We have become what we hated the most

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Articsledder
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Ninja_pig_pro wrote:
Instead of making this huge post saying arena is shitty, how about you just advise people to join .76? The most popular server is ctf.
ffs what do you think people have been doing for several months now. It's not working.

Also, did you not notice that the "most popular server" also happens to be 24/7 hallway?
Ninja_pig_pro
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Articsledder wrote:
Ninja_pig_pro wrote:
Instead of making this huge post saying arena is shitty, how about you just advise people to join .76? The most popular server is ctf.
ffs what do you think people have been doing for several months now. It's not working.

Also, did you not notice that the "most popular server" also happens to be 24/7 hallway?
It seems that most players that play arena are still using .75, so it is working halfway. I know from mumble that most people on the forums just join the most populated server.
danhezee
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Articsledder wrote:
This fucking post is everything that is wrong with the community.

If your "preference" is arena then get the fuck out of here and play Counter Strike or some shit.

The whole point of this thread is that people like you showed up, demanding these shitty ass maps and arena gamemodes, then complain when we want our old game back. The reason everyone left is because of people like you. And trust me, Iceball definitely has a future, but Iceball is not Ace of Spades.

Until the admins here at BnS pick a side instead of trying to please everyone, then the game is going to stagnate.

I can see why Grease left.
I think this post highlights everything that is wrong with your demands. Someone is being reasonable and then you attack them. Why? Oh he didnt agree with you. No one is demanding anything. Server owners choose to run arena probably because they like the game mode. Out of 83 servers 5 are running arena. There are so many running ctf I cant be bothered to count them all and it is huge variety of maps. Out of the top 10 highest player counts only one is arena and one is tdm. Out of the corresponding maps in the top 10 one is hallway and one is pinpoint.

So what are you actually aggravated about? Is it because people have a choice, they have options?

Who is the community?

If you come here for any reason, you are part of the community.

Doesn't matter what gamemode they like, doesnt matter what country they come from, doesnt matter how long they played. They are here, they are part of the community.

Even the unreasonable demanders and the aimbotters are part the community. One will be dealt with very soon and will mark a new era in this game and community. Hopefully the unreasonable demanders will actually take my advice and actively promote the things they like instead of complain about the things they dont.
Articsledder
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danhezee wrote:
Articsledder wrote:
This fucking post is everything that is wrong with the community.

If your "preference" is arena then get the fuck out of here and play Counter Strike or some shit.

The whole point of this thread is that people like you showed up, demanding these shitty ass maps and arena gamemodes, then complain when we want our old game back. The reason everyone left is because of people like you. And trust me, Iceball definitely has a future, but Iceball is not Ace of Spades.

Until the admins here at BnS pick a side instead of trying to please everyone, then the game is going to stagnate.

I can see why Grease left.
I think this post highlights everything that is wrong with your demands. Someone is being reasonable and then you attack them. Why? Oh he didnt agree with you. No one is demanding anything. Server owners choose to run arena probably because they like the game mode. Out of 83 servers 5 are running arena. There are so many running ctf I cant be bothered to count them all and it is huge variety of maps. Out of the top 10 highest player counts only one is arena and one is tdm. Out of the corresponding maps in the top 10 one is hallway and one is pinpoint.

So what are you actually aggravated about? Is it because people have a choice, they have options?

Who is the community?

If you come here for any reason, you are part of the community.

Doesn't matter what gamemode they like, doesnt matter what country they come from, doesnt matter how long they played. They are here, they are part of the community.

Even the unreasonable demanders and the aimbotters are part the community. One will be dealt with very soon and will mark a new era in this game and community. Hopefully the unreasonable demanders will actually take my advice and actively promote the things they like instead of complain about the things they dont.
The point is we can't actively promote things like older versions and other gamemodes and expect results when right now .75 and .76 are the only listed versions, projects like Openspades and Iceball are hidden away in noteworthy picks, and a wide variety of game modes are placed in the same list. From what I understand fixing this issue is a priority, and hopefully that's what you guys have been working on.

I may have been a little harsh, but I find it upsetting that some people can feel that we are on the right path at this moment.
Zinger
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I only read the OP then skimmed through the rest of the thread, so sorry if someone said something to these ends already.

