limbs, they'll do like 50 hp of damage (?).
Helicopter, ok so no mounted MGs, infantry can fire out of it and is vulnerable but only a sniper can break the cockpit's glass and the helicopter must have some armor so it will take some amount of small arms fire to take it out but yeah, we shouldn't be able to repair it if you ask me, and like we'll have to wait 5,10 or 15 minutes for it to spawn another one, the heli spawn will be near the HQ tent and yeah ok, let's add a heli-pad. And the models, yeah the default will be Vietnam styled features as we suggested but they can be changed to whatever the user/player wants.