Openspades Error

OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
12 posts Page 1 of 1 First unread post
TriiumpH
Green Master Race
Green Master Race
Posts: 90
Joined: Thu Jan 17, 2013 1:03 am


Unable to start OpenSpades. I open it, find my server, hit connect, and a few seconds later:
Failed to open OpenAL device.


:/
bullets
League Participant
League Participant
Posts: 902
Joined: Sun Aug 18, 2013 8:01 am


This happened to me once, turn EAX off and change the amount of sources, sometimes a computer restart works, one of these 3 solved my issue, but I'm not sure which one xD
TriiumpH
Green Master Race
Green Master Race
Posts: 90
Joined: Thu Jan 17, 2013 1:03 am


bullets wrote:
This happened to me once, turn EAX off and change the amount of sources, sometimes a computer restart works, one of these 3 solved my issue, but I'm not sure which one xD
Tried all 3 and none work ;-;
bullets
League Participant
League Participant
Posts: 902
Joined: Sun Aug 18, 2013 8:01 am


Wait, I remember the problem, OpenAL is sound and your sound is on, so sound is trying to come out your speakers but it can't find the speakers, most likely it's not plugged in.
TriiumpH
Green Master Race
Green Master Race
Posts: 90
Joined: Thu Jan 17, 2013 1:03 am


bullets wrote:
Wait, I remember the problem, OpenAL is sound and your sound is on, so sound is trying to come out your speakers but it can't find the speakers, most likely it's not plugged in.
So not having headphones = not being able to play open


gj gj gg no re
bullets
League Participant
League Participant
Posts: 902
Joined: Sun Aug 18, 2013 8:01 am


TriiumpH wrote:
bullets wrote:
Wait, I remember the problem, OpenAL is sound and your sound is on, so sound is trying to come out your speakers but it can't find the speakers, most likely it's not plugged in.
So not having headphones = not being able to play open


gj gj gg no re
You need to have an output device (I think), so if you're trying to play without headphones or speakers (intergrated or external) it won't work... I think... When I started playing OpenSpades it didn't work for the same reason, then I realized my external speakers weren't plugged in, then I plugged it in then it worked.
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


bullets wrote:
You need to have an output device (I think), so if you're trying to play without headphones or speakers (intergrated or external) it won't work... I think... When I started playing OpenSpades it didn't work for the same reason, then I realized my external speakers weren't plugged in, then I plugged it in then it worked.
lol



@guy with problems: can you paste your openspades log?
TriiumpH
Green Master Race
Green Master Race
Posts: 90
Joined: Thu Jan 17, 2013 1:03 am


learn_more wrote:
bullets wrote:
You need to have an output device (I think), so if you're trying to play without headphones or speakers (intergrated or external) it won't work... I think... When I started playing OpenSpades it didn't work for the same reason, then I realized my external speakers weren't plugged in, then I plugged it in then it worked.
lol



@guy with problems: can you paste your openspades log?
Yep; here:
Code: Select all
2013/11/25 17:02:58 [..\..\Sources\Gui\Main.cpp:101] Package: OpenSpades 0.0.8 unofficial
2013/11/25 17:02:58 [..\..\Sources\Core\DirectoryFileSystem.cpp:44] Directory File System Initialized: C:\Users\James-\Downloads\OpenSpades-0.0.9-Windows-msvc (1)\OpenSpades-0.0.9-Windows-msvc\Resources (Read-only)
2013/11/25 17:02:58 [..\..\Sources\Core\DirectoryFileSystem.cpp:44] Directory File System Initialized: C:\Users\James-\AppData\Roaming\OpenSpades\Resources (Read/Write)
2013/11/25 17:02:58 [..\..\Sources\Gui\Main.cpp:146] Log Started.
2013/11/25 17:02:58 [..\..\Sources\Gui\Main.cpp:199] Pak Registered: pak000-Base.pak

2013/11/25 17:02:58 [..\..\Sources\Gui\Main.cpp:199] Pak Registered: pak001-Sounds.pak