I totally agree that the overabundance of small flatmaps/arena maps have caused the game to enter into stagnation. BUT, I don't think that they are the problem. Instead, they are a response to a deeper issue that also initially caused the decline in popularity of full-size maps (e.g. gen, normandie).

What is this issue? Big maps are a fucking snooze.

I can remember when aos was in its first month, and the only map was, of course, gen. Unless a server was full, it was very easy for me to run for 5-10 minutes without seeing anyone. At the time, I was a nerdfuck freshman with nothing else to do, and the game itself was novel enough for me to enjoy it. As time went on, it became less and less fun to wander about without finding an enemy to shoot. Today, I want to walk for 10 seconds, not 10 minutes, to enter the action. Does this mean that I'm a shallow twelve-year-old who should leave to play Counter-Strike? No, I still love the ability to build my bases and destroy those of my enemies, but doing so in Goon Assault is way more fun than on Normandie.

I believe that there is a solution to this problem, possibly an easy solution. I think that pushing out a 64-player gamemode would breathe new life into the larger, more diverse maps. TC on harbor or simply CTF on gen would be much more exciting with twice as many players roaming the battlefield. Taking this idea further, 64-player servers could possibly drive down the popularity of the existing smallmap and arena servers that we seem to dislike so much. Trying to fit 64 players on pinpoint sounds like a horrendous nightmare (although probably a hilarious nightmare to spectate). Seeing how the team sizes in real CS are low, it's not hard for us to imagine how stupid the CS maps in AoS would play out if both teams had 32 players. All of this being said, I first read about powerthirst months ago and have no idea how difficult it would be to implement.

Assuming that powerthirst would be easy to implement, I think that expanding the team sizes would be one method in ending the stagnation that we are plagued by.

TL;DR: People play arena/small maps because big maps are always empty and not fun. Allowing 64-players in a server could make big maps fun again.
Battlefire
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Zinger wrote:
I only read the OP then skimmed through the rest of the thread, so sorry if someone said something to these ends already.

I totally agree that the overabundance of small flatmaps/arena maps have caused the game to enter into stagnation. BUT, I don't think that they are the problem. Instead, they are a response to a deeper issue that also initially caused the decline in popularity of full-size maps (e.g. gen, normandie).

What is this issue? Big maps are a fucking snooze.

I can remember when aos was in its first month, and the only map was, of course, gen. Unless a server was full, it was very easy for me to run for 5-10 minutes without seeing anyone. At the time, I was a nerdfuck freshman with nothing else to do, and the game itself was novel enough for me to enjoy it. As time went on, it became less and less fun to wander about without finding an enemy to shoot. Today, I want to walk for 10 seconds, not 10 minutes, to enter the action. Does this mean that I'm a shallow twelve-year-old who should leave to play Counter-Strike? No, I still love the ability to build my bases and destroy those of my enemies, but doing so in Goon Assault is way more fun than on Normandie.

I believe that there is a solution to this problem, possibly an easy solution. I think that pushing out a 64-player gamemode would breathe new life into the larger, more diverse maps. TC on harbor or simply CTF on gen would be much more exciting with twice as many players roaming the battlefield. Taking this idea further, 64-player servers could possibly drive down the popularity of the existing smallmap and arena servers that we seem to dislike so much. Trying to fit 64 players on pinpoint sounds like a horrendous nightmare (although probably a hilarious nightmare to spectate). Seeing how the team sizes in real CS are low, it's not hard for us to imagine how stupid the CS maps in AoS would play out if both teams had 32 players. All of this being said, I first read about powerthirst months ago and have no idea how difficult it would be to implement.

Assuming that powerthirst would be easy to implement, I think that expanding the team sizes would be one method in ending the stagnation that we are plagued by.

TL;DR: People play arena/small maps because big maps are always empty and not fun. Allowing 64-players in a server could make big maps fun again.
I didn't see any maps that big. Big maps are better then small ones.

Arena is a problem and also flat maps because flat maps are boring as hell. I can't play more than 2 minutes on a flat map. Hallway my best time is 5 seconds.

Also we can't tell what the server hosts to do. But we should tell them the problem.
VladVP
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Zinger wrote:
Allowing 64-players in a server could make big maps fun again.
The major problem with that can be described with one word: bandwidth. For the first, many 64-player servers would lag horribly, and for the second the server hoster's internet bill would quite likely explode, though I'm no economy expert. For the third, the clients themselves would have to render 256 sprites, and take care of 64 player entities instead of 128 sprites and 32 entities. That may affect the game's ability to run on your grandma's rig.
It is indeed doable though. It would just take some slight modifications in PySpades, as simply setting the max_players entry in config.txt to 64 doesn't seem to work. (I'm thinking protocol.max_players here.)
Ninja_pig_pro
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VladVP wrote:
Zinger wrote:
Allowing 64-players in a server could make big maps fun again.
The major problem with that can be described with one word: bandwidth. For the first, many 64-player servers would lag horribly, and for the second the server hoster's internet bill would quite likely explode, though I'm no economy expert. For the third, the clients themselves would have to render 256 sprites, and take care of 64 player entities instead of 128 sprites and 32 entities. That may affect the game's ability to run on your grandma's rig.
It is indeed doable though. It would just take some slight modifications in PySpades, as simply setting the max_players entry in config.txt to 64 doesn't seem to work. (I'm thinking protocol.max_players here.)
Except thats its already possible with powerthirst.
Battlefire
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VladVP wrote:
Zinger wrote:
Allowing 64-players in a server could make big maps fun again.
The major problem with that can be described with one word: bandwidth. For the first, many 64-player servers would lag horribly, and for the second the server hoster's internet bill would quite likely explode, though I'm no economy expert. For the third, the clients themselves would have to render 256 sprites, and take care of 64 player entities instead of 128 sprites and 32 entities. That may affect the game's ability to run on your grandma's rig.
It is indeed doable though. It would just take some slight modifications in PySpades, as simply setting the max_players entry in config.txt to 64 doesn't seem to work. (I'm thinking protocol.max_players here.)

Lag isn't a huge problem in Ace of spades. i player servers that are from other countries and I still don't lag.
KomradeKorakoff
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VladVP wrote:
Zinger wrote:
Allowing 64-players in a server could make big maps fun again.
The major problem with that can be described with one word: bandwidth. For the first, many 64-player servers would lag horribly, and for the second the server hoster's internet bill would quite likely explode, though I'm no economy expert. For the third, the clients themselves would have to render 256 sprites, and take care of 64 player entities instead of 128 sprites and 32 entities. That may affect the game's ability to run on your grandma's rig.
It is indeed doable though. It would just take some slight modifications in PySpades, as simply setting the max_players entry in config.txt to 64 doesn't seem to work. (I'm thinking protocol.max_players here.)
True, but my concern isn't so much the computer power, but rather the stark idea of getting 64 players to be consistently interested without the babying of constant forum events.
ThisFrickinSite
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Battlefire wrote:
Lag isn't a huge problem in Ace of spades.
For people to be saying things like this, it makes me wonder if we've just become accustomed to the shortcomings of the game. Iirc, lag used to be one of the top complaints when .75 was still new-ish.
Battlefire
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ThisFrickinSite wrote:
Battlefire wrote:
Lag isn't a huge problem in Ace of spades.
For people to be saying things like this, it makes me wonder if we've just become accustomed to the shortcomings of the game. Iirc, lag used to be one of the top complaints when .75 was still new-ish.
I played the game when it was released. I didn't face any lag. My interment sucks.
VladVP
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How can a game which is supposedly able to run on your grandma's rig, even able to lag in the first place?
Vezok
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Because most of the people who play on their grandma's rig don't exactly have a high quality internet either.
T3ER
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I have seen what have been happened to aos because i have been lurking around since .75 came but not as much as most of others. But why its so hard to update game in any way in year?(yeah im not here so often but still maybe once per week)
Its so sad that year ago there were much people on ctf and other different gamemodes. It was so fun to play ctf and also tower defense mode too(i dont remember name). I remember also different maps which we dont really have anymore. We need new maps nad get updating game, even if it will be new aos what is our own then, but it have not happened in year yet so looks pretty bad...
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