[MAP] Lostmore Motel CTF ,KOTH, TDM, DM

The level/layout/play area.
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JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Hello all!

Today I would like to present you with one of the best maps I have ever made. I got most of the kinks worked out of the Poly2Voxed conversion.

Image

Here is a Turntable for your viewing pleasure:
http://jojoe.t15.org/LostMore/

And the map file:

http://jojoe.t15.org/LostMore/LostMore.zip

Story:

This is an retreat for the ultra rich, on a small tropical island off the coast of Germany. ( Blue_BigSmile )
A fight has broken out at the pub about what is better? Imported German Beer or Champagne.

The maps name is made from 2 pillars of the B&S community. LostMotel and Learn_More. LostMotel has been a really great help, and has given me some great input on how maps are being played in the community. Learn_More is hard at work on the OpenSpades engine helping to bring the game into this century. (the other team members will get maps soon)

I got the idea when I was at Sham's little pony server, chatting with some of the admins while playing St. Mathias.

Our maps are about to start looking 10000% better.

Thanks for looking at this. :)
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


I almost forgot the KOTH mode script:

This is untested, but I am sure it should be fun 8)
Code: Select all
name = 'Lostmore'
version = '1.0'
author = 'JoJoe Stinky CC 2013'
description = 'Lostmore Motel King of the hill mode. Capture the Peak for Maximum satisfaction'
extensions = {
    'water_damage' : 1,
    'KOTH' : (257,255),
    'spawn_radius' : (128,192)
}
extra
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 864
Joined: Mon Aug 26, 2013 10:56 pm


It's awesome.
Lostmotel
League Participant
League Participant
Posts: 298
Joined: Sun Nov 18, 2012 1:09 pm


Wow impressive.
I kept thinking your maps couldnt get any better but you proved me wrong. Even some of my all time favourite maps like ravenloft or smack can't keep up with these new maps.
A fight has broken out at the pub about what is better? Imported German Beer or Champagne.
Obviously, the anwser to that question is german beer Blue_BigSmile
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Thanks Lostmotel,

I must agree with the german beer :)

Hopefully with a few video tutorials, this new method of making the terrain will be as popular as the old heightmap script I made.

The biggest reason I started to help the mapping community again was seeing how nice you make your maps. I wanted to make sure creative people like you and other mappers in this forum have the best tools possible to achieve their mapping dreams. Once I get these tools ready for mass consumption I hope you, and a few others join together in a community made map-pack.

You are an inspiration to every mapper in this community. You help out me and other mappers with server time, and you give your input to help make other people maps better. Salute :)
Battlefire
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 397
Joined: Sat May 25, 2013 3:06 am


The buildings look great.
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


I made 108 building for the community, they are going to be part of the heightmap pack :) Lost motel gave me some really great trees too!
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


are you going to whip out a map every day?

(not that i'm complaining, they are very high quality maps)
Lelue
Mapper
Mapper
Posts: 217
Joined: Sun Nov 11, 2012 2:52 pm


aww, it looks really nice, but i think the two areas mapping style needs more improvement, its just too from my pov... ;) ill try it when i find the teacher *cough* you *cough* and the time ;) , but i am still not a big fan of those maps, but this might change with "glowstones" ;)
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