Version 1.1 released
Things added or fixed..
-Some random blocks removed
-Removed water damage
-Also fixed the the no advance glitch
Working on a new game mode based on this map with vladVP!!
[MAP] MiniHills
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Kuma
Scripter
- Posts: 758
- Joined: Fri Mar 22, 2013 10:05 am
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extra
Build and Shoot's 1st Birthday
- Posts: 864
- Joined: Mon Aug 26, 2013 10:56 pm
Kuma wrote:Version 1.1 releasedCool! Good luck with that.
Things added or fixed..
-Some random blocks removed
-Removed water damage
-Also fixed the the no advance glitch
Working on a new game mode based on this map with vladVP!!
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VladVP
Post Demon
- Posts: 1425
- Joined: Fri Dec 14, 2012 10:48 pm
Kuma wrote:Working on a new game mode based on this map with vladVP!!Woah, woah! Who said anything about a new gamemode?
It's a Christmas miracle!
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Kuma
Scripter
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- Joined: Fri Mar 22, 2013 10:05 am
Well you were talking about spawning players on the hills and making it a entirely new game mode...
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VladVP
Post Demon
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- Joined: Fri Dec 14, 2012 10:48 pm
Kuma wrote:Well you were talking about spawning players on the hills and making it a entirely new game mode...Then you've misunderstood me. All i did was making the map.txt file.
It's a Christmas miracle!
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Kuma
Scripter
- Posts: 758
- Joined: Fri Mar 22, 2013 10:05 am
VladVP wrote:K, then no game modeKuma wrote:Well you were talking about spawning players on the hills and making it a entirely new game mode...Then you've misunderstood me. All i did was making the map.txt file.
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Kuma
Scripter
- Posts: 758
- Joined: Fri Mar 22, 2013 10:05 am
Quick and cheap update, A new script changes spawn location V1.3
Code: Select all
Thanks to VladVPname = 'Mini Hills'
version = '1.3'
author = 'Kuma'
description = ('A island with mini hills')
from pyspades.constants import *
import random
def get_entity_location(team, entity_id):
if entity_id == BLUE_FLAG or entity_id == BLUE_BASE:
return team.protocol.map.get_random_point( 78,195, 122,284 ) + (0,)
if entity_id == GREEN_FLAG or entity_id == GREEN_BASE:
return team.protocol.map.get_random_point( 435,195, 479,284 ) + (0,)
def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
while True:
x = random.randrange(0, 256)
y = random.randrange(0, 512)
if connection.protocol.map.get_solid(x,y,62):
break
return (x, y, connection.protocol.map.get_height(x,y))
if connection.team is connection.protocol.blue_team:
while True:
x = random.randrange(256, 512)
y = random.randrange(0, 512)
if connection.protocol.map.get_solid(x,y,62):
break
return (x, y, connection.protocol.map.get_height(x,y))
Last edited by Kuma on Sat Sep 14, 2013 10:14 am, edited 1 time in total.
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Electrix
League Participant
- Posts: 797
- Joined: Mon Nov 12, 2012 5:34 pm
Superb map Kuma! Maybe you can create arena maps or more CTF?
IGN - Electrix | <Electrix.dll>


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Kuma
Scripter
- Posts: 758
- Joined: Fri Mar 22, 2013 10:05 am
Currently working on a desert theme map with models and other stuff
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bullets
League Participant
- Posts: 902
- Joined: Sun Aug 18, 2013 8:01 am
That map looks pretty good, but I probably won't use it 'cause I use small maps.
1. Thing, does need some starting models, cause it's like a 1800's battle, where
two armies stand in a line and just shoot each other :P, beside that I like the
plain n' simple style of it.
1. Thing, does need some starting models, cause it's like a 1800's battle, where
two armies stand in a line and just shoot each other :P, beside that I like the
plain n' simple style of it.
[IGN:] Kitten, or another random cat alias.
Master of the sinister arts.
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Elrohir
League Champs
- Posts: 179
- Joined: Thu Jan 03, 2013 12:45 pm
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Lelue wrote:gj, but three hours and no models ? that makes me a bit sad... try to build v.1.1. and you used blockman for heightmap, read my tutorial for some tips. and i like the textures :)Where is your tutorial ?

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Ballistic
3 Years of Ace of Spades
- Posts: 1207
- Joined: Wed Dec 19, 2012 12:17 am
[DI]Elrohir wrote:afaik Lelue left the community a while ago...Lelue wrote:gj, but three hours and no models ? that makes me a bit sad... try to build v.1.1. and you used blockman for heightmap, read my tutorial for some tips. and i like the textures :)Where is your tutorial ?
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Kuma
Scripter
- Posts: 758
- Joined: Fri Mar 22, 2013 10:05 am
Ballistic wrote:He did make a map making tutorial with blockman2d, link[DI]Elrohir wrote:afaik Lelue left the community a while ago...Lelue wrote:gj, but three hours and no models ? that makes me a bit sad... try to build v.1.1. and you used blockman for heightmap, read my tutorial for some tips. and i like the textures :)Where is your tutorial ?
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Elrohir
League Champs
- Posts: 179
- Joined: Thu Jan 03, 2013 12:45 pm
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