HoboHob wrote:That's because we all have different opinions. Ben obviously didn't like it, or maybe he did but most people didn't. Saying the drunk camera is inherently bad is false.The issue with drunken camera is it made a lot of people motion sick. It should be an option.
Iceball Project
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Articsledder
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BE OPTIMISTIC
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Dzhoel
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Articsledder wrote:exactly, Greasemonkey wanted to restore the old feel of the game by re-adding drunk cam. What he didn't do was make an option to change it. Im all for drunk cam but most people aren't.HoboHob wrote:That's because we all have different opinions. Ben obviously didn't like it, or maybe he did but most people didn't. Saying the drunk camera is inherently bad is false.The issue with drunken camera is it made a lot of people motion sick. It should be an option.
Destroy the Blue Fascists!
Never bring a shotgun to a rifle fight
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jordan
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Yay for blocks.
Drunk cam gives me headaches though
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Ki11aWi11
Mapper
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Vucgy wrote:Congrats on the 3d cubes.Greasemonkey, what are you're plans with the way guns are rendered, basically the only thing that I preferred the Open GL engine having over voxlap, was the slab6 models being rendered with 3D cubes rather than 2D squares. Will Ice Ball be able to render guns like this?![]()
And a appeal dont add the drunken cam it is sh*t
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HoboHob
Winter Celebration 2013
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Ki11aWi11 wrote:I GreaseMonkey has said before, he won't be doing this. Mainly for speed issues I would guess.Vucgy wrote:Congrats on the 3d cubes.Greasemonkey, what are you're plans with the way guns are rendered, basically the only thing that I preferred the Open GL engine having over voxlap, was the slab6 models being rendered with 3D cubes rather than 2D squares. Will Ice Ball be able to render guns like this?![]()
And a appeal dont add the drunken cam it is sh*t
Also the client/server Lua files should be re-written to be a little more modder friendly. Honestly I have spent the last few hours trying to decode the files, they are written very cryptically.
Little to no comments, variable names are all abbreviated (if I see another abbreviated variable I will strangle someone).
EDIT:
A true Iceball

And a weird glitch where you appear to be 2 blocks tall without crouching:

And just another glitch, when you jump in water. You can't jump out 99% of the time.
Also is it possible to change the map, I absolutely hate mesa.vxl.
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GreaseMonkey
Coder
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Vucgy wrote:Congrats on the 3d cubes. Green_Wink1Drunken cam is now the default again, until I can find another way to piss you off. Go away.
And a appeal dont add the drunken cam it is sh*t Green_Septic
Sonarpulse wrote:This just occurred to me, iceball has it's own client-server protocol for good reason, but perhaps the master server should support iceball servers too.I'm considering adding a serverside API for TCP connections, but that will be after 0.1 is released. Until now, share the server/port info in places.
BozoDel wrote:Edit: this is a question. how can I configure the keys properly?clsave/pub/controls.json.
The numbers you are looking for are listed in pkg/base/lib_sdlkey.lua.
Ki11aWi11 wrote:Greasemonkey, what are you're plans with the way guns are rendered, basically the only thing that I preferred the Open GL engine having over voxlap, was the slab6 models being rendered with 3D cubes rather than 2D squares. Will Ice Ball be able to render guns like this?If I ever make it possible to render cubes, they'll probably be orthographic. I have no plans to make this happen right now.
HoboHob wrote:Also the client/server Lua files should be re-written to be a little more modder friendly. Honestly I have spent the last few hours trying to decode the files, they are written very cryptically.I'm hoping to have a proper modding API in there eventually. For now, you'll just have to learn some linear algebra and trigonometry and stuff like that.
HoboHob wrote:Little to no comments, variable names are all abbreviated (if I see another abbreviated variable I will strangle someone).usr_hbhb = EMOT_ANGR
HoboHob wrote:And a weird glitch where you appear to be 2 blocks tall without crouching:Press F1. Does it say c: 1? If so, you're crouching.
HoboHob wrote:And just another glitch, when you jump in water. You can't jump out 99% of the time.This is to do with the framerate-independent physics being a bit too framerate-dependent. It'll need a Lua-side fix.
HoboHob wrote:Also is it possible to change the map, I absolutely hate mesa.vxl../iceball -s 20737 pkg/base pkg/maps/normandie.vxl
Of course, that's only an example.
