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OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
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Arkger
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tungdil wrote:
Arkger wrote:
tungdil wrote:
I'd like to have a system similar to your modloader learn_more. You can make different folder with the .as, kv6 and png files and choose then ingame between these.
More important than any client side stuff is the server problem. OpenSpades needs OS ONLY servers.
What would be the point if there was little inclusions? UnrealIncident hasn't been heard from in a while, if I could talk to him, maybe an OS only server could be possible.
He is often online in #openspades. A few days ago:
Code: Select all
<tungdil> UnrealIncident are you here ?
<UnrealIncident> yup
<tungdil> what is with the openspades only servers ? learnmore said you are working on a fork, how is it going ?
<tungdil> UnrealIncident 
<UnrealIncident> i did some initial work on it
<UnrealIncident> https://github.com/UnrealIncident/pysnip_os
<UnrealIncident> but sort of gave up
<tungdil> oh no, this would be great :(
<UnrealIncident> it's mainly because the only way it would work would be if we could have 2 things
<Dany0> hm
<UnrealIncident> which require Stack to either put some work in (which will take forever) or for him to get someone else to do some work (which he won't do)
<UnrealIncident> we need a master server
<Dany0> you can host a local one
<UnrealIncident> so people can easily find OS servers
<UnrealIncident> Dany0: master server
<Dany0> why would you require a master server for testing
<UnrealIncident> and the other is some sort of auth system that's linked to the forum
<UnrealIncident> not for testing
<UnrealIncident> <UnrealIncident> so people can easily find OS servers
<Dany0> yoiu think stack wouldn't do it if it were to work
<Dany0> *you
<UnrealIncident> well we hav a post in the dev only forums and he hasn't even replied
<UnrealIncident> and we've told him about it a fair few times
<Dany0> StackOverflow wake up
<tungdil> this is sad, we have such a fantastic game but not real servers :(
That's pretty upsetting. I'm going to see if I can talk to him about releasing the AR build he made a while back, I would like to test it. I would like to tinker with the source code myself, I'm learning about coding, so my first project would be to create a mine...
Ballistic
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learn_more wrote:
BallisticTactix wrote:
the map in spectator mode your minimap icon and the direction he is looking at is all white.
your computer seems not to support all shader stuff then..
this only happens when I'm on spectator mode
learn_more
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BallisticTactix wrote:
learn_more wrote:
BallisticTactix wrote:
the map in spectator mode your minimap icon and the direction he is looking at is all white.
your computer seems not to support all shader stuff then..
this only happens when I'm on spectator mode
working fine here, can you show a screenshot in normal and in spectator mode?

(hint, press 0 aka zero for a screenshot)
Ballistic
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I already made a few, but I can't seem to upload the files to imgur.

*EDIT* got the pic right here:
Image
(what I mean is circled in red on the top right)
learn_more
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and ingame it displays as it should? (transparant cone)
Ballistic
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learn_more wrote:
and ingame it displays as it should? (transparant cone)
yes, this only occurs in spectator mode
learn_more
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i'll try to find the difference between the two :)
MMSA
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great work learn_more
plz make an new version with more cool stuff Blue_BigSmile Green_BigSmile
and the smg remind me with the MP5 in call of duty 4 MW
learn_more
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MMSA wrote:
great work learn_more
plz make an new version with more cool stuff Blue_BigSmile Green_BigSmile
and the smg remind me with the MP5 in call of duty 4 MW
you did a not so great job reading.
i only provide the windows build and some (mostly windows only) tweaks.
tungdil
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MMSA wrote:
great work learn_more
plz make an new version with more cool stuff Blue_BigSmile Green_BigSmile
and the smg remind me with the MP5 in call of duty 4 MW
-yvt made most of the "cool stuff"
-nothing new about the smg except the sight ._..
Last edited by tungdil on Wed Dec 25, 2013 11:25 am, edited 1 time in total.
Miyoyo
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I've been able to run this build on steam (yes i know, some of you guys don't like steam)
now we need a grid icon!

EDIT:
I took the first pic on the official topic, i resized it and placed a black background:
OpenSpades-Banner2.png
.png file
OpenSpades-Banner2.png (109.73 KiB) Viewed 6441 times
(In case someone wants the version with 2 layers (pic and background):
https://dl.dropboxusercontent.com/s/3g1 ... anner2.tga )

More proof that it works on steam and BigPicture:
http://imgur.com/wJTbMkv,UD95l6s,4afH4V3,pHiuKsP#0
bullets
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H.... h.... how D:
A. Soldier
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I have a request/suggestion to make, an auto-updater would be nice. Fix for the hit reg (was it fixed already?). Fix for the ragdoll after you die, I mean your body changes sides. I'll edit this if I have anything else to add. Oh and thanks for your work learn_more, but won't it be better if you worked together with the guy who made OpenSpades?
bullets
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$oldierboy wrote:
I have a request/suggestion to make, an auto-updater would be nice. Fix for the hit reg (was it fixed already?). Fix for the ragdoll after you die, I mean your body changes sides. I'll edit this if I have anything else to add. Oh and thanks for your work learn_more, but won't it be better if you worked together with the guy who made OpenSpades?
He does, the guy who made it does most of the coding, and Learnmore made a build for Windows.
A. Soldier
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Uh, yeah sorry, ignore my last post, thanks for providing the Windows build and I hope we get an auto-updater soon, everything else looks, sounds and feels about right, will edit or make a new post with anything else I'd like to add.
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