Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
Iceball Project
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Vucgy
Deuced Up - Posts: 226
- Joined: Sun Nov 18, 2012 1:57 pm
Wow ‚if you continue so it may become better then AOS
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.


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Articsledder
Deuced Up - Posts: 209
- Joined: Mon Nov 12, 2012 5:13 pm
Vucgy wrote:Wow ‚if you continue so it may become better then AOSjust stop![]()
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
BE OPTIMISTIC
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HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
Vucgy wrote:Wow ‚if you continue so it may become better then AOSGreaseMonkey is NEVER adding an SMG, if you want one add it yourself.![]()
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
I don't want an SMG either.
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jordan
Deuced Up - Posts: 97
- Joined: Thu Jan 03, 2013 12:45 pm
If theres no smg what will there be? A game filled with just rifle users would be kind of boring tbh..
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Tex
Deuced Up - Posts: 196
- Joined: Wed Dec 12, 2012 11:42 pm
jordan wrote:If theres no smg what will there be? A game filled with just rifle users would be kind of boring tbh..SHOTGUN MAYBE? THINK OF THAT?

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Lemon
League Participant
- Posts: 250
- Joined: Tue Nov 13, 2012 11:29 am
jordan wrote:If theres no smg what will there be? A game filled with just rifle users would be kind of boring tbh..I assume that you have never had a close-range encounter with rifles only. It's heart pounding action. I just don't want a SMG due to the fact I want this to be a World War One simulator like it used to be. If you want a SMG, go learn LUA and make one for a server fork.
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
Vucgy wrote:Wow ‚if you continue so it may become better then AOS Green_SepticHey guys I made a signature, check it out, it's even got an easy to remember URL
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
EDIT: Said sig has been seen. Probably not a good idea.
On a more serious note, everyone told you there would be no SMG, I told you there would be no SMG, I've also told you to get the fuck off my thread, now would you do that kthxbai?
For the rest of you, here's 0.0-10, which adds client.mouse_warp and almost fixes the renderer being a bit derpy (some blocks do still face inwards, though - I need to find out how to finally fix that crap): http://dl.dropbox.com/u/32094129/icebal ... 0.0-10.zip
Last edited by GreaseMonkey on Thu Jan 10, 2013 3:55 am, edited 1 time in total.
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Vucgy
Deuced Up - Posts: 226
- Joined: Sun Nov 18, 2012 1:57 pm
If its a WW1 then the Semi should be a Powerfull bolt-action Rifle. There should be a Shotgun and a Mortar . Also a Deployable HMG.
And I wish the game would not have auto-climb it totally breaks the game .

GreaseMonkey
Wow that brings me to an idea for a signature to , nice .
Also I will post where I will and when I will crying will not bring you further
EDIT: GREAT there are 3d blocks but the game is unplayable cause of the drunken cam ...
And I wish the game would not have auto-climb it totally breaks the game .
Articsledder wrote:Dont cry my son.Vucgy wrote:Wow ‚if you continue so it may become better then AOSjust stop![]()
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
GreaseMonkey
Wow that brings me to an idea for a signature to , nice .
Also I will post where I will and when I will crying will not bring you further
EDIT: GREAT there are 3d blocks but the game is unplayable cause of the drunken cam ...


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HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
Vucgy wrote:If its a WW1 then the Semi should be a Powerfull bolt-action Rifle. There should be a Shotgun and a Mortar . Also a Deployable HMG.Please do everyone a favor and just SHUT UP.
And I wish the game would not have auto-climb it totally breaks the game .
Articsledder wrote:Dont cry my son.Vucgy wrote:Wow ‚if you continue so it may become better then AOSjust stop![]()
Also about the smg thing the Game should have SMG because its better to have (cause of many things) it and Icebal has the possibility to remove it.
GreaseMonkey
Wow that brings me to an idea for a signature to , nice .
Also I will post where I will and when I will crying will not bring you further
EDIT: GREAT there are 3d blocks but the game is unplayable cause of the drunken cam ...
Also, I have started working on an unofficial modding API. It would be easier if there weren't so many updates >_>
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TheSifodias
Modder
- Posts: 108
- Joined: Fri Nov 23, 2012 9:29 pm
Grease, what is with the huge difference in mouse movement speed when your right click in? My mouse is supposed to veer off the screen, but the target moves barely an inch.
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
TheSifodias wrote:Grease, what is with the huge difference in mouse movement speed when you right click in? My mouse is supposed to veer off the screen, but the target moves barely an inch.It's a Lua-side feature, although it should be relative to the zoom level (if it isn't, there's something wrong). Not sure if I want it to be a serverside option or a clientside option.
Feel free to adjust your sensitivity in clsave/pub/user.json.
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HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
Oh, the "look like you're falling through the floor" bug. Yeah, that's a bug pertaining to autoclimb, and I haven't gotten around to FINALLY fixing it. I've attempted fixing it once, but it still rears its ugly head.
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Reki
Deuced Up - Posts: 106
- Joined: Fri Nov 09, 2012 11:07 pm
I'd totally add an SMG, with the following conditions:
1) Damage nerf. Headshots 40HP, Body/Limbs 15HP
2) Recoil: 4 times current level, except with more randomized recoil vectors.
3) Clip size: you can keep this the same, the gun sucks now.
1) Damage nerf. Headshots 40HP, Body/Limbs 15HP
2) Recoil: 4 times current level, except with more randomized recoil vectors.
3) Clip size: you can keep this the same, the gun sucks now.
I am a single bullet.
It has no heart.
Therefore, it does not think.
It just flies straight towards its target.

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Sonarpulse
Coder
- Posts: 443
- Joined: Thu Dec 13, 2012 7:18 pm
HoboHob wrote:I feel like as each mod is supposed to be it's own package, it should provide it's own description and other meta data. Maintaining a global list of mods+metadata will be difficult and undercuts the modularity associated with packages. More importantly, though I think having or requiring at least some metadata/documentation would be a good idea.Code: Select all"mods": {"SMG", "Artillery", "Vehicles"}, "mod":{ "mod_name": "SMG", "description": "I made this to make GreaseMonkey rage lololololo xDDDDD I am so funny lol xD", "help": "Press . to change your weapon", "file": "pkg/smg/plugin_smg.lua" } "mod":{ "mod_name": "Artillery", "description": "Adds artillery to the game! Own people from several grid coords away!", "help": "Right click to aim and fire artillery", "file": "pkg/artillery/plugin_artillery.lua" } "mod":{ "mod_name": "Vehicles", "description": "Adds vehicles to the game.", "help": "Press E to enter vehicles", "file": "pkg/vehicles/mod_vehicles.lua" }
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