EDIT: Derp, made a mistake. Fixed with that underline thing.
Last edited by GreaseMonkey on Thu Jan 10, 2013 1:37 am, edited 1 time in total.
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HoboHob
Winter Celebration 2013
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I can't seem to replicate the glitch unfortunately.
EDIT:
And it's
EDIT:
And it's
Code: Select all
./iceball -s 20737 pkg/base pkg/maps/normandie.vxl
Last edited by HoboHob on Wed Jan 09, 2013 3:35 am, edited 1 time in total.
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GreaseMonkey
Coder
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Pardon the double post, but I don't have the topic review with the "edit" thing. I forgot this thing...
BozoDel wrote:Edit 2: hey, I couldn't help but notice that the default languages are Portuguese and Polish... where are you from, Grease? (and the other guys working on the project too?)That's another measure to force people to change their configs, which I might enforce in future. The languages thing should allow servers to require and forbid languages.
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BozoDel
Deuced Up - Posts: 61
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GreaseMonkey wrote:clsave/pub/controls.json.BozoDel wrote:Edit: this is a question. how can I configure the keys properly?
The numbers you are looking for are listed in pkg/base/lib_sdlkey.lua.
Hm, no such file in the Windows compiled bin. I guess I'll have to compile meself... or get by with a qwerty cause I'm lazy lolololo
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Dzhoel
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i love how pissed off greasemonkey gets :3
Destroy the Blue Fascists!
Never bring a shotgun to a rifle fight
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Cajun Style
Deuced Up - Posts: 145
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Here on MinGW I'm having a segfault. I tried pmfedit and mapedit, both had the same thing. I couldn't pin=point the error, and I don't feel like looking into the tga format atm.
./configure --prefix=/mingw --enable-stdio-redirect=no
Here are some questions I don't have time to look-up now (and I couldn't find):
Are blocks allowed to overlap each other in PMF? Is being at exactly the same spot valid? What's the size of a normal block?
What does the -s switch exactly do?
Spoiler:
NOTE: On Windows, you will need to check stderr.txt for the help you need.According to this, this:
I haven't worked out how to make SDL *NOT* do this stupid crap yet
./configure --prefix=/mingw --enable-stdio-redirect=no
Here are some questions I don't have time to look-up now (and I couldn't find):
Are blocks allowed to overlap each other in PMF? Is being at exactly the same spot valid? What's the size of a normal block?
What does the -s switch exactly do?
Maps planned: Z-Fighting, Hallway Lite, Chaos Redux, Random Maze, FHQ Infiltration, Greece Push, Dracula's Castle, New York.
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Monstarules
Organizer
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If you want to do vehicles, I have a Bell Huey .KV6
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BozoDel
Deuced Up - Posts: 61
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hey, what if we rename the project to "NoSMG"
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HoboHob
Winter Celebration 2013
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Last night I had an idea for making the Iceball Lua backend a bit more... pretty.
All lib_*.lua should go in a folder pkg/base/libs. All mods should go in pkg/base/mod_name (this is already being done).
Then in the pkg folder, there will be a mods_config.json thingy, it would look a bit like this:
Help can be accessed by typing /help mod_name.
This is so that a server can easily run more than one mod at a time.
All lib_*.lua should go in a folder pkg/base/libs. All mods should go in pkg/base/mod_name (this is already being done).
Then in the pkg folder, there will be a mods_config.json thingy, it would look a bit like this:
"mods": {"SMG", "Artillery", "Vehicles"},The description of each mod is displayed when you join a server.
"mod":{
"mod_name": "SMG",
"description": "I made this to make GreaseMonkey rage lololololo xDDDDD I am so funny lol xD",
"help": "Press . to change your weapon",
"file": "pkg/smg/plugin_smg.lua"
}
"mod":{
"mod_name": "Artillery",
"description": "Adds artillery to the game! Own people from several grid coords away!",
"help": "Right click to aim and fire artillery",
"file": "pkg/artillery/plugin_artillery.lua"
}
"mod":{
"mod_name": "Vehicles",
"description": "Adds vehicles to the game.",
"help": "Press E to enter vehicles",
"file": "pkg/vehicles/mod_vehicles.lua"
}
Help can be accessed by typing /help mod_name.
This is so that a server can easily run more than one mod at a time.
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Monstarules
Organizer
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Perfect Hobohob! Just what I was thinking of (seriously, what I was thinking)
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