SMG.

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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rakiru
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I think Tank summed it up nicely.

If development hadn't stopped with 0.75 being the main version, it probably wouldn't have been such a big issue, but as it is now, it's OP and bad.
BozoDel
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I hadn't played AoS before 0.70, so I couldn't tell.

But I think everyone here is forgetting about the SMG's block destroying capabilities, which I think are of great strategical value.
White Hot
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BozoDel wrote:
I hadn't played AoS before 0.70, so I couldn't tell.

But I think everyone here is forgetting about the SMG's block destroying capabilities, which I think are of great strategical value.
Holding down the trigger on somebody's cover and destroying it in a matter of seconds is fun, but if you have a nice wall, it's kind of annoying for it to get jackhammered.
Ninja_pig_pro
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solution? votekick all smg users. (jk)
Skwid
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Ninja_pig_pro wrote:
solution? votekick all smg users. (jk)
YEAH! Ban all noobs!
Bully
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BigJuice wrote:
Just take away the far range of the smg and the game will be back to normal
Yep. If I understand you, SMG have too long range. Let's change it. Good idea!
Sry for my English :( I'm still learning.
Bigcheecho
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I cannot provide an accurate opinion, as 0.75 in Build and Shoot is the only version I played so far.
Fluttershy
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GreaseMonkey wrote:
I can name two things it kills: the close-range rifle fights, and spade rushing (I know SMG is older than spade melee, but SMG also wasn't so bloody popular before 0.75), and using an SMG like a complete noob is sufficient to kill these things.
You say these like its horrible. Close range rifle fights were of course going to get messed with when he introduced more weaponry that should've specialized in closer range affairs. Why should spade rushing be viable exactly? and how is it just smg that kills those? All 3 would kill a spade rusher before he could clear 3 blocks.

Overall Smg introduced the concept of choice in the game and introduced pseudo classes. Im not against either of these, but quite frankly they were poorly implemented and smg became op because it tried to compete with the horribly op rifle. Over time assuming both rifle and smg got nerfed and fine tuned, all three weapons could equally contribute to gameplay, but we all know what happened.
jordan
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I dont think the smg is necessarily op compared to the rifle, but the shotgun, yes. If anything should be looked at, it should be how the shotgun is underpowered... Green_tongue
theginjaninja09
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I think it's slightly overbalanced.
It should have a 20 bullet clip, and a longer reload time.
that way, they will be less inclined to just spray and hope for a lucky headshot.

oh, and while we're on the topic of balancing,

- rifles should have a little more kickback.

- and when you choose the shotgun, you get a slight health boost.
[AK]stevehayooo
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i think the smg is way to overpowerd the rifle is fine but needs more kickback and the shoty is just fine the way it is
jordan
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If the smg had less range I think that would fix alot of problems..
MrHaaax
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Obviously, all 3 weapons, Rifle, SMG, Shotgun, designed for 3 purposes, respectively, long range, med-range, and close range. Bad news is both Rifle and SMG, as in 0.75, excels at both long, med, and for SMG, also close-ranges. This made Shotgun useless(because why the fuck would we use this when we have a better one which serves the same purpose?) and devs have made the Shotgun stats undeniably worse(either it's Ben's or Jagex's decision). And most battles in AoS is long-med range anyway, unless you are digging tunnels, Shotgun is unacceptable and unusable.
Shotgun and SMG simply couldn't exist with these stats. Removing them should be a better idea. Tweak them will further fuck up the balancing. Building them from the ground up, yea, hopefully that will do.

TL;DR: SMG is OP in all situations. A too noob-friendly gun and should not exist in Iceball, unless changed.
Reki
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I keep feeling like I see the same thread all over the place.

Simply put, the SMG has way too little recoil for a gun of its strength. The 75 damage headshot should be nerfed slightly; with 25 HP, a grenade exploding 7 blocks away or a stray rifle bullet to the limbs will end you.

The shotgun's spread needs to be more stabilized. It's supposed to be a close-range weapon, but even 5 blocks away, the SMG is more likely to fire 2 rounds before a shotgun blast. At closer ranges, you might as well use a spade.

I often complain about the rifle's spread, but I think it's actually quite OK overall. Shots to the limbs should be nerfed a bit, however.
CubeJackal
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As it stands, the SMG has many times the DPS and clip size of the rifle with few drawbacks. It's certainly a weapon made for... let's say 'beginners'.
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