Weapon suggestion thread

OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
81 posts Page 1 of 6 First unread post
UnrealIncident
Coder
Coder
Posts: 76
Joined: Thu Nov 22, 2012 6:15 pm


As some of you may have seen I added an AR to OS. I really do want to add some new weapons so I thought I'd ask you guys what you wanted. People have suggested an LMG for cover fire and a bolt-action sniper. Please note that anything besides a normal gun could take a very long time e.g. a rocket launcher. Also note that these can only be used on a modified version of PySnip so you won't be able to use them on all servers. I'll host a server with the new weapons on them and post builds (as well as upload the source) so you guys can have a play with any weapons I decide to add. So yeah, what guns would you guys like?
tungdil
League Participant
League Participant
Posts: 517
Joined: Mon May 06, 2013 4:28 pm


This thread is a good idea :).
Imo assalt rifles (ar) and smgs are to similar. I'd like to split the automatic weapons up to smgs and lmgs.
Suggestion:
Changes for the smg:
- higher rate of fire, reduced ammo clip size, the recoil will increase due to the higher rate of fire, a bit less damage per bullet

LMG:
- higher damage per bullet than the smg, extremely large mag size and extremely long reload time, relatively slow rate of figher, MAYBE a bipod ? or suppression ?, higher horizontal recoil

Smoke grenades:
- normal grenades already produce smoke, maybe smoke nades aren't much work
- only 1 grenade from start

The most important suggestion: Pistols
I thought about 3 different pistols you can choose from (we could try a normal one first):
- semi-auto (normal rate of fire), normal clip size and normal reload (m9)
- full-auto (fast rate of fire), large clip size, normal reload, less damage and more recoil(g18)
- semi-auto (slow rate of fire), small clip size, long reload, high damage (magnum)
Commando_Ghost
Modder
Modder
Posts: 1168
Joined: Mon Dec 31, 2012 12:23 pm


This is an excellent idea. If you need any models, just PM me. I really want to get involved in this :)
CommieBuffalo
Blue Master Race
Blue Master Race
Posts: 2341
Joined: Mon Nov 05, 2012 4:51 pm


I'd personally remove the SMG completely and let the Shotgun be the only close-range weapon. LMG gets to be a defensive, covering weapon, and a Semi-Auto Rifle serves as the main infantry aggressive weapon.
Commando_Ghost
Modder
Modder
Posts: 1168
Joined: Mon Dec 31, 2012 12:23 pm


CommieBuffalo wrote:
I'd personally remove the SMG completely and let the Shotgun be the only close-range weapon. LMG gets to be a defensive, covering weapon, and a Semi-Auto Rifle serves as the main infantry aggressive weapon.
assault rifle masterrace.
Arkger
League Participant
League Participant
Posts: 371
Joined: Sat Nov 02, 2013 6:31 pm


tungdil wrote:
This thread is a good idea :).
Imo assalt rifles (ar) and smgs are to similar. I'd like to split the automatic weapons up to smgs and lmgs.
Suggestion:
Changes for the smg:
- higher rate of fire, reduced ammo clip size, the recoil will increase due to the higher rate of fire, a bit less damage per bullet

LMG:
- higher damage per bullet than the smg, extremely large mag size and extremely long reload time, relatively slow rate of figher, MAYBE a bipod ? or suppression ?, higher horizontal recoil

Smoke grenades:
- normal grenades already produce smoke, maybe smoke nades aren't much work
- only 1 grenade from start

The most important suggestion: Pistols
I thought about 3 different pistols you can choose from (we could try a normal one first):
- semi-auto (normal rate of fire), normal clip size and normal reload (m9)
- full-auto (fast rate of fire), large clip size, normal reload, less damage and more recoil(g18)
- semi-auto (slow rate of fire), small clip size, long reload, high damage (magnum)
I, for one, I think there should be two pistols, a revolver, and a regular clip one, with the re okver being stronger. And Lmgs usually have pretty high rates of fire, hence being good for suppression.
tungdil
League Participant
League Participant
Posts: 517
Joined: Mon May 06, 2013 4:28 pm


http://bf3blog.com/battlefield-3-m60/
http://bf3blog.com/battlefield-3-mp7/

Pls arkger. Suppression has nothing to do with rate of fire!
Arkger
League Participant
League Participant
Posts: 371
Joined: Sat Nov 02, 2013 6:31 pm


tungdil wrote:
http://bf3blog.com/battlefield-3-m60/
http://bf3blog.com/battlefield-3-mp7/

Pls arkger. Suppression has nothing to do with rate of fire!
I stand corrected o_o.

Well, anyhow, we still want a LMG.

I was also thinking more about the pistols.

there would be two:

M9 and Revolver

the M9 has a 20 round clip, while the revolver has 6 shots.
the revolver has good dmg, but shoots as a semi, while the M9 can be shot automatically.
M9 is weaker, but faster, and has more in its clip.
tungdil
League Participant
League Participant
Posts: 517
Joined: Mon May 06, 2013 4:28 pm


Since when shoots a m9 automatically ? + it has 15 rounds clips.
Could you pls ask google before you post something arkger ? We could save us so much confusion.
TheVetNoob
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 377
Joined: Tue Nov 27, 2012 11:09 pm


I'm thinking more along the lines of an M1911 or similar large caliber as a pistol.
CommieBuffalo
Blue Master Race
Blue Master Race
Posts: 2341
Joined: Mon Nov 05, 2012 4:51 pm


Please, no fucking two pistols. One with medium damage is enough, think M1911. Adding one automatic pistol and a revolver just over-complicates stuff.
Arkger
League Participant
League Participant
Posts: 371
Joined: Sat Nov 02, 2013 6:31 pm


CommieBuffalo wrote:
Please, no fucking two pistols. One with medium damage is enough, think M1911. Adding one automatic pistol and a revolver just over-complicates stuff.
Yeah, I see where you are coming from.
extra
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 864
Joined: Mon Aug 26, 2013 10:56 pm


This is actually a good idea.
bullets
League Participant
League Participant
Posts: 902
Joined: Sun Aug 18, 2013 8:01 am


Pistol, semi or auto as secondary, would be 'very nice' - borat, I recommend a pistol like a .57 for semi and a glock for full auto. I'd also be happy if I could model these :D
Commando_Ghost
Modder
Modder
Posts: 1168
Joined: Mon Dec 31, 2012 12:23 pm


bullets wrote:
Pistol, semi or auto as secondary, would be 'very nice' - borat, I recommend a pistol like a .57 for semi and a glock for full auto. I'd also be happy if I could model these :D
Seriously READ vvvvvv
CommieBuffalo wrote:
Please, no fucking two pistols. One with medium damage is enough, think M1911. Adding one automatic pistol and a revolver just over-complicates stuff.
81 posts Page 1 of 6 First unread post
Return to “OpenSpades Discussion”

Who is online

Users browsing this forum: No registered users and 11 guests