Updated to 1.6.7; schematics at last!
also added lighten and darken
[SCRIPT] WorldEdit 1.7.6
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thepolm3
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Lostmotel
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I love the lighten and darken funktion
You can lighten or darken whole map layers with it:


The command only works with two coordinates so far right? Would be even more interesting if you could also use it like "//lighten value radius" to lighten or darken a layer in a certain radius around you. Then it would be possible to create circular gradients for streetlamps like this:
//lighten 10 8
//lighten 10 6
//lighten 10 4
//lighten 10 2
It should look like this

You can lighten or darken whole map layers with it:


The command only works with two coordinates so far right? Would be even more interesting if you could also use it like "//lighten value radius" to lighten or darken a layer in a certain radius around you. Then it would be possible to create circular gradients for streetlamps like this:
//lighten 10 8
//lighten 10 6
//lighten 10 4
//lighten 10 2
It should look like this

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thepolm3
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thepolm3
Scripter
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Done! It looks more realistic than in ur picture tho ;)
//slighten
//sdarken
//slighten
//sdarken
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thepolm3
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beta 1.7.5 ;)
not tested yet; probably won't work
not tested yet; probably won't work
Attachments
worldedit.py
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(31.32 KiB) Downloaded 381 times
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thepolm3
Scripter
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1.7.5 out! "The colours update"
Now you don't need to specify a colour! You can just do //hsph 10 without a colour and it will default to the colour in your hand.
You also now have custom colours with //addcol [name] <colour>
or //colour then //addcol [name]
Also fiddled about a bit with schematics
Now you don't need to specify a colour! You can just do //hsph 10 without a colour and it will default to the colour in your hand.
You also now have custom colours with //addcol [name] <colour>
or //colour then //addcol [name]
Also fiddled about a bit with schematics
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Lostmotel
League Participant
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I haven't tested the latest version of the script, but I definitely like the new lighten/darken commands 


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TimeToDie
Green Master Race
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the /jump or /j command not allways work. i dont know why.
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thepolm3
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OK... can you give any information as to when this happens?
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TimeToDie
Green Master Race
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thepolm3 wrote:OK... can you give any information as to when this happens?most of the time it not worked. sometimes it work only on hallway. that started not work from when i instelled the script. my friend installed the same worldedit and in his server it not working to. and if it works, you need write /j and after that move . becuase if you not move it not teleport you. i tyed many times move/jump but that still not work.
Thanks for helping =D.
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TimeToDie
Green Master Race
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Can you doin next version "//acid" ? That will be the same like "//set air" but it will disapear blocks like acid eat them. I think That can be very cool.
And in the next version, do please that "//wand" can set position of bedrock. that will be very helpful.
Thanks a lot ! :D
And in the next version, do please that "//wand" can set position of bedrock. that will be very helpful.
Thanks a lot ! :D
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thepolm3
Scripter
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TimeToDie
Green Master Race
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thepolm3
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YES thank you. I have now fixed the longstanding /j bug!
i.e 1.7.6 is out
i.e 1.7.6 is out
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TimeToDie
Green Master Race
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thepolm3 wrote:YES thank you. I have now fixed the longstanding /j bug!You will upload the new download ?
i.e 1.7.6 is out
And i have many more ideas to worldedit.
Thanks again ! :D
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