Shaz wrote:aos://1932730546:31773 -@Sw Stormwind Classicgen 24/7Nice!
- 0.76
- Classicgen 24/7
- Rifleonly.py
We have become what we hated the most
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extra
Build and Shoot's 1st Birthday
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by extra » Fri Sep 27, 2013 12:53 pm
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TheGrandmaster
Former Pre-BnS Team
- Posts: 124
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by TheGrandmaster » Fri Sep 27, 2013 1:35 pm
The game developed such that these maps, these modes and mechanics are the way they are, it was doomed to this fate long ago - why is everyone so shattered by this realisation, and why only complain about it now when the mechanics have been this way the last year at least?
I have expressed this before and will continue to:
0.35 masterrace.
Pre beta 0.40, the game was completely different, but when autoclimb was then introduced, followed by custom maps, the game began down the path we have now. The community voice (as well as possible Jagex influence) then brought new weapons in, wider customisation etc, and while those things are "nice" they opened gameplay variety (albeit badly balanced) and opened the door even further to the run and gun style of play. I warned of this a long time ago.
Babel reminds me somewhat of trying to apply ancient practises to modern day life. The 'ancient practises' being the art of building something useful for your team and using teamwork to secure map areas etc, this is what 0.35 and pre-0.4 versions had with rifle-only gen maps that were played for hours on end. Now? "aint noone got time for that", so forcing the use of buildings through a high platform is the closest that people could come up with given the mechanics that we've ended up with. I'm pretty sure I have expressed this when babel was released, but isn't it so sad that it has come to this? That development went down this path?
Maps and servers in general are pretty bad these days. I think the league is the closest to decent games around since they have fairly decent maps, with decent playercounts and some degree of teamwork. Don't get me wrong from all of this, I have enjoyed playing enough to have played throughout Ace of Spades' history and have enjoyed the matches we've had, but yeah damn I'm sad that this is the game we have.
Next question is.. will OpenSpades fix this? I do not know. If it takes it from 0.75, then it has the same fate.
I'll say this much though, since I am studying Computer Science at university right now, if noone goes for a 0.35 build and develops from there with the true heart of Ace of Spades' gameplay in mind, I'll have to make it myself when I know how.
I have expressed this before and will continue to:
0.35 masterrace.
Pre beta 0.40, the game was completely different, but when autoclimb was then introduced, followed by custom maps, the game began down the path we have now. The community voice (as well as possible Jagex influence) then brought new weapons in, wider customisation etc, and while those things are "nice" they opened gameplay variety (albeit badly balanced) and opened the door even further to the run and gun style of play. I warned of this a long time ago.
Babel reminds me somewhat of trying to apply ancient practises to modern day life. The 'ancient practises' being the art of building something useful for your team and using teamwork to secure map areas etc, this is what 0.35 and pre-0.4 versions had with rifle-only gen maps that were played for hours on end. Now? "aint noone got time for that", so forcing the use of buildings through a high platform is the closest that people could come up with given the mechanics that we've ended up with. I'm pretty sure I have expressed this when babel was released, but isn't it so sad that it has come to this? That development went down this path?
Maps and servers in general are pretty bad these days. I think the league is the closest to decent games around since they have fairly decent maps, with decent playercounts and some degree of teamwork. Don't get me wrong from all of this, I have enjoyed playing enough to have played throughout Ace of Spades' history and have enjoyed the matches we've had, but yeah damn I'm sad that this is the game we have.
Next question is.. will OpenSpades fix this? I do not know. If it takes it from 0.75, then it has the same fate.
I'll say this much though, since I am studying Computer Science at university right now, if noone goes for a 0.35 build and develops from there with the true heart of Ace of Spades' gameplay in mind, I'll have to make it myself when I know how.
IGN: TheGrandmaster or <@tGM~wiki> | #AoS: IRC channel
<@mikuli> the bad part in this plan is that it involves an already busy tea-drinking scone chomper with a monocle
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Sennar
League Participant
- Posts: 71
- Joined: Sun Jan 13, 2013 3:26 am
Unread post
by Sennar » Fri Sep 27, 2013 2:15 pm
TheGrandmaster wrote:The game developed such that these maps, these modes and mechanics are the way they are, it was doomed to this fate long ago - why is everyone so shattered by this realisation, and why only complain about it now when the mechanics have been this way the last year at least?<@mikuli> the bad part in this plan is that it involves an already busy tea-drinking scone chomper with a monocle
I have expressed this before and will continue to:
0.35 masterrace.
Pre beta 0.40, the game was completely different, but when autoclimb was then introduced, followed by custom maps, the game began down the path we have now. The community voice (as well as possible Jagex influence) then brought new weapons in, wider customisation etc, and while those things are "nice" they opened gameplay variety (albeit badly balanced) and opened the door even further to the run and gun style of play. I warned of this a long time ago.
Babel reminds me somewhat of trying to apply ancient practises to modern day life. The 'ancient practises' being the art of building something useful for your team and using teamwork to secure map areas etc, this is what 0.35 and pre-0.4 versions had with rifle-only gen maps that were played for hours on end. Now? "aint noone got time for that", so forcing the use of buildings through a high platform is the closest that people could come up with given the mechanics that we've ended up with. I'm pretty sure I have expressed this when babel was released, but isn't it so sad that it has come to this? That development went down this path?
Maps and servers in general are pretty bad these days. I think the league is the closest to decent games around since they have fairly decent maps, with decent playercounts and some degree of teamwork. Don't get me wrong from all of this, I have enjoyed playing enough to have played throughout Ace of Spades' history and have enjoyed the matches we've had, but yeah damn I'm sad that this is the game we have.
Next question is.. will OpenSpades fix this? I do not know. If it takes it from 0.75, then it has the same fate.
I'll say this much though, since I am studying Computer Science at university right now, if noone goes for a 0.35 build and develops from there with the true heart of Ace of Spades' gameplay in mind, I'll have to make it myself when I know how.
When your signature answers your post. :D
But for a serious point now. I have only played an old version of aos once and to be honest i had a really, really hard time with the wavy cam and the constant jump you had to do.
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danhezee
Former Admin / Co-founder
- Posts: 1710
- Joined: Wed Oct 03, 2012 12:09 am
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by danhezee » Fri Sep 27, 2013 2:17 pm
OpenSpades wont fix anything for anyone that is complaining their favorite gamemode/version isnt being played enough and the only solution is to shut down access to what they dont like.
If you like something play and promote it. I dont play arena because I like to think of the game as an engineering game with guns. But arena from a technical and artist aspect is a show piece. It shows how the community can come to together to build something complete. The starting gates, the last man standing, over-riding the capping mechanism, lots of little things put together to make a complete script. Plus the mapping community had a field day and generated tons of maps for arena.
There is nothing to hate, it is all 100% community contributions that make up arena.
EDIT:
TB is right small maps tend to favor small amount of players. Which slowly or sometimes quickly fill up while the big map or the gamemodes which needs several people on each team tend to stay empty. Mixed.py is a great solution, it changes gamemodes on the fly, but the last time I saw it in action there were little quirks here and there that need to be ironed out. If a server owner were willing to work closely with thepolm3 we could fix all those little quirks and make that the go to script for all servers.
If you like something play and promote it. I dont play arena because I like to think of the game as an engineering game with guns. But arena from a technical and artist aspect is a show piece. It shows how the community can come to together to build something complete. The starting gates, the last man standing, over-riding the capping mechanism, lots of little things put together to make a complete script. Plus the mapping community had a field day and generated tons of maps for arena.
There is nothing to hate, it is all 100% community contributions that make up arena.
EDIT:
TB is right small maps tend to favor small amount of players. Which slowly or sometimes quickly fill up while the big map or the gamemodes which needs several people on each team tend to stay empty. Mixed.py is a great solution, it changes gamemodes on the fly, but the last time I saw it in action there were little quirks here and there that need to be ironed out. If a server owner were willing to work closely with thepolm3 we could fix all those little quirks and make that the go to script for all servers.

