0.0.95u

OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
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Yoman282
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Looks nice but I can't start the game, i always get "Win 32. application is not responding" or "Win 32. application has stopped working".

EDIT: I just noticed that my AMD driver keeps crashing when I launch the game which leads to Win 32 application crashing.

EDIT 2: Now I know what's crashing my game, when I put Shader effects to high it crashes my driver, this didn't happen in previous build

Damn.
Last edited by Yoman282 on Wed Dec 18, 2013 10:41 am, edited 1 time in total.
MMSA
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cool but not perfect
when i go to a server then get out of it it dosent load servers any more
you cant use reflex sight or png
can you plz make a version with the original weapowns like you changed stuff in SMG and when you put png for rifle the rifle be inside youre head
why do we need to go to the setup menu i mean you can change settings in-game lets go to the game directly
and how can we put the old font back this font confuse me i barley can read it

but it is cool make me feel like this is the paid version Blue_BigSmile
you know not the paid version even BETTER Blue_Happy3
Commando_Ghost
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MMSA wrote:
you know not the paid version even BETTER Blue_Happy3
Really? Do tell.
Foogles
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Just a question: how to remove the new rifle scope?
And, if it's possible, I would like to change it with a personal scope.
Destructoid
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Foogles wrote:
Just a question: how to remove the new rifle scope?
And, if it's possible, I would like to change it with a personal scope.
You can change it by editing the Sight1 and Sight2 kv6 file with Slab6 and adding the edited kv6 file in the pak file.
Yoman282
Winter Celebration 2013
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Posts: 64
Joined: Thu Jul 11, 2013 11:30 pm


Ah I figured it out finally, it's the cg_smp option that's been crashing my game. That's a multi-threaded render option. It worked fine in 0.0.9.
learn_more
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Yoman282 wrote:
Ah I figured it out finally, it's the cg_smp option that's been crashing my game. That's a multi-threaded render option. It worked fine in 0.0.9.
ill look into creating a crash report thing for debugging this kinda stuff.
Arkger
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Joined: Sat Nov 02, 2013 6:31 pm


Destructoid wrote:
Foogles wrote:
Just a question: how to remove the new rifle scope?
And, if it's possible, I would like to change it with a personal scope.
You can change it by editing the Sight1 and Sight2 kv6 file with Slab6 and adding the edited kv6 file in the pak file.
Sadly, you can't do anything dramatic with this new system. I'm still working on it, but I would have to make some crazy sized scopes and what not for it to even look close to any of the mods I have been creating. I hope this won't be the actual system, because that would kill off a lot of my mods.

Is it possible for us to choose which style we want? Like how we were able to choose PNG or Scope? That would be greatly appreciated, so all of my work wouldn't go to waste, and I would have something new to work on as well! :)
tungdil
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I'd like to have a system similar to your modloader learn_more. You can make different folder with the .as, kv6 and png files and choose then ingame between these.
More important than any client side stuff is the server problem. OpenSpades needs OS ONLY servers.
Arkger
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Posts: 371
Joined: Sat Nov 02, 2013 6:31 pm


tungdil wrote:
I'd like to have a system similar to your modloader learn_more. You can make different folder with the .as, kv6 and png files and choose then ingame between these.
More important than any client side stuff is the server problem. OpenSpades needs OS ONLY servers.
What would be the point if there was little inclusions? UnrealIncident hasn't been heard from in a while, if I could talk to him, maybe an OS only server could be possible.
Ballistic
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tungdil wrote:
OpenSpades needs OS ONLY servers.
OS players are at a real disadvantage playing against others no matter what skill level.
Destructoid
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Posts: 139
Joined: Tue Jun 04, 2013 1:20 pm


Arkger wrote:
Destructoid wrote:
Foogles wrote:
Just a question: how to remove the new rifle scope?
And, if it's possible, I would like to change it with a personal scope.
You can change it by editing the Sight1 and Sight2 kv6 file with Slab6 and adding the edited kv6 file in the pak file.
Sadly, you can't do anything dramatic with this new system. I'm still working on it, but I would have to make some crazy sized scopes and what not for it to even look close to any of the mods I have been creating. I hope this won't be the actual system, because that would kill off a lot of my mods.

Is it possible for us to choose which style we want? Like how we were able to choose PNG or Scope? That would be greatly appreciated, so all of my work wouldn't go to waste, and I would have something new to work on as well! :)
What do you mean by Scope? you mean like the reflex sight and stuff? If Yes, You can still use them. and also PNG sights still work.
Ballistic
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the map in spectator mode your minimap icon and the direction he is looking at is all white.
tungdil
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Joined: Mon May 06, 2013 4:28 pm


Arkger wrote:
tungdil wrote:
I'd like to have a system similar to your modloader learn_more. You can make different folder with the .as, kv6 and png files and choose then ingame between these.
More important than any client side stuff is the server problem. OpenSpades needs OS ONLY servers.
What would be the point if there was little inclusions? UnrealIncident hasn't been heard from in a while, if I could talk to him, maybe an OS only server could be possible.
He is often online in #openspades. A few days ago:
Code: Select all
<tungdil> UnrealIncident are you here ?
<UnrealIncident> yup
<tungdil> what is with the openspades only servers ? learnmore said you are working on a fork, how is it going ?
<tungdil> UnrealIncident 
<UnrealIncident> i did some initial work on it
<UnrealIncident> https://github.com/UnrealIncident/pysnip_os
<UnrealIncident> but sort of gave up
<tungdil> oh no, this would be great :(
<UnrealIncident> it's mainly because the only way it would work would be if we could have 2 things
<Dany0> hm
<UnrealIncident> which require Stack to either put some work in (which will take forever) or for him to get someone else to do some work (which he won't do)
<UnrealIncident> we need a master server
<Dany0> you can host a local one
<UnrealIncident> so people can easily find OS servers
<UnrealIncident> Dany0: master server
<Dany0> why would you require a master server for testing
<UnrealIncident> and the other is some sort of auth system that's linked to the forum
<UnrealIncident> not for testing
<UnrealIncident> <UnrealIncident> so people can easily find OS servers
<Dany0> yoiu think stack wouldn't do it if it were to work
<Dany0> *you
<UnrealIncident> well we hav a post in the dev only forums and he hasn't even replied
<UnrealIncident> and we've told him about it a fair few times
<Dany0> StackOverflow wake up
<tungdil> this is sad, we have such a fantastic game but not real servers :(
learn_more
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BallisticTactix wrote:
the map in spectator mode your minimap icon and the direction he is looking at is all white.
your computer seems not to support all shader stuff then..
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