here's my list
- 2v1's, 2v2's / joint attacks
- sea expansion with no limitations (no pre-made routes and being able to do it from the start
- bombing
- venator plz
kmaj wrote:Bombing is a mechanic that makes the game slower and more tedious. Sea expansion with no limitation is overpowered and unrealistic.k, not the limitations you decided would be nice like you can only expand through certain route, and you can't do it in the first 3 turns
CommieBuffalo wrote:Maybe if two countries join together the two players become Generals and they thus have two actions each round, one more each player. Maybe divide the big country based on what it was before so each one has a "Province" with own army under its command.wouldn't that be the same as having 2 separate countries? i do like the idea but it's basically the same
kmaj wrote:I meant that the colour of each countries who enter the union changes to the union colour. (Or maybe a shade of it! o.O)VladVP wrote:[*]Unions, which basically give two countries the same colour. I mean, why not? The other Vlad is all wild to get this implemented.Me, PABH, Shojump, Buffalo and Nufan join the game, we make an union and proceed to steamroll anyone.
It's simply a horridly overpowered mechanic.
Zekamalikyd wrote:It means we could have an ending with a single Empire winning instead of having only two man standing and forcing them to fight over. That way, if there are, let's say, 3 countries in the end, and they are all allies, they could merge forming an Empire and insta-ending the game.CommieBuffalo wrote:Maybe if two countries join together the two players become Generals and they thus have two actions each round, one more each player. Maybe divide the big country based on what it was before so each one has a "Province" with own army under its command.wouldn't that be the same as having 2 separate countries? i do like the idea but it's basically the same
CommieBuffalo wrote:deathmatch would be more interesting >:Zekamalikyd wrote:It means we could have an ending with a single Empire winning instead of having only two man standing and forcing them to fight over. That way, if there are, let's say, 3 countries in the end, and they are all allies, they could merge forming an Empire and insta-ending the game.CommieBuffalo wrote:Maybe if two countries join together the two players become Generals and they thus have two actions each round, one more each player. Maybe divide the big country based on what it was before so each one has a "Province" with own army under its command.wouldn't that be the same as having 2 separate countries? i do like the idea but it's basically the same
Zekamalikyd wrote:Then force victorious empires to split up, as they win.CommieBuffalo wrote:deathmatch would be more interesting >:Zekamalikyd wrote:wouldn't that be the same as having 2 separate countries? i do like the idea but it's basically the sameIt means we could have an ending with a single Empire winning instead of having only two man standing and forcing them to fight over. That way, if there are, let's say, 3 countries in the end, and they are all allies, they could merge forming an Empire and insta-ending the game.
Fleischgeruch wrote:Global sea expansion - no, it can be as absurd as going from new york to sidney in 1 turn while some poor bastard can't go from ireland to scotland because he's unlucky.That's why I suggested dividing the sea up into territories, as to create two separate forms of military power. That would – first and foremost – make sense when compared to the real world.
Fleischgeruch wrote:Tech tree - no, makes game too complex and tedious to do all the math for every player. Everyone hates math.So basic addition and modification of parameters is complex and tedious? gg fleisch
Fleischgeruch wrote:Everything else - no pls.So you're saying no to something that you haven't heard or seen yet?
Fleischgeruch wrote:- Make diplomacy official, introduce things like Alliances and NAPs, with penalties for breaking them (like unable to war 1 round after breaking alliance, or some -x% score)I disagree with this one. It would be VERY unrealistic. Where would that inability to attack come from in real life?
Fleischgeruch wrote:- Do NOT expand in a single line. Enforce 2 tile-wide minimum during normal expansion, 3 tile-wide minimum when conquering territories.I actually like this idea. Agreed.
Fleischgeruch wrote:- No trading of territories between countries that don't border, and don't allow capital trading.Agree as well.
Fleischgeruch wrote:- No people who are known by the community as dumb faggots allowed.But how and who is supposed to go around and label people as unworthy of participating in forum risk?
Fleischgeruch wrote:- Since a country can just surrender and its capital disappears, make every extra controlled capital more rewarding, maybe +5% combat score.Maybe it's a better idea to let their capital be after they've surrendered? I mean, an entire city or whatever can't just disappear all at once, can it?
Fleischgeruch wrote:- and STICK to the damn suggestions that you've acceptedWe will stab you in your sleep, if you don't, Zeka.
VladVP wrote:kmaj accepted my 2v1/2v2 suggestion. didn't make it to the actual game.Fleischgeruch wrote:- and STICK to the damn suggestions that you've acceptedWe will stab you in your sleep, if you don't, Zeka.
VladVP wrote:So basic addition and modification of parameters is complex and tedious? gg fleischI'm not saying it's impossible, just makes the game less fun (yes, tedious). I'm not sure if you or your boyfriend know of this thing called strategy, but if you did it properly and if we had many factors affecting score, you'd spend a few hours a day calculating doing the math for all the probable outcomes. Now it takes only minutes.
VladVP wrote:So you're saying no to something that you haven't heard or seen yet?No you moron, just that what has already been said.
VladVP wrote:I disagree with this one. It would be VERY unrealistic. Where would that inability to attack come from in real life?If you played any real man's strategy games (which are by the way more realistic than forum risk) you would know that betraying agreements with other countries reduces your country's stability and reduces the happiness of your loyal citizens. That in turn can have many outcomes, including less people willing to enter army service OR if we're talking medieval here, fight less effectively in battles due to lower morale.
VladVP wrote:But how and who is supposed to go around and label people as unworthy of participating in forum risk?Spend time with the community and you'll soon know who the lepers are. The game host has or should have the right to deny entry to any participant or even kick them from the game in progress.
VladVP wrote:Maybe it's a better idea to let their capital be after they've surrendered? I mean, an entire city or whatever can't just disappear all at once, can it?It can, in the same way that you destroy every other city in a territory. (hint: city in v6 = capital. Every territory has at least 1 city in theory). People run away, houses demolished, everything burned.
VladVP wrote:We will stab you in your sleep, if you don't, Zeka.tbh I'd be much more comfortable with someone like kmaj running the show.
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