Forum Risk v8 GENERAL DICSUSION

148 posts Page 4 of 10 First unread post
Fleischgeruch
Winter Celebration 2013
Winter Celebration 2013
Posts: 961
Joined: Tue Nov 06, 2012 6:15 pm


[01:03] <Fleischy> we could put fragments
[01:04] <Fleischy> like if you manage to sever a line like that only the fragments' territories will be counted in a fight
[01:04] <Fleischy> i.e. only connected territories will be used in combat terr count
imo would solve the line country problem nicer without the inflexibility of pre-defined countries
gen
Banned
Posts: 1016
Joined: Fri Jun 28, 2013 4:04 pm


i have no idea what you just said, and 3 wide expansion is fine
you can even add counter skill to blitzkrieg which would make you must have 4 wide O K
Zekamalikyd
Modder
Modder
Posts: 4219
Joined: Mon Apr 01, 2013 3:40 pm


i want expanding and fighting to be balanced.
this would give a chance for people to fill more of the map instead of the map looking like it has penises everywhere.
Fleischgeruch
Winter Celebration 2013
Winter Celebration 2013
Posts: 961
Joined: Tue Nov 06, 2012 6:15 pm


Sigh. Basically: http://i.imgur.com/P9g3B67.png?1
B drags out into a line because it's in a hurry to get somewhere idk.
A is more centrally based, gets lucky and splits B into two. Now the two fragments of B, if attacked by A, are counted separately when attacked (A specifies which one to attack). So instead of counting the total B's tiles you only count the fragment's total tiles number in an attack.
I'm also not against a very basic award system like the one gen said (eg. once every 3 or 4 rounds players can choose a tiny bonus like +1 in a roll or +2 in a combat score or -1 to roll requirement in naval expansion).
gen
Banned
Posts: 1016
Joined: Fri Jun 28, 2013 4:04 pm


i think instead of making it 2 seperate battles you can just add them up like in coaltion
BUT
not a v7 coalition, instead make it 90/95% of their summed up terrs+xp
so coalitions of 2/3/4 people would be 95/90/85 or 90/80/70% powerful
which gives us another skill for example when battling alone you get +5% but in coalition score is reduced by 10%

to those skills, i think there would be 3/4 pairs at begginig to choose from and at specific rounds there would be new pairs coming, and new skill to choose
spaces between rounds would get bigger, like new skill at round 1,5,12,20,30 etc.
also bigger round=better skills(i mean, more pros at the cost of more cons)
Fleischgeruch
Winter Celebration 2013
Winter Celebration 2013
Posts: 961
Joined: Tue Nov 06, 2012 6:15 pm


I agree that total coalition battle score has to be reduced by 10% per country (AND if any fragments) added (eg. 2 players - 90%, 4 players - 70%). The 6x player in coalition terr gained is fine though.
I think on the contrary, they should be made shorter in time as rounds get more challenging with each turn. Eg. 1, 5, 10, 14, 18, 21, 23, 25, 27, 29, etc.
Bigcheecho
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 582
Joined: Sat Dec 22, 2012 3:43 pm


gen wrote:
ok here is another idea o KKKKKKK
instead of tech tree civ bs we will have like 10 'skills' that would come in pairs and at certain round like 1,7,15,25,40 you would choose one from any of those pairs for example:
+1 to land expansion/+2 to sea expansion rolls
you choose sea so you cant choose land and in few rounds you can choose from other pair etc.

^its all just an idea ok

also a question
SHOULD VLADS PLAY
I actually like your idea, coming from the perspective of the guy who suggested the tech tree in the first place.

Also, let VladVP play, I don't care what happens to Vlad01, but VladVP is my friend.
[RUS] Vlad01
League Participant
League Participant
Posts: 1610
Joined: Sun Dec 16, 2012 7:37 am


gen wrote:
<Fleischy> turns everything he comes across to shit
<Fleischy> games are meant to be enjoyable
<Fleischy> with them they are not
<Fleischy> its one thing when one person like host doesn't like them
<Fleischy> it's another thing where everyone except you doesn't like them

flei is hosting so gl hf

and about predefined countries, no
its not fun enough then, not with edgy names
and its not a solution at all, lol
your V7 ended even earlier than V6.
so idk, flei
CaptainDerpster
League Participant
League Participant
Posts: 496
Joined: Mon Nov 12, 2012 1:21 pm


I just want play.
Willy
Global Moderator
Global Moderator
Posts: 460
Joined: Mon Jun 17, 2013 7:42 am


V4 was best by far
playzooki
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 30
Joined: Thu Apr 04, 2013 6:54 pm


CaptainDerpster wrote:
I just want play.
This.
gen
Banned
Posts: 1016
Joined: Fri Jun 28, 2013 4:04 pm


no you dont

ill just start making mediteran sea map
gen
Banned
Posts: 1016
Joined: Fri Jun 28, 2013 4:04 pm


double post just to bump wee

playzooki and derp
pls maybe add some ideas, propose something, say that something is broken, not just come in and 'hi ill play' because with that involvement you wont
especially you playzooki we dont want more people that will quit after few rounds
[RUS] Vlad01
League Participant
League Participant
Posts: 1610
Joined: Sun Dec 16, 2012 7:37 am


my idea is DELETED BECASUE ITS STUPID
Last edited by [RUS] Vlad01 on Sun Nov 10, 2013 5:05 pm, edited 1 time in total.
playzooki
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 30
Joined: Thu Apr 04, 2013 6:54 pm


well idk if you guys would like it but if you split off a fragment of a country, maybe whoever splits it would get the smaller fragment? idk but gen wanted an idea so...
148 posts Page 4 of 10 First unread post
Return to “Forum Games”

Who is online

Users browsing this forum: No registered users and 24 guests