2013/11/25 17:02:58 [..\..\Sources\Gui\Main.cpp:199] Pak Registered: pak002-Models.pak

2013/11/25 17:02:58 [..\..\Sources\Gui\Main.cpp:199] Pak Registered: pak010-BaseSkin.pak

2013/11/25 17:02:58 [..\..\Sources\Gui\Main.cpp:199] Pak Registered: pak999-References.pak

2013/11/25 17:02:58 [..\..\Sources\Gui\Main.cpp:208] Initializing script engine
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:81] Creating script engine
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:85] Configuring
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:89] Registering standard libray functions
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:100] Registering APIs
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:109] Loading scripts
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Main.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Base/Base.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Base/Utils.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/Skin.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/BasicViewWeapon.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/Spade/ThirdPerson.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/Spade/View.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/Block/ThirdPerson.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/Block/View.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/Grenade/ThirdPerson.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/Grenade/View.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/Rifle/ThirdPerson.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/Rifle/View.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/SMG/ThirdPerson.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/SMG/View.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/Shotgun/ThirdPerson.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:72] Loading script '/Skin/Shotgun/View.as'
2013/11/25 17:02:58 [..\..\Sources\ScriptBindings\ScriptManager.cpp:119] Building
2013/11/25 17:02:58 [..\..\Sources\Gui\Main.cpp:211] Initializing main window
2013/11/25 17:02:58 [..\..\Sources\Gui\MainWindowHandler.cpp:363] Initializing SDL for capability query
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:375] Video Mode Found: 1600x900
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:375] Video Mode Found: 1440x900
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:375] Video Mode Found: 1360x768
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:375] Video Mode Found: 1280x1024
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:375] Video Mode Found: 1280x960
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:375] Video Mode Found: 1280x800
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:375] Video Mode Found: 1280x768
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:375] Video Mode Found: 1280x720
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:375] Video Mode Found: 1152x864
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:375] Video Mode Found: 1024x768
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:375] Video Mode Found: 800x600
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:410] --- OpenGL Renderer Info ---
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:412] Vendor: NVIDIA Corporation
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:416] Name: GeForce 6150SE nForce 430/integrated/SSE2
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:431] Version: 2.1.2
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:437] Shading Language Version: 1.20 NVIDIA via Cg compiler
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:445] Max Texture Size: 4096
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:450] Max 3D Texture Size: 512
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:456] Max Combined Texture Image Units: 20
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:462] Max Vertex Texture Image Units: 4
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:468] Max Varying Components: 32
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:485] --- Extensions ---
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_color_buffer_float
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_compressed_texture_pixel_storage
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_conservative_depth
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_copy_buffer
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_depth_clamp
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_depth_texture
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_draw_buffers
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_ES2_compatibility
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_explicit_attrib_location
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_fragment_program
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_fragment_program_shadow
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_fragment_shader
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_framebuffer_object
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_get_program_binary
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_half_float_pixel
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_half_float_vertex
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_imaging
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_internalformat_query
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_map_buffer_alignment
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_map_buffer_range
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_multisample
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_multitexture
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_occlusion_query
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_occlusion_query2
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_pixel_buffer_object
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_point_parameters
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_point_sprite
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_provoking_vertex
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_robustness
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_sampler_objects
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_separate_shader_objects
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_shader_objects
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_shading_language_100
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_shading_language_420pack
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_shading_language_include
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_shadow
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_sync
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_border_clamp
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_compression
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_cube_map
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_env_add
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_env_combine
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_env_crossbar
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_env_dot3
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_float
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_mirrored_repeat
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_non_power_of_two
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_rectangle
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_rg
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_storage
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_texture_swizzle
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_timer_query
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_transpose_matrix
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_vertex_array_bgra
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_vertex_array_object
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_vertex_buffer_object
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_vertex_program
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_vertex_shader
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ARB_window_pos
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ATI_draw_buffers
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ATI_texture_float
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_ATI_texture_mirror_once
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_S3_s3tc
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_env_add
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_abgr
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_bgra
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_blend_color
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_blend_equation_separate
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_blend_func_separate
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_blend_minmax
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_blend_subtract
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_compiled_vertex_array
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_Cg_shader
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_depth_bounds_test
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_direct_state_access
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_draw_range_elements
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_fog_coord
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_framebuffer_blit
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_framebuffer_multisample
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_framebuffer_object
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_gpu_program_parameters
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_multi_draw_arrays
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_packed_depth_stencil
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_packed_pixels
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_pixel_buffer_object
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_point_parameters
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_provoking_vertex
