Bf4 vs cod ghosts

If it ain't Spades...
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Arkger
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I would just like the see the stance if everyone on this. Its always interesting to see responses. I for one, love battlefield more, but i used to play tons of COD, with mw3 being the last one before i saw the light.
ThisFrickinSite
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>Its always interesting to see responses.
Vezok
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Arkger wrote:
I would just like the see the stance if everyone on this. Its always interesting to see responses. I for one, love battlefield more, but i used to play tons of COD, with mw3 being the last one before i saw the light.
CoD Ghosts actually took steps towards slower-paced, more tactical gameplay and I really applaud them for doing so.

Although everyone knows that Destiny is going to be the greatest game ever.
Commando_Ghost
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Vezok wrote:
CoD Ghosts actually took steps towards slower-paced, more tactical gameplay and I really applaud them for doing so.
ahaha, no.

I still see the same old, straight forward, barely-any-tactics gameplay of CoD. Have you seen the first 10 mins of the game? Unbelievable. 2 guys treading through a clusterfuck like it was a breeze. The only thing I found interesting was how you can fire a gas operating gun underwater without cocking the gun after each shot and how the bullets are not losing any velocity. My remark : pshh
Lemon
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Meh. In my honest opinion, they both are bad. I don't like to go mindlessly around pew-pewing anything that moves, I like the game to be slow, and actually think of the strategic consequences of shooting and having your location be found. ARMA4LYFE DAWG
Arkger
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Lemon wrote:
Meh. In my honest opinion, they both are bad. I don't like to go mindlessly around pew-pewing anything that moves, I like the game to be slow, and actually think of the strategic consequences of shooting and having your location be found. ARMA4LYFE DAWG
ahh, yes. ARMA really is the simulation king, but I like Bf4 not because of the simulations, but because it actually requires thinking outside the box, because it actually allows you to do so, while in ghosts, the only creative and cool maneuvers you can do are... well... #360noscope420blazingswagg!

If you catch my drift.
Demo123
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I can't even run any of them. But they prolly suck.
Non realistic FPS games FTW! Serious Sam, Postal 2, Unreal Tournament, Quake, Vivisector all da way.
Venator
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Meh.
I'd tend to like bf4 more but Im not going to buy any of the two.
Vezok
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Commando_Ghost wrote:
Vezok wrote:
CoD Ghosts actually took steps towards slower-paced, more tactical gameplay and I really applaud them for doing so.
ahaha, no.

I still see the same old, straight forward, barely-any-tactics gameplay of CoD. Have you seen the first 10 mins of the game? Unbelievable. 2 guys treading through a clusterfuck like it was a breeze. The only thing I found interesting was how you can fire a gas operating gun underwater without cocking the gun after each shot and how the bullets are not losing any velocity. My remark : pshh
Campaign means nothing. It's all about multiplayer, to which they did in fact slow down gameplay.
Zekamalikyd
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Commando_Ghost wrote:
Vezok wrote:
CoD Ghosts actually took steps towards slower-paced, more tactical gameplay and I really applaud them for doing so.
ahaha, no.

I still see the same old, straight forward, barely-any-tactics gameplay of CoD. Have you seen the first 10 mins of the game? Unbelievable. 2 guys treading through a clusterfuck like it was a breeze. The only thing I found interesting was how you can fire a gas operating gun underwater without cocking the gun after each shot and how the bullets are not losing any velocity. My remark : pshh
http://en.wikipedia.org/wiki/APS_underwater_rifle
CommieBuffalo
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Zekamalikyd wrote:
Commando_Ghost wrote:
Vezok wrote:
CoD Ghosts actually took steps towards slower-paced, more tactical gameplay and I really applaud them for doing so.
ahaha, no.

I still see the same old, straight forward, barely-any-tactics gameplay of CoD. Have you seen the first 10 mins of the game? Unbelievable. 2 guys treading through a clusterfuck like it was a breeze. The only thing I found interesting was how you can fire a gas operating gun underwater without cocking the gun after each shot and how the bullets are not losing any velocity. My remark : pshh
http://en.wikipedia.org/wiki/APS_underwater_rifle
I just find it very funny that that gun ejects unfired cartridges that are way too large for that gun.
Commando_Ghost
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Zekamalikyd wrote:
http://en.wikipedia.org/wiki/APS_underwater_rifle
Yes, I already know about the APS, it's an underwater gun. I'm sure you couldn't fire any other non-waterproof gun under-effing-water. there isn't an aps in cod ghost fgt
Vezok wrote:
Campaign means nothing. It's all about multiplayer, to which they did in fact slow down gameplay.
You didn't specify which category. So this poste is either invalid, or you were just too stupid/forgetful to not include the category you were referring to.
Zekamalikyd
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Commando_Ghost wrote:
Zekamalikyd wrote:
http://en.wikipedia.org/wiki/APS_underwater_rifle
Yes, I already know about the APS, it's an underwater gun. I'm sure you couldn't fire any other non-waterproof gun under-effing-water. there isn't an aps in cod ghost fgt
that's where you are wrong, sir.
in the "Into the Deep" mission the player has an APS underwater assault rifle.
and they aren't shooting random guns underwater (afaik) in cod ghots
CommieBuffalo
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Commando_Ghost wrote:
Zekamalikyd wrote:
http://en.wikipedia.org/wiki/APS_underwater_rifle
Yes, I already know about the APS, it's an underwater gun. I'm sure you couldn't fire any other non-waterproof gun under-effing-water. there isn't an aps in cod ghost fgt
Vezok wrote:
Campaign means nothing. It's all about multiplayer, to which they did in fact slow down gameplay.
You didn't specify which category. So this poste is either invalid, or you were just too stupid/forgetful to not include the category you were referring to.
Uhh, yes, there is an APS in CoD Ghosts. Which by itself is an anachronism, because I'd expect for that gun to have been replaced by around ~2030.
Zekamalikyd
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CommieBuffalo wrote:
Uhh, yes, there is an APS in CoD Ghosts. Which by itself is an anachronism, because I'd expect for that gun to have been replaced by around ~2030.
it was designed in the 70's
it looks like an AK, which was designed in the late 40s (the first ak)
why are you placing its replacement around 2030? the ghosts have been buttraped, they need old shit for some reason
why are we even discussing this the story makes no sense
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