Hillside Pass

The level/layout/play area.
6 posts Page 1 of 1 First unread post
Influx
Mapper
Mapper
Posts: 163
Joined: Sat Dec 15, 2012 5:11 pm


Hillside Pass

Download Hillside Pass v1.0

What is it?

Hillside Pass is a map that was made as a result of a series of tutorials. If you want to see the whole mapping process documented for this very map, visit here;

http://www.buildandshoot.com/viewtopic.php?f=38&t=4922

Pictures

Map Overview
Isorender

NOTE: These were taking in OpenSpades 0.0.8 and may look different in your game.

1. Sunlight Through the Trees
2. Entering the Woodland
3. Cliff Wall
4. In the Woods
5. Hilltops
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


What a great looking map and set of tutorials!

I started out doing all my maps in a 2D application called Texture maker. Making height maps are essential for great terrains :)

+1 for the awesome screenshots from openspades!
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


iso render.
hillside_pass.png
hillside_pass.png (949.96 KiB) Viewed 4854 times
Dare
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 1187
Joined: Wed Sep 11, 2013 5:50 pm


The map seems to be nice.
Influx
Mapper
Mapper
Posts: 163
Joined: Sat Dec 15, 2012 5:11 pm


JoJoe_Stinky wrote:
What a great looking map and set of tutorials!

I started out doing all my maps in a 2D application called Texture maker. Making height maps are essential for great terrains :)

+1 for the awesome screenshots from openspades!
Thanks! I'd go so far as to say that heightmaps are the most important part of the map, so having a good one is definitely a bonus.

OpenSpades just makes things look so much better than default AoS.
learn_more wrote:
iso render.
hillside_pass.png
Thanks for going to the effort of making the iso render, but I've decided to use my own. There are strange pixels in the trees and I was originally going to do my own anyways, but I forgot and I haven't had a chance to do so til now.
Dare[AoS] wrote:
The map seems to be nice.
I hope it is!
Lostmotel
League Participant
League Participant
Posts: 298
Joined: Sun Nov 18, 2012 1:09 pm


impressive, the heightmap is really well done and the color noise on the ground also looks really cool (I've always been a fan of that kind of noisy ground, it also reminds me a bit of your summerfields map which might be my favourite map from you).
I'm going to add it to HOMO - Tow. I might also add it to the babel server after some more testing.
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