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_rescale_normal
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_secondary_color
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_separate_shader_objects
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_separate_specular_color
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_shadow_funcs
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_stencil_two_side
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_stencil_wrap
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture3D
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_compression_dxt1
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_compression_s3tc
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_cube_map
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_edge_clamp
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_env_combine
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_env_dot3
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_filter_anisotropic
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_format_BGRA8888
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_lod
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_lod_bias
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_mirror_clamp
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_object
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_sRGB
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_sRGB_decode
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_storage
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_texture_swizzle
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_timer_query
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_vertex_array
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_vertex_array_bgra
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_EXT_import_sync_object
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_IBM_rasterpos_clip
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_IBM_texture_mirrored_repeat
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_KTX_buffer_region
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_alpha_test
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_blend_minmax
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_blend_square
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_complex_primitives
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_copy_depth_to_color
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_depth_clamp
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_ES1_1_compatibility
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_fbo_color_attachments
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_fence
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_float_buffer
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_fog_distance
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_fragdepth
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_fragment_program
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_fragment_program_option
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_fragment_program2
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_framebuffer_multisample_coverage
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_half_float
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_light_max_exponent
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_multisample_filter_hint
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_occlusion_query
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_packed_depth_stencil
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_pixel_data_range
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_point_sprite
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_primitive_restart
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_register_combiners
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_register_combiners2
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_texgen_reflection
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_texture_barrier
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_texture_compression_vtc
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_texture_env_combine4
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_texture_expand_normal
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_texture_lod_clamp
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_texture_rectangle
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_texture_shader
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_texture_shader2
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_texture_shader3
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_vertex_array_range
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_vertex_array_range2
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_vertex_program
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_vertex_program1_1
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_vertex_program2
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_vertex_program2_option
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NV_vertex_program3
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_NVX_conditional_render
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_compressed_paletted_texture
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_depth24
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_depth32
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_depth_texture
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_element_index_uint
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_fbo_render_mipmap
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_get_program_binary
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_mapbuffer
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_packed_depth_stencil
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_point_size_array
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_point_sprite
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_rgb8_rgba8
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_read_format
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_standard_derivatives
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_texture_3D
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_texture_float
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_texture_float_linear
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_texture_half_float
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_texture_half_float_linear
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_texture_npot
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_vertex_array_object
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_OES_vertex_half_float
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_SGIS_generate_mipmap
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_SGIS_texture_lod
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_SGIX_depth_texture
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_SGIX_shadow
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_SUN_slice_accum
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] GL_WIN_swap_hint
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:488] WGL_EXT_swap_control
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:489] ------------------
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:674] SDL video subsystem finalized
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:677] System is OpenSpades capable: YES
2013/11/25 17:02:59 [..\..\Sources\Gui\MainWindowHandler.cpp:150] Loading Preferences to MainWindow
2013/11/25 17:02:59 [..\..\Sources\Gui\Main.cpp:226] Entering FLTK main loop
2013/11/25 17:03:03 [..\..\Sources\Gui\SDLGLDevice.cpp:134] SDLGLDevice created
2013/11/25 17:03:03 [..\..\Sources\Gui\SDLGLDevice.cpp:146] NOTICE: r_ignoreGLErrors is disabled. OpenGL error is checked for every GL call, but performance may be reduced.
2013/11/25 17:03:03 [..\..\Sources\Draw\GLRenderer.cpp:91] GLRenderer bootstrap
2013/11/25 17:03:03 [..\..\Sources\Draw\GLFramebufferManager.cpp:74] Initializing framebuffer manager
2013/11/25 17:03:03 [..\..\Sources\Draw\GLFramebufferManager.cpp:183] Creating Non-MSAA Buffer
2013/11/25 17:03:03 [..\..\Sources\Draw\GLFramebufferManager.cpp:207] Depth Buffer Allocated
2013/11/25 17:03:03 [..\..\Sources\Draw\GLFramebufferManager.cpp:279] Color Buffer Allocated
2013/11/25 17:03:03 [..\..\Sources\Draw\GLFramebufferManager.cpp:303] Framebuffer Created
2013/11/25 17:03:04 [..\..\Sources\Draw\GLProgramManager.cpp:84] Loading GLSL program 'Shaders/BasicImage.program'
2013/11/25 17:03:04 [..\..\Sources\Draw\GLProgramManager.cpp:133] Loading GLSL shader 'Shaders/BasicImage.fs'
2013/11/25 17:03:04 [..\..\Sources\Draw\GLProgramManager.cpp:151] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 84.600ms
2013/11/25 17:03:04 [..\..\Sources\Draw\GLProgramManager.cpp:133] Loading GLSL shader 'Shaders/BasicImage.vs'
2013/11/25 17:03:04 [..\..\Sources\Draw\GLProgramManager.cpp:151] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 10.501ms
2013/11/25 17:03:04 [..\..\Sources\Draw\GLProgramManager.cpp:125] Successfully linked GLSL program 'Shaders/BasicImage.program' in 142.992ms
2013/11/25 17:03:04 [..\..\Sources\Draw\GLRenderer.cpp:125] GLRenderer started
2013/11/25 17:03:04 [..\..\Sources\Audio\ALFuncs.cpp:234] Linking with OpenGL library.
2013/11/25 17:03:04 [..\..\Sources\Audio\ALFuncs.cpp:170] 'OpenAL32.dll' loaded
2013/11/25 17:03:04 [..\..\Sources\Gui\MainWindowHandler.cpp:108] Unhandled exception in SDLRunner:
[..\..\Sources\Audio\ALDevice.cpp:362] Failed to open OpenAL device.
Collected backtrace:
??0Internal@ALDevice@audio@spades@@QAE@XZ at ..\..\Sources\Audio\ALDevice.cpp:358
??0ALDevice@audio@spades@@QAE@XZ at ..\..\Sources\Audio\ALDevice.cpp:646
?Run@SDLRunner@gui@spades@@UAEXXZ at ..\..\Sources\Gui\SDLRunner.cpp:220
?StartGame@MainWindow@@SAXABVServerAddress@spades@@@Z at ..\..\Sources\Gui\MainWindowHandler.cpp:89
?QuickConnectPressed@MainWindow@@AAEXXZ at ..\..\Sources\Gui\MainWindowHandler.cpp:138
main at ..\..\Sources\Gui\Main.cpp:98

