You know, I think you should put some more emphasis on the 0.76 servers. I played on some before, and I believe some servers should move to that version. What's the use of that update which was highly awaited of we don't play on it?
As for OpenSpades, my computer can run that easily, but for those who can't, yes, I agree that the servers for Voxlap and OpenSpades be separated.
The "Moving Forward" Situation
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Xpert658
Build and Shoot's 1st Birthday
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IGN: ForTheHype
RoTAdolf_Hitler wrote:Jdrew is a gay jewSkype: Mr. Dr.
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
Currently everything is 0.76 except for user created events
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Ninja_pig_pro
Build and Shoot's 1st Birthday
- Posts: 418
- Joined: Thu Dec 20, 2012 1:24 pm
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Sennar
League Participant
- Posts: 71
- Joined: Sun Jan 13, 2013 3:26 am
If OpenSpades is the way to go, it must be on it's own server. Because against normal deuces it's ok to play, but when you actually have an opponent that doesn't take 2 seconds to shoot at you it's hard to match them in OpenSpades.
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tungdil
League Participant
- Posts: 517
- Joined: Mon May 06, 2013 4:28 pm
Indeed sennar and we can't make client side changes without own servers :<.
Guns, sights and sounds:
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
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learn_more
Coder
- Posts: 891
- Joined: Sun Mar 24, 2013 9:59 pm
tungdil wrote:Indeed sennar and we can't make client side changes without own servers :<.yes we can.
it's already in the name: clientside.
openspades is a clientside change (infact, it's an entirely new client).
jdrew wrote:yes, put in a few different images and we support a lower opengl version.Vezok wrote:Explain to me exactly how you would do this.Maybe redo the graphics?
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UnrealIncident
Coder
- Posts: 76
- Joined: Thu Nov 22, 2012 6:15 pm
jdrew wrote:I think we should try and lower the OpenSpades requirements to openGL 1.2 so that more people can use it. I do like your ideas though. Maybe have OpenSpdes only events?Yes. Because lowering it to OpenGL 1.2 is not only super easy but will also make it easily playable for everyone!
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JoJoe_Stinky
Mapper
- Posts: 173
- Joined: Thu Oct 24, 2013 3:53 pm
-Snip-
-Bla bla bla... JoJoe rambles on before completely understanding what StackOverflow is talking about-
Sorry about that.
-Bla bla bla... JoJoe rambles on before completely understanding what StackOverflow is talking about-
Sorry about that.
Last edited by JoJoe_Stinky on Mon Nov 11, 2013 5:11 pm, edited 1 time in total.
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JoJoe_Stinky
Mapper
- Posts: 173
- Joined: Thu Oct 24, 2013 3:53 pm
Wow, I really need to work on reading comprehension.
Sorry I drifted into space with my last post. After reading the IRC conversation I understand what this thread is all about.
Anyway, carry on, Sorry about that...
Sorry I drifted into space with my last post. After reading the IRC conversation I understand what this thread is all about.
Anyway, carry on, Sorry about that...
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TheVetNoob
Build and Shoot's 1st Birthday
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UnrealIncident wrote:Really? Great! Thanks, jdrew, for giving us this idea that has been never thought of before and will be easy to implement to boot!jdrew wrote:I think we should try and lower the OpenSpades requirements to openGL 1.2 so that more people can use it. I do like your ideas though. Maybe have OpenSpdes only events?Yes. Because lowering it to OpenGL 1.2 is not only super easy but will also make it easily playable for everyone!
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Arkger
League Participant
- Posts: 371
- Joined: Sat Nov 02, 2013 6:31 pm
The whole moving forward thing is kinda in motion, seems how UnrealIncident has already created a couple weapons for OS.. an assault rifle, and he is working on Pistols, LMGs, and Sniper Rifles.
Soooo Yeah.
Soooo Yeah.
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Vezok
3 Years of Ace of Spades
- Posts: 566
- Joined: Sat Jun 22, 2013 2:16 am
Yet you'd need an entirely different server client for that.* As I said earlier, Openspades is free to become it's own thing, mainly because of the zero legal restrictions it has. If yvt doesn't want to have it break off on it's own thing, then you better be content about it, because it isn't your creation.
This "moving forward" idea you have is to effectively have others do a ton of work solely to appease your boredom.
*I don't actually know much about this. Feel free to correct me if I'm wrong and you know what you're saying.
This "moving forward" idea you have is to effectively have others do a ton of work solely to appease your boredom.
*I don't actually know much about this. Feel free to correct me if I'm wrong and you know what you're saying.

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StackOverflow
Head Admin / Co-founder
- Posts: 216
- Joined: Sat Sep 22, 2012 8:13 am
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Vezok wrote:This "moving forward" idea you have is to effectively have others do a ton of work solely to appease your boredom.Who is that in regards to?
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Vezok
3 Years of Ace of Spades
- Posts: 566
- Joined: Sat Jun 22, 2013 2:16 am
Twas aimed at Arkger.
I agree with your posts wholeheartedly.
I agree with your posts wholeheartedly.

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Arkger
League Participant
- Posts: 371
- Joined: Sat Nov 02, 2013 6:31 pm
Vezok wrote:Yet you'd need an entirely different server client for that.* As I said earlier, Openspades is free to become it's own thing, mainly because of the zero legal restrictions it has. If yvt doesn't want to have it break off on it's own thing, then you better be content about it, because it isn't your creation.Ok, so firstly, we do have a modded server, and atm, no one knows what yvt wants. And you are acting as if im demanding anyone to do anything. I didnt cause the os weapons... unrealincident did.
This "moving forward" idea you have is to effectively have others do a ton of work solely to appease your boredom.
*I don't actually know much about this. Feel free to correct me if I'm wrong and you know what you're saying.
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