[MAP] SkullFort CTF/TDM/etc...

The level/layout/play area.
18 posts Page 1 of 2 First unread post
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Happy halloween!

Here is a map I made with skills in it :)

Image

Here is a turntable if you want to look closer:
http://jojoe.t15.org/skullfort/

And here is the map file:
http://jojoe.t15.org/skullfort/skullfort.zip

Thanks to LostMotel for uploading and testing this today! it was a very fun map :)
TheKing
League Champs
League Champs
Posts: 315
Joined: Mon Apr 22, 2013 3:43 pm


very cool map.
izzy
Head Admin / Co-founder
Head Admin / Co-founder
Posts: 474
Joined: Tue Oct 09, 2012 8:16 pm


Aesthetically very, very, very impressive. The layout looks good too, should be good for the King of the Hill game mode. Love the thatched cottages.
CaptainDerpster
League Participant
League Participant
Posts: 496
Joined: Mon Nov 12, 2012 1:21 pm


TOO MUCH DETAIL MY EYES! Awesome map.
shywolf91
Deuced Up
Posts: 113
Joined: Wed Nov 14, 2012 3:44 pm


Pretty cool map. What programs did you use to make it?
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Thanks TheKing :)

Hi, Izzy! Glad you like the roofs. :) I am spending more time on my looks while we get this new terrain template ready for general consumption.

Do I need to make any special scripts for King of the hill? Is it like the old Delta Force games where you need to hold the center position?

@ CaptainDerpser. If your eyes like this, you will love my next few maps.

@shywolf91, I use my terrain template to start out with in Blender. Then I use Qubicle or Slab6 for my trees and houses. Then it is off to Voxed to place everything.

The skulls are from a free model repository, I used poly2Voxed to port it into kV6 matrix, and then Filled the center in Qubicle. Slab6 has a hollow fill too, I just like the Qubicle interface better.

Thanks for looking everyone. Looking forward to seeing this on the server list! It was a real blast to play today.

This map looks best in OpenSpades.
http://www.buildandshoot.com/viewtopic. ... &start=480
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


BTW you can find this map in rotation here:
BaumCraft 24/7 - JojoeMaps
aos://1248699182:667

Special thanks to LostMotel for the 24-7 JoJoe server :) I think MeatLoaf is in rotation there too.
Commando_Ghost
Modder
Modder
Posts: 1168
Joined: Mon Dec 31, 2012 12:23 pm


ilu <3
SnIpEr
Deuce
Posts: 13
Joined: Thu Nov 01, 2012 12:23 pm


hey, welcome back Jojoe, I thought you quit.

Looks like an amazing map, I wonder how it plays out, I might play on your server so I can play it myself.
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


SnIpEr wrote:
hey, welcome back Jojoe, I thought you quit.

Looks like an amazing map, I wonder how it plays out, I might play on your server so I can play it myself.
Nah, I did not quit. I had to sign a contract saying I would never make any non-commercial AoS maps again to get a Job. Well, after i signed the contract there was no job. They just wanted to learn how I made the terrain shaders and to make sure the non-commercial version did not look as good as the commercial version. They silenced a few other people too.

They only learned half of the process before I left, hence the ugly flat looks of their terrain shaders. They never found out how I did the lighting or how i was able to tunnel into the terrain. People who I thought were my friends turned out to be a idea stealing bunch of pirates.

i also made some really cool maps that the world will never see, like the Taj mahal, and a few other landmarks I made to scale.
They came really close to learning how I generated the buildings.

I am going to make sure the community has a better looking terrain shaders. I am going to make sure the community has better builder kits.

As soon as we get started, I am going to make sure the community gets the game they have been waiting for.
izzy
Head Admin / Co-founder
Head Admin / Co-founder
Posts: 474
Joined: Tue Oct 09, 2012 8:16 pm


JoJoe_Stinky wrote:
Do I need to make any special scripts for King of the hill? Is it like the old Delta Force games where you need to hold the center position?
Not necessary but the KOTH script is based on TC and it handles all spawns, so forcing base and player spawns from separate scripts may cause conflicts. There is only one capture/hold area and by default it's in the center of the map. To change that, add 'KOTH':(x,y) or 'KOTH':(x,y,z) to map extensions. By default players randomly spawn in any direction 70 to 100 blocks away from the capture area, which can be adjusted by adding 'spawn_radius':(min,max) to map extensions.

Example skullfort.txt for KOTH:
Code: Select all
name = 'SkullFort'
version = '1.0'
author = 'JoJoe Stinky CC 2013'
description = 'SkullFort is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License'
extensions = {
    'water_damage' : 1,
    'KOTH' : (253,278),
    'spawn_radius' : (128,192)
}
The KOTH script is available here: http://buildandshoot.com/viewtopic.php?t=4537

SkullFort is now in rotation at:
  • aloha.pk king of the hill [aos]aos://1379434439:24887[/aos]
  • aloha.pk capture the flag [aos]aos://1379434439:30887[/aos]
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Izzy this is awesome!

Not only do you show me how to make a new game mode map, but you also host it on 2 of your servers!

Thank you very much for your help. :)
tungdil
League Participant
League Participant
Posts: 517
Joined: Mon May 06, 2013 4:28 pm


Will be in the Stormwind server asap.
Could you make a thread with all your former maps ? I found many of them in a maplist in the old forum but the links are broken :<.
Btw, i admire your positive attitude towards this stuff going on here :)).
Last edited by tungdil on Fri Nov 01, 2013 8:08 pm, edited 1 time in total.
extra
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 864
Joined: Mon Aug 26, 2013 10:56 pm


Very nice map!
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Thanks tungdil! I will watch for it , and stop in to see if you guys want any improvements.

@Extra thanks! I will try and play for a while tonight.
18 posts Page 1 of 2 First unread post
Return to “Maps”

Who is online

Users browsing this forum: No registered users and 11 guests