Cubiquity voxel engine

If it ain't Spades...
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Jdrew
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Ace of Spades maps are 512x512 maybe you could make an editor that allows you to use your size limit similar to how the minecraft to AoS converter works.
Yoman282
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I love it! So we'll actually be able to play Build and shoot in a fully destroyable physics world?

Nice work.
David Williams
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jdrew wrote:
Ace of Spades maps are 512x512 maybe you could make an editor that allows you to use your size limit similar to how the minecraft to AoS converter works.
Minecraft world are infinite, right? So I guess the converter just crops the map to the part you want to import? I think something like this would be possible.
Yoman282 wrote:
I love it! So we'll actually be able to play Build and shoot in a fully destroyable physics world?
In principle yes, though we are not actually going to build such a game. The use of Build and Shoot data is just for testing and we are only going as far as too develop the engine. If users want to use it to create a Build and Shoot type game then that should be possible.
Jdrew
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The minecraft converter highlights a 512 by 512 area of a minecraft world and then chooses the color of blocks via the block ID. The converter currently only works with beta 1.7 and early versions though. If you are going that route make sure it uses both world generation types.
Jdrew
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Why you no update?
David Williams
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jdrew wrote:
Why you no update?
Yep, sorry, haven't been too good with the updates! But everything is moving forward nicely. The in-development version of our system is now hosted on BitBucket, so Unity3D users can already play around with it. You can see a video (basic editing, destruction, and procedural generation) here:
But for the last couple of months we've bene more focused on the other half of the project, which is smooth and natural looking voxel terrain. Internally the cubic terrain and the smooth terrain have a lot in common (they are both stored as a grid of voxels) but the visual appearance is very different. This is how the smooth voxel terrain looks in Unity3D:
The final system will support both voxel styles, but I figured the 'colored cubes' version was more interesting to you guys because of the similarity to Build & Shoot. I think we'll probably be able to get the first official release on the Unity Asset Store in about two months
Lelue
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Very nice News... @ jdrew : If you do a heightmap and colormap with paint.net or texture Maker or something like that , you can Save the Files as Big as you want them to, so 252x252 or what. Else Would be possible to Build . Ill try it out to Build a smaller citybased Map for you in that Formate. ;)
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