0.75 bots?

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
53 posts Page 2 of 4 First unread post
CelticEnigma
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I'd have to agree here. Including bots would provide a Single Player-like scenario that anyone can go by. Whether it could be used for Training, perfecting your sniping, or just getting to know the 'hot spots' or strategize your own advantage points. Bots, as trivial as they could be due to the threat of Aim-Botting, could be pretty helpful for those looking to train on their own.
Prune
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Joined: Sat Nov 17, 2012 1:15 am


Well the only things i would like to see on AOS VOXLAP are (1) mines and (2) some sort of simple non-shooting bots to train with and perhaps kill.
LordShadow95
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Posts: 11
Joined: Wed Jan 02, 2013 9:00 pm


i searched on every site for Player Bot,for BnS.... nothing. Nothing like a desert.
Who is the guy who was doing the bots? because i REALLY need for my server.
and : where is him now???
Donatello wrote:
And if someone got bots for himself, but won't share it with us, then he's a total bi***
i agree.

EDIT (15:58 04/01/2013)
I'm looking again right now..... but still nothing new,exept for stupid aimbot.
rakiru
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Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


Donatello wrote:
And if someone got bots for himself, but won't share it with us, then he's a total bi***
I may be a bit late to this topic, but with that attitude, I wouldn't share anything with you, personally.
MKU
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Posts: 383
Joined: Wed Oct 31, 2012 12:20 am


I would have loved to see hompy finish this. Hell, for all we know, he probably did.
rakiru
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Coder
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Joined: Sun Nov 11, 2012 12:26 pm


Oh hey, look what I found in literally 30 seconds or less of searching: https://github.com/infogulch/pyspades/tree/bots
It doesn't look like it was finished, but all the pathfinding code seems to be there.
Dzhoel
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Posts: 116
Joined: Sat Dec 15, 2012 5:49 am


rakiru wrote:
Oh hey, look what I found in literally 30 seconds or less of searching: https://github.com/infogulch/pyspades/tree/bots
It doesn't look like it was finished, but all the pathfinding code seems to be there.
Alright, i downloaded it. Cant run it
Do i have to compile this Green_Crying
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


Dzhoel wrote:
rakiru wrote:
Oh hey, look what I found in literally 30 seconds or less of searching: https://github.com/infogulch/pyspades/tree/bots
It doesn't look like it was finished, but all the pathfinding code seems to be there.
Alright, i downloaded it. Cant run it
Do i have to compile this Green_Crying
Ok, here are step by step instructions:
1. Learn to read
2. Read my previous post
3. Learn that it's not finished
4. Sulk
OR
4. Finish coding it, or get someone else to
MKU
Artist
Artist
Posts: 383
Joined: Wed Oct 31, 2012 12:20 am


Dzhoel wrote:
rakiru wrote:
Oh hey, look what I found in literally 30 seconds or less of searching: https://github.com/infogulch/pyspades/tree/bots
It doesn't look like it was finished, but all the pathfinding code seems to be there.
Alright, i downloaded it. Cant run it
Do i have to compile this Green_Crying
*facepalm*
Trogue12 wrote:
I would serioisly pay $$$ if this was added to the current 0.75 with a menu and released.
Here's the thing.. We don't want to get sued.
Dzhoel
Deuced Up
Posts: 116
Joined: Sat Dec 15, 2012 5:49 am


rakiru wrote:
Ok, here are step by step instructions:
1. Learn to read
2. Read my previous post
3. Learn that it's not finished
4. Sulk
OR
4. Finish coding it, or get someone else to
Alright, im gonna be over here and sulk to myself quietly and as you read this im studying the oxford dictionary
Sasquatch
Mapper
Mapper
Posts: 141
Joined: Wed Nov 14, 2012 5:18 pm


In all seriousness I'd be most interested in zombie bots. That wold be brutal and fun. But no god snipping aimbots pls.
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


Having bots in game types other than regular ones (such as zombies, as mentioned above) offers the possibility of new gamemodes.
Jdrew
Mapper
Mapper
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Joined: Tue Oct 30, 2012 10:48 pm


Stack could do it as well as hompy if someone can find him
AlMualim
League Participant
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Posts: 47
Joined: Thu Nov 22, 2012 9:25 pm


rakiru wrote:
Dzhoel wrote:
rakiru wrote:
Oh hey, look what I found in literally 30 seconds or less of searching: https://github.com/infogulch/pyspades/tree/bots
It doesn't look like it was finished, but all the pathfinding code seems to be there.
Alright, i downloaded it. Cant run it
Do i have to compile this Green_Crying
Ok, here are step by step instructions:
1. Learn to read
2. Read my previous post
3. Learn that it's not finished
4. Sulk
OR
4. Finish coding it, or get someone else to
I Will try to finish coding it, i don't know much about Python, but i will give it a shot.
Dzhoel
Deuced Up
Posts: 116
Joined: Sat Dec 15, 2012 5:49 am


AlMualim wrote:
I Will try to finish coding it, i don't know much about Python, but i will give it a shot.
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