2013/11/25 17:03:07 [..\..\Sources\Gui\Main.cpp:229] Leaving FLTK main loop
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


hm, ill try to add some more logging to openal (and reduce some noise in other places)
TriiumpH
Green Master Race
Green Master Race
Posts: 90
Joined: Thu Jan 17, 2013 1:03 am


learn_more wrote:
hm, ill try to add some more logging to openal (and reduce some noise in other places)
Thanks.
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


TriiumpH wrote:
learn_more wrote:
hm, ill try to add some more logging to openal (and reduce some noise in other places)
Thanks.
added some logging code, if you can build it yourself you can test it,
otherwise you have to wait untill someone makes a build (i can do it tomorrow probably)

https://github.com/learn-more/openspades
TriiumpH
Green Master Race
Green Master Race
Posts: 90
Joined: Thu Jan 17, 2013 1:03 am


learn_more wrote:
TriiumpH wrote:
learn_more wrote:
hm, ill try to add some more logging to openal (and reduce some noise in other places)
Thanks.
added some logging code, if you can build it yourself you can test it,
otherwise you have to wait untill someone makes a build (i can do it tomorrow probably)

https://github.com/learn-more/openspades
I'm not a coder or whatever so I wouldn't know how to build it. I'll wait, though, I don't mind tbh
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