Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
Simply navigate to your OpenSpades directory, for example - mine is located in C:\Users\DackBlack\Desktop\OpenSpades your's might be similar or in a different place.
So navigate to your OpenSpades folder, you should now see this:
Then, open up the Resources folder; resulting in this: (Note: learn_more made a build, so you won't see these in the yvh build. Nor is slab6.)
Create two folders, Models, then inside Models, create Weapons:
Now, if you happened to look at the file path, you'll see that it goes: OpenSpades -> Resources -> Models -> Weapons
The final stage is to download the weapons!
Once they have downloaded, using the built-in Windows zipfile viewer, OR WinRar OR 7zip, drag the Rifle, SMG or Shotgun folder into the Weapons directory. It should then look like this: (Except mine are pre-done, this is just an educational example on where the folder's should go.)
Now load OpenSpades on a random server: your custom weapons should be in place.
Enjoy!
Last edited by DackBlack on Mon Oct 14, 2013 3:09 pm, edited 1 time in total.
This looks pretty cool, I may use some time, a few suggestions:
Make DB Semi 120 7.92×57mm Mauser and the DB LMG X1 5.56mm Fatter, they looks to skinny
Make some colours more bright by changing the palette or change RGB, it looks a little bit gloomy.
Beside that, you did a pretty good job with this pack ^.^
Edit: You should put how to install into a spoiler so your page doesn't look unnecessarily over sized, and if you need I got a thread for how to install OpenSpades mods: http://buildandshoot.com/viewtopic.php?f=38&t=5696
[IGN:] Kitten, or another random cat alias.
Master of the sinister arts.
bullets wrote:This looks pretty cool, I may use some time, a few suggestions:
Make DB Semi 120 7.92×57mm Mauser and the DB LMG X1 5.56mm Fatter, they looks to skinny
Make some colours more bright by changing the palette or change RGB, it looks a little bit gloomy.
Beside that, you did a pretty good job with this pack ^.^
Edit: You should put how to install into a spoiler so your page doesn't look unnecessarily over sized, and if you need I got a thread for how to install OpenSpades mods: http://buildandshoot.com/viewtopic.php?f=38&t=5696
Ah didn't know. I happen to prefer tactical modern-y weapons, in place of the WW2 style ones. Not to mention I may make a WWI style one. Vicker's Machine Gun anyone?
EDIT of 16:10 GMT+0 14/10/13: Added link and spoilered main post.
Commando_Ghost wrote:These look really amazing gj
extra wrote:They look really nice!
CommieBuffalo wrote:Very nice mods! :)
Thanks! I didn't expect much from the community at first, as I announced it on #buildandshoot.
Anyways; I have a Thompson SMG waiting to go, just need some finishing touches.
CaptainCake wrote:Nice to see OpenSpades modding is becoming a sport! too bad i cant run it :<
I also know the basic requirements to RUN OpenSpades; Pentium 4, 2GB of ram, 512mb (OR 1gb) Video RAM, OpenGL 2.1.2 or above - I am on the basic requirements. Another note is that Intel HD 2000 WILL RUN OPENSPADES.
Yeah, modding OpenSpades has a bit more flexibility for one reason: it takes 3 kv6 files to do one weapon - which just so happens to be faster than making a 800x600 png sight.
There's just one thing that winds me up about FLABBY6 - everytime I save into my working directory, and then use L to change folders, I find that I end up in the last folder's place with save as; this should be fixed.
CaptainCake wrote:Nice to see OpenSpades modding is becoming a sport! too bad i cant run it :<
I also know the basic requirements to RUN OpenSpades; Pentium 4, 2GB of ram, 512mb (OR 1gb) Video RAM, OpenGL 2.1.2 or above - I am on the basic requirements. Another note is that Intel HD 2000 WILL RUN OPENSPADES.
Yeah, modding OpenSpades has a bit more flexibility for one reason: it takes 3 kv6 files to do one weapon - which just so happens to be faster than making a 800x600 png sight.
There's just one thing that winds me up about FLABBY6 - everytime I save into my working directory, and then use L to change folders, I find that I end up in the last folder's place with save as; this should be fixed.
There is also no voxel limit to the player model.
Here's some mods ^ if you're into that kinda thing. 4 lyf