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TheGrandmaster
Former Pre-BnS Team
- Posts: 124
- Joined: Tue Oct 23, 2012 2:54 pm
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Unread post
by TheGrandmaster » Fri Sep 27, 2013 2:29 pm
Sennar wrote: <@mikuli> the bad part in this plan is that it involves an already busy tea-drinking scone chomper with a monocleFunny you mention that..
When your signature answers your post. :D
But for a serious point now. I have only played an old version of aos once and to be honest i had a really, really hard time with the wavy cam and the constant jump you had to do.
Aye, the old versions had a large lack of basic features and configuration. Pre-0.35 there was autojump when you hold down spacebar, which is more than enough. The point is that the game was much slower, more tactical/teamwork-oriented/engineering-oriented etc etc. The lack of polish was there, which is why a new version would be the way to go.
IGN: TheGrandmaster or <@tGM~wiki> | #AoS: IRC channel
<@mikuli> the bad part in this plan is that it involves an already busy tea-drinking scone chomper with a monocle
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strawhatpirate
Modder
- Posts: 136
- Joined: Mon Nov 05, 2012 9:35 pm
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by strawhatpirate » Fri Sep 27, 2013 3:17 pm
fatty wrote:I'm almost convinced that the mods here are in some way associated with Jagex tbh.Yes, the mods and admins on BnS is totally Jagex associated...
The silence is deafening!
Could you please state the way you reached this conclusion?

Bastion forever.
"Milk is the only good white thing, that isn't semen" - Juxta
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shaz
Unread post
by shaz » Fri Sep 27, 2013 7:19 pm
http://www.buildandshoot.com/viewtopic.php?f=18&t=5873
Just a couple of changes from my original post, it's now TC with rifleonly.py off and toggle weapon being used instead.
Just a couple of changes from my original post, it's now TC with rifleonly.py off and toggle weapon being used instead.
danhezee wrote:If a server owner were willing to work closely with thepolm3 we could fix all those little quirks and make that the go to script for all servers.I wouldn't mind testing it out with him on the @Sw private server. It'll be good if we can get rid of any remaining issues with the script.
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Articsledder
Deuced Up - Posts: 209
- Joined: Mon Nov 12, 2012 5:13 pm
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by Articsledder » Fri Sep 27, 2013 9:50 pm
danhezee wrote:While I understand arena took a lot of community effort to make, and it should be valued for that at least, I feel that effort would have been better put into furthering the game in the areas like tweaking the issues with TC, pre-round build times, etc.
If you like something play and promote it. I dont play arena because I like to think of the game as an engineering game with guns. But arena from a technical and artist aspect is a show piece. It shows how the community can come to together to build something complete. The starting gates, the last man standing, over-riding the capping mechanism, lots of little things put together to make a complete script. Plus the mapping community had a field day and generated tons of maps for arena.
There is nothing to hate, it is all 100% community contributions that make up arena.
BE OPTIMISTIC
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Heracles4
Veterans
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by Heracles4 » Sat Sep 28, 2013 12:54 am
Arena used to be good, now it just gets kinda' old fast..Mainly because of people who play on it, tweaking of maps that were good in the first place, etc.
A good idea is Danke's idea(I'm pretty sure it was Danke..) of a gamemode where each team has a side separated by a wall. You get an allotted amount of time to build structures, and then the wall falls and you start killing each other.
What I want is more people playing TOW and CTF..both have had me playing for hours on end having fun.
Though responding to what someone up there said, I wouldn't like it if we didn't have shotguns, SMGs, and autoclimb.
Balancing the system more would be better than removing it altogether.
A good idea is Danke's idea(I'm pretty sure it was Danke..) of a gamemode where each team has a side separated by a wall. You get an allotted amount of time to build structures, and then the wall falls and you start killing each other.
What I want is more people playing TOW and CTF..both have had me playing for hours on end having fun.
Though responding to what someone up there said, I wouldn't like it if we didn't have shotguns, SMGs, and autoclimb.
Balancing the system more would be better than removing it altogether.

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Twily
Deuced Up - Posts: 54
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by Twily » Sat Sep 28, 2013 1:25 am
arena, flat maps should have died already.
Easy things is easy to addict, but ceasing developments to go.
That's a popular rule.
Sometimes you need to destroy the whole bullshit if you want to pass.
Also, everyone who hosting/support a 24/7 server is nothing more than abominations of gaming.
Easy things is easy to addict, but ceasing developments to go.
That's a popular rule.
Sometimes you need to destroy the whole bullshit if you want to pass.
Also, everyone who hosting/support a 24/7 server is nothing more than abominations of gaming.
Personally I don't play AOS anymore. Too much 24/7 bullshit
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Willy
Global Moderator
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by Willy » Sat Sep 28, 2013 3:01 am
Twily wrote: Also, everyone who hosting/support a 24/7 server is nothing more than abominations of gaming.What exactly makes you draw this conclusion?

komrades stole my lunch money

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Fluttershy
Build and Shoot's 1st Birthday
- Posts: 165
- Joined: Mon Nov 05, 2012 7:00 pm
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by Fluttershy » Sat Sep 28, 2013 3:12 am
Heracles4 wrote:Arena used to be good, now it just gets kinda' old fast.Arena was never good. Its a game mode that capitalizes on the weakest aspect of AoS(the shooting/fps part) and completely tosses out the strongpoint (building, changeable environment).
Twily wrote:Also, everyone who hosting/support a 24/7 server is nothing more than abominations of gaming.Where did you get this from?
1.21 gigawatts!?!
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Battlefire
Build and Shoot's 1st Birthday
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by Battlefire » Sat Sep 28, 2013 3:20 am
Arena sucks nuff said, It should have never been part of Ace of Spades.

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DetectDefective
Deuced Up - Posts: 54
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by DetectDefective » Sat Sep 28, 2013 7:37 am
Twily wrote:Also, everyone who hosting/support a 24/7 server is nothing more than abominations of gaming.I'm confused by this. Do you mean the same map 24/7 or people hosting servers that try to be up 24/7?
______
Personally I don't play AOS anymore. Too much 24/7 bullshit
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TheVetNoob
Build and Shoot's 1st Birthday
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by TheVetNoob » Sat Sep 28, 2013 2:29 pm
Arena was fun for the first two or three games I played, when I was worried about dying. Then I realized that most Arena players have the awareness of a dead elephant, and any fun that I had was more dead than the elephant.
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