Master Connection Problem

Host your own server and communicate with server operators.
8 posts Page 1 of 1 First unread post
Xenon
Green Master Race
Green Master Race
Posts: 395
Joined: Sat Oct 12, 2013 1:57 am


My server give me this when I launch it. I need to know how to fix it.

2013-10-19 11:17:16-0400 [-] pyspades server started on 10/19/13 11:17:16
2013-10-19 11:17:16-0400 [-] Log opened.
2013-10-19 11:17:16-0400 [-] Loading map 'pinpoint'...
2013-10-19 11:17:18-0400 [-] Map loaded successfully.
2013-10-19 11:17:18-0400 [-] Starting factory <HTTPClientFactory: http://services.buildandshoot.com/getip>
2013-10-19 11:17:18-0400 [-] Started server...
2013-10-19 11:17:18-0400 [HTTPPageGetter,client] Server identifier is aos://713682028:32887
2013-10-19 11:17:18-0400 [HTTPPageGetter,client] Stopping factory <HTTPClientFactory: http://services.buildandshoot.com/getip>
2013-10-19 11:17:19-0400 [HTTPPageGetter,client] Stopping factory <HTTPClientFactory: http://www.blacklist.spadille.net/subscribe.json>
2013-10-19 11:17:23-0400 [-] Master connection could not be established, reconnecting in 60 seconds...
extra
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 864
Joined: Mon Aug 26, 2013 10:56 pm


Did you port forward?
Xenon
Green Master Race
Green Master Race
Posts: 395
Joined: Sat Oct 12, 2013 1:57 am


With pysnip.
MKU
Artist
Artist
Posts: 383
Joined: Wed Oct 31, 2012 12:20 am


The only problem I see in your console is the fact that your server isn't connecting to the master server. As said above, you may need to port forward.
Xenon
Green Master Race
Green Master Race
Posts: 395
Joined: Sat Oct 12, 2013 1:57 am


Call me stupid, but how do I do that?
extra
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 864
Joined: Mon Aug 26, 2013 10:56 pm


Xenon
Green Master Race
Green Master Race
Posts: 395
Joined: Sat Oct 12, 2013 1:57 am


Thanks, it's working now.
extra
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 864
Joined: Mon Aug 26, 2013 10:56 pm


Xenon wrote:
Thanks, it's working now.
ok, good!
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