Hello and i'm toastybuilder or toastytutorials if you know me on youtube but i just made a in depth tutorial on mod-loader. So if your having trouble or just want to know how to install it in general come check out the video and maybe even subscribe!
vvvvvvLINKvvvvv
http://www.youtube.com/watch?v=OmydgGGVkn8
Modloader
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ToastyBuilder
Deuce - Posts: 3
- Joined: Mon Oct 21, 2013 10:36 pm
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ToastyBuilder
Deuce - Posts: 3
- Joined: Mon Oct 21, 2013 10:36 pm
Check out my tutorial on mod-loader. It is hd and please sub 2 my utube 
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ZEB 99
Post Demon
- Posts: 2028
- Joined: Fri Feb 22, 2013 10:03 pm
uhhh. why double post about it?
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Kuma
Scripter
- Posts: 758
- Joined: Fri Mar 22, 2013 10:05 am
ZEB 99 wrote:uhhh. why double post about it?Because he din't add its HD and subscribe to his channel in his first post, he doesn't know how to edit a post.
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learn_more
Coder
- Posts: 891
- Joined: Sun Mar 24, 2013 9:59 pm
thanks, added the video to the first post :)
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ToastyBuilder
Deuce - Posts: 3
- Joined: Mon Oct 21, 2013 10:36 pm
learn_more wrote:thanks, added the video to the first post :)Your Welcome!!!!
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Peanut
3 Years of Ace of Spades
- Posts: 545
- Joined: Sat Feb 23, 2013 8:26 pm
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TheVetNoob
Build and Shoot's 1st Birthday
- Posts: 377
- Joined: Tue Nov 27, 2012 11:09 pm
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Can we suggest things? What if you added separate models for the grenade, so that you could have one model for the thrown grenade, and one for the held nade? This would let people use some sort of grenade launcher as grenade.kv6 and not have the launcher itself bouncing around.
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Peanut
3 Years of Ace of Spades
- Posts: 545
- Joined: Sat Feb 23, 2013 8:26 pm
yeah i like that idea ive always wanted a nade launcher
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learn_more
Coder
- Posts: 891
- Joined: Sun Mar 24, 2013 9:59 pm
TheVetNoob wrote:Can we suggest things? What if you added separate models for the grenade, so that you could have one model for the thrown grenade, and one for the held nade? This would let people use some sort of grenade launcher as grenade.kv6 and not have the launcher itself bouncing around.sure you can suggest stuff, but atleast this feature is not gonna happen anytime soon.
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Kuma
Scripter
- Posts: 758
- Joined: Fri Mar 22, 2013 10:05 am
Thats more like changing the game mechanics instead of changing skins...
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TheVetNoob
Build and Shoot's 1st Birthday
- Posts: 377
- Joined: Tue Nov 27, 2012 11:09 pm
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Kuma wrote:Thats more like changing the game mechanics instead of changing skins...He's skilled enough to make seperate skins for each team.
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Peanut
3 Years of Ace of Spades
- Posts: 545
- Joined: Sat Feb 23, 2013 8:26 pm
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XRaided
Deuced Up - Posts: 29
- Joined: Mon Nov 05, 2012 5:59 pm
KomradeKorakoff wrote:I suggest making sensitivity modifiable by typing number in game.I second this. It would be much easier typing in what sensitivity you want rather than moving the slider to reach a number close to the one you want. Either that or if possible able to move the slider left and right with the arrow keys to get the exact sensitivity you want.
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TriiumpH
Green Master Race
- Posts: 90
- Joined: Thu Jan 17, 2013 1:03 am
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I'm having a bit of a problem..


Inactive/